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S12 Renegade
The S12 Renegade is an effective shotgun that is lethal to soft targets at close range.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Anti-Infantry
Fire Rate: 187 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
Damage[?]
Max Damage:
143x10
1430
before 10m
Min Damage:
100x10
1000
after 40m
Damage Type: Small Arms
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 8
Ammunition Pool: 40
Pellet Count: 10
Accuracy[?]
Min Cone of Fire: 0
Max Cone of Fire: 1.5
Bloom per Shot: 0.25
Pellets Spread: 1.33
Data Sources?
Census DBG API source:

S12 Renegade API Data

Census LF API source: S12 Renegade API Data

The S12 Renegade is a shotgun available only for the Flash ATV. Although it can be very effective in close quarters the M40 Fury and M12 Kobalt offer more versatility and effectiveness at long range.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Highlights vehicular threats in low light conditions up to 350 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Reload Speed 1 Decreases the time taken to reload weapon by
5
0.13 seconds decrease,
Reload Speed — 2.37 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
7
0.18 seconds decrease,
Reload Speed — 2.32 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
8.5
0.21 seconds decrease,
Reload Speed — 2.29 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
9.5
0.24 seconds decrease,
Reload Speed — 2.26 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
10
0.25 seconds decrease,
Reload Speed — 2.25 seconds
%.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 6 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 12 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 18 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 24 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 30 rounds.
100 Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 36 rounds.
150 Certification Points
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 42 rounds.
200 Certification Points
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 48 rounds.
400 Certification Points
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 54 rounds.
500 Certification Points
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 60 rounds.
1000 Certification Points

Effectiveness[]

Shots to kill assuming all Pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 40m
Infantry Head 11
Torso 1(1)1(1)
Legs 1(1)2(2)
Infiltrator Head 11
Torso 1(1)1(1)
Legs 1(1)1(1)
Heavy Assault Overshield Head 11
Torso 2(2)2(2)
Legs 2(2)2(2)
MAX Head 57
Torso 7(9)10(13)
Legs 8(10)12(14)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 40m
Link=FlashFlash - 6 (on fire @ 5) 8 (on fire @ 6)
Composite Armor 4 - 7 (on fire @ 6) 10 (on fire @ 8)
Link=HarasserHarasser - 14 (on fire @ 11) 20 (on fire @ 16)
Composite Armor 4 - 17 (on fire @ 13) 24 (on fire @ 19)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 9 (on fire @ 7) 12 (on fire @ 10)
Composite Armor 4 - 10 (on fire @ 8) 14 (on fire @ 11)
Valkyrie Front/Side/Top/Rear 21 (on fire @ 17) 30 (on fire @ 24)
Bottom 42 (on fire @ 34) 60 (on fire @ 48)
Composite Armor 4 Front/Side/Top/Rear 25 (on fire @ 20) 35 (on fire @ 28)
Bottom 49 (on fire @ 39) 69 (on fire @ 56)
Dervish - 17 (on fire @ 14) 24 (on fire @ 19)
Composite Armor 4 - 18 (on fire @ 15) 26 (on fire @ 21)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

With any Flash weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Flash weapon. Medals relate to how many overall kills you have with the Flash weapon.

Ribbons[]

Ribbon Icon Requirements
S12 Renegade Service Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.