Page Contents Current As of Patch: 2021-01-27

SABR-13
SABR-13.png
The SABR-13's two-round burst fire mode was originally developed with ammunition conservation in mind. It has since become popular with marksmen because of its ability to reliably land those two rounds on target from long range.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 600 RPM
Muzzle Velocity: 620m/s
Effective Range: Long
Fire Modes: 2x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 90m
Reload Speed
Short Reload: 2.665s
Long Reload: 3.2s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.015
Move: 2 0.075
Stand Still: 2 0.015
Move: 2.5 0.15
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.15/0.175
Horizontal Tolerance: 0.35
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 0.75x
Data Sources
Census API source: SABR-13 API Data,
Fire Mode API Data?

SABR-13
SABR-13.png
The SABR-13's two-round burst fire mode was originally developed with ammunition conservation in mind. It has since become popular with marksmen because of its ability to reliably land those two rounds on target from long range.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 600 RPM
Muzzle Velocity: 620m/s
Effective Range: Long
Fire Modes: 2x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 90m
Reload Speed
Short Reload: 2.665s
Long Reload: 3.2s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.015
Move: 2 0.075
Stand Still: 2 0.015
Move: 2.5 0.15
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.15/0.175
Horizontal Tolerance: 0.35
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: SABR-13 API Data,
Fire Mode API Data?

The SABR-13 is an assault rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Special Assault Burst Rifle - 13 is a unique assault rifle to the Terran Republic arsenal, dealing higher damage-per-shot with a lower fire rate than any other Terran rifle, using a two-round burst mode with heavily reduced recoil and extremely tight minimum aimed cones-of-fire to greatly increase the weapon's potency at range. The SABR-13 is most comparable to the Icon NC.png Gauss Rifle Burst, as a result.

There is no enforced delay between bursts on the SABR-13. If the user perfectly times their trigger pulls, the SABR-13's maximum fire rate is indeed 600 RPM.

Like most dedicated burst weaponry, the SABR-13 enjoys reduced recoil on the first shot of each burst, where most automatics suffer increase recoil on that same first shot. Changing fire modes (B by default) to semi-automatic will not affect the net vertical recoil of the gun, with each single shot causing the same recoil as the first shot in the two-round burst does.

Damage Fall-off[edit | edit source]

Stats in orange are with High Velocity Ammunition.

  • 167 before 10 meters (8 meters)
  • 143 at 55 meters (66 meters)
  • 125 after 90 meters (110 meters)

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01.png
30Certification Points 50Daybreak Cash
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05.png
30Certification Points 50Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4.png
30Certification Points 50Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4.png
30Certification Points 50Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4.png
30Certification Points 50Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4.png
30Certification Points 50Daybreak Cash
S3 (6x) The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (TR 6x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (TR).png
100Certification Points 75Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (TR).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Advanced Forward Grip An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
Forward Grip (TR).png
200Certification Points 150Daybreak Cash
Ammo
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (TR).png
100Certification Points 75Daybreak Cash


Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 90m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.2s 0.216s - 0.445s -
Torso 0.5s 0.516s 0.716s 0.845s 1.045s
Icon Infiltrator.pngInfiltrator Head 0.2s 0.216s - 0.445s -
Torso 0.5s 0.516s 0.616s 0.845s 0.945s
Icon MAX.pngMAX Head 2.9s 2.916s - 4.045s -
Torso 5.9s 5.916s 7.416s 8.045s 10.045s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 90m
Icon Light Assault.pngInfantry Head 3 4
Torso 6(8) 8(10)
Legs 7(9) 9(12)
Icon Infiltrator.pngInfiltrator Head 3 4
Torso 6(7) 8(9)
Legs 6(8) 8(10)
Icon Heavy Assault.pngHeavy Assault Overshield Head 5 6
Torso 9(11) 12(15)
Legs 10(13) 13(17)
Icon MAX.pngMAX Head 30 40
Torso 60(75) 80(100)
Legs 67(84) 89(112)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 90m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 5 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 5 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 5 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 5 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the SABR-13. Each Ribbon is a standard reward for achieving a set amount of kills with the SABR-13. Medals relate to how many overall kills you have with the SABR-13.

Ribbons[edit | edit source]

Ribbon Icon Requirements
SABR-13 Service Ribbon
Assault Rifle Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

History[edit | edit source]

  • October 24, 2016 Update
    • Standing ADS CoF from 0.03 to 0.015
    • Crouching ADS CoF from 0.03 to 0.015
    • Walking ADS CoF from 0.3 to 0.15
    • Crouch-walking ADS CoF from 0.15 to 0.075
    • Semi-auto vertical recoil from 0.4 to 0.3
  • February 2, 2017 Update
    • Damage from 167@10m-143@75m to 167@10m-125@90m

Video[edit | edit source]

Planetside_2_-_Sabr-13_Weapon_Review

Planetside 2 - Sabr-13 Weapon Review

Weapon review.

Gallery[edit | edit source]

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