Page Contents Current As of Patch: | 2022-04-05 |
SAS-R | |||
![]() | |||
The medium-range SAS-R's sniper rifle features a rapid bolt action that allows users to make follow up shots on targets before they can reach cover. | |||
Costs | |||
Cert Cost: | 650 ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Sniper Rifles | ||
Fire Rate: | 55 RPM | ||
Chamber Time: | 1.1s | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.1x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 700 before 10m | ||
Min Damage: | 400 after 265m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 2.8s | ||
Long Reload: | 4s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 40 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 4.5 | 0 |
Move: | 5 | 0.2 | |
Stand | Still: | 5 | 0 |
Move: | 6 | 0.55 | |
Bloom per Shot: | 1 | 1 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 5 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | SAS-R API Data |
The SAS-R is a sniper rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The SAS-R is the close-quarters option in the New Conglomerate's bolt-action arsenal. Unlike other bolt-action rifles, the SAS-R does not include an integrated scope, allowing users to equip optics typically reserved for standard weaponry in its place, and the weapon features a faster chamber time.
However, these perks come at the cost of effectiveness at range, with the SAS-R having steep damage fall-off and a lower velocity, plus no access to high magnification (6x and higher) scopes.
The SAS-R, Ghost, and
TSAR-42 are statistically identical.
Damage Fall-Off[]
The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.
- 700 before 10 meters
- 500 at 180 meters
- 477 at 200 meters
- 400 after 265 meters
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
TekLyte Reflex (1x)![]() ![]() ![]() | TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this sight available, see full article. | ||||||
GD RefleXR (2x)![]() ![]() ![]() | The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this sight available, see full article. | ||||||
LX Tacti-Eye (3.4x)![]() ![]() ![]() | Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. | ||||||
LACO (3.4x)![]() ![]() ![]() | Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. | ||||||
TrueShot (4x)![]() ![]() ![]() | The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. | ||||||
LX Mark IV (4x)![]() ![]() ![]() | OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Suppressor![]() ![]() ![]() | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Straight-Pull Bolt![]() ![]() ![]() | The straight-pull bolt allows the sniper to chamber another round while aiming down sights. |
Ammo |
---|
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 265m | ||
![]() |
- | 11 (on fire @ 9) | 19 (on fire @ 15) |
Composite Armor 4 | - | 14 (on fire @ 12) | 25 (on fire @ 20) |
![]() |
- | 28 (on fire @ 22) | 49 (on fire @ 39) |
Composite Armor 4 | - | 33 (on fire @ 27) | 58 (on fire @ 47) |
![]() |
- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
![]() |
- | Immune | |
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() ![]() |
- | 18 (on fire @ 14) | 30 (on fire @ 24) |
Composite Armor 4 | - | 19 (on fire @ 16) | 33 (on fire @ 27) |
![]() |
Front/Side/Top/Rear | 43 (on fire @ 35) | 75 (on fire @ 60) |
Bottom | 86 (on fire @ 69) | 150 (on fire @ 120) | |
Composite Armor 4 | Front/Side/Top/Rear | 50 (on fire @ 40) | 87 (on fire @ 69) |
Bottom | 99 (on fire @ 79) | 173 (on fire @ 138) | |
![]() |
- | 34 (on fire @ 27) | 59 (on fire @ 47) |
Composite Armor 4 | - | 37 (on fire @ 30) | 65 (on fire @ 52) |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the SAS-R. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
SAS-R Service Ribbon |
![]() |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the SAS-R contribute towards the Sniper Rifles directive tree. |
History[]
- March 30, 2022 Update (The Arsenal Update)
- Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
- Being struck by a sniper rifle now has more prominent audio.
- Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
- Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
- Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
Videos[]
Planetside 2 - Bolt-Action Sniper Review and Comparison - Mr. G4F-0
Skip around using the TimeCodes in the description
|