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Page Contents Current As of Patch: 2021-01-27
S1
S1.png
The Solar-1 rocket launcher fires a bolt of superheated plasma capable of melting infantry, MAXes and vehicle armor.
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Heavy Assault.png
Weapon Type: Rocket Launchers
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Damage Type: Infantry Rocket Launchers,
Explosive Splash
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
Data Sources
Census API source: S1 API Data?

The S1 is a rocket launcher available to the Vanu Sovereignty. It is unlocked by default.

The Solar - 1 is a generic rocket launcher dealing moderate damage per shot with a good velocity and high reload speed. While it may not have the ranged punch of a lock-on launcher, or the raw upfront damage output of launchers like the NS Decimator, it is capable of dealing amongst the highest damage over a longer period of time thanks to its generous reload speed.

The S1, Icon TR.png ML-7, Icon NC.png Shrike, and Icon NSO.png LAV-AG are statistically identical.

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Icon Light Assault.pngInfantry 2(2)
Icon Infiltrator.pngInfiltrator 1(2)
Icon Heavy Assault.pngHeavy Assault Overshield 2(3)
Icon MAX.pngMAX 3(3)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 2 (on fire @ 1)
Composite Armor 5 - 2 (on fire @ 2)
Link=HarasserHarasser - 4 (on fire @ 3)
Composite Armor 5 - 5 (on fire @ 4)
Sunderer Diagram.pngSunderer - 7 (on fire @ 6)
Blockade Armor 5 - 9 (on fire @ 7)
Deployment Shield 4 - 7 (Shield 4)
ANT Diagram.pngANT - 6 (on fire @ 5)
Lightning Diagram.pngLightning Front/Top 6 (on fire @ 5)
Side 5 (on fire @ 4)
Rear 4 (on fire @ 3)
Prowler Diagram.pngProwler Front/Top 7 (on fire @ 6)
Side 6 (on fire @ 5)
Rear 5 (on fire @ 4)
Magrider Diagram.pngMagrider Front/Top 7 (on fire @ 6)
Side 6 (on fire @ 5)
Rear 5 (on fire @ 4)
Vanguard Diagram.pngVanguard Front/Top 9 (on fire @ 7)
Side 8 (on fire @ 6)
Rear 6 (on fire @ 5)
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 2 (on fire @ 2)
Composite Armor 5 - 2 (on fire @ 2)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 3 (on fire @ 3)
Bottom 6 (on fire @ 5)
Composite Armor 5 Front/Side/Top/Rear 4 (on fire @ 3)
Bottom 7 (on fire @ 6)
Liberator Diagram.pngLiberator - 4 (on fire @ 3)
Composite Armor 5 - 5 (on fire @ 4)
Galaxy Diagram.pngGalaxy - 7 (on fire @ 6)
Composite Armor 5 - 8 (on fire @ 7)
Bastion Fleet Carrier Diagram.pngBastion Weak Point - 20 (Shield 3)

Ribbons and Medals[]

It is possible to get both Ribbons and Medals for using the S1. Each Ribbon is a standard reward for achieving a set amount of kills with the S1. Medals relate to how many overall kills you have with the S1.

Ribbons[]

Ribbon Icon Requirements
S1 Service Ribbon
Rocket Launcher Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points

History[]

  • December 16, 2020 Update
    • Standardized minimum blast radius of 0.35m to 0.5m. Impacted weapons below.
    • Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.