Page Contents Current As of Patch: | 2022-11-17 |
SG-A25 | |||
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What the fully-automatic A25 loses in range, it makes up for in rate of fire. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() | ||
Weapon Type: | Shotgun | ||
Fire Rate: | 260 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 750 ms | ||
Damage[?] | |||
Max Damage: | 112x6
672
| ||
Min Damage: | 50x6
300
| ||
Reload Speed | |||
Short Reload: | 2.65s | ||
Long Reload: | 3.3s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 54 | ||
Pellet Count: | 6 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 4 | ||
Recoil[?] | |||
Vertical: | 2 | ||
Horizontal, Min/Max: | 0.95 | ||
Horizontal Tolerance: | 5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ?? | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | SG-A25 API Data |
The SG-A25 is a shotgun available to Nanite Systems Operatives. It is unlocked through purchase with Certification Points or Daybreak Cash
The SG-A25 is the automatic shotgun available to operatives. Able to deal more damage-per-second at closer ranges compared to the SG-100, the A25 model sacrifices magazine capacity and ranged potential for raw close-range power.
Compared to the empire produced options—such as the AF-57 Piston and
AS16 NightHawk, the SG-A25 is largely the same, sacrificing a minor amount of short reload speed for a generous increase to the long reload speed.
Attachments[]
Attachments |
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Optic | |||||||
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THM-1![]() ![]() ![]() | This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness. | ||||||
ABLE 1.0![]() ![]() ![]() | The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range. More reticles for this sight available, see full article. | ||||||
ABLE 2.0![]() ![]() ![]() | This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy. More reticles for this sight available, see full article. | ||||||
ABLE 3.4![]() ![]() ![]() | The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements. More reticles for this scope available, see full article. |
Barrel | |||||||
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Smart-Choke![]() ![]() ![]() | A smart-choke tightens pellet spread by 40% when firing while aimed, but widens pellet spread by 20% when firing from the hip. |
Rail | |||||||
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Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 2 rounds rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
MPL![]() ![]() ![]() | The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%. |
Ammo | |||||||
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Flechette Ammunition![]() ![]() ![]() | Replaces the standard buckshot with dart-like flechettes that triple the maximum and minimum damage range, but reduces the number of pellets fired per shot by 1. | ||||||
Slug Ammunition![]() ![]() ![]() | The weapon now fires an accurate, high-velocity slug dealing 450 damage, fall off to 300 at the weapon's minimum damage range. |
Effectiveness[]
Buckshot[]
Values below assume all pellets hit the target in the relevant body part.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 5m | After 20m | ||
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- | 12 (on fire @ 9) | 25 (on fire @ 20) |
Composite Armor 4 | - | 15 (on fire @ 12) | 33 (on fire @ 26) |
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- | 29 (on fire @ 23) | 65 (on fire @ 52) |
Composite Armor 4 | - | 35 (on fire @ 28) | 77 (on fire @ 62) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 18 (on fire @ 15) | 40 (on fire @ 32) |
Composite Armor 4 | - | 20 (on fire @ 16) | 44 (on fire @ 36) |
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Front/Side/Top/Rear | 45 (on fire @ 36) | 100 (on fire @ 80) |
Bottom | 90 (on fire @ 72) | 200 (on fire @ 160) | |
Composite Armor 4 | Front/Side/Top/Rear | 52 (on fire @ 42) | 115 (on fire @ 92) |
Bottom | 103 (on fire @ 83) | 230 (on fire @ 184) | |
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- | 35 (on fire @ 28) | 78 (on fire @ 63) |
Composite Armor 4 | - | 39 (on fire @ 31) | 86 (on fire @ 69) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Flechette Ammunition[]
Values below assume all pellets hit the target in the relevant body part.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 60m | ||
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- | 14 (on fire @ 11) | 30 (on fire @ 24) |
Composite Armor 4 | - | 18 (on fire @ 14) | 39 (on fire @ 32) |
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- | 35 (on fire @ 28) | 77 (on fire @ 62) |
Composite Armor 4 | - | 42 (on fire @ 33) | 93 (on fire @ 74) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 22 (on fire @ 18) | 48 (on fire @ 39) |
Composite Armor 4 | - | 24 (on fire @ 19) | 53 (on fire @ 43) |
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Front/Side/Top/Rear | 54 (on fire @ 43) | 120 (on fire @ 96) |
Bottom | 108 (on fire @ 86) | 240 (on fire @ 192) | |
Composite Armor 4 | Front/Side/Top/Rear | 62 (on fire @ 50) | 138 (on fire @ 111) |
Bottom | 124 (on fire @ 99) | 276 (on fire @ 221) | |
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- | 42 (on fire @ 34) | 94 (on fire @ 75) |
Composite Armor 4 | - | 46 (on fire @ 37) | 103 (on fire @ 83) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Slug Ammunition[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 5m | After 20m | ||
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- | 17 (on fire @ 14) | 25 (on fire @ 20) |
Composite Armor 4 | - | 22 (on fire @ 18) | 33 (on fire @ 26) |
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- | 43 (on fire @ 35) | 65 (on fire @ 52) |
Composite Armor 4 | - | 52 (on fire @ 42) | 77 (on fire @ 62) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 27 (on fire @ 22) | 40 (on fire @ 32) |
Composite Armor 4 | - | 30 (on fire @ 24) | 44 (on fire @ 36) |
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Front/Side/Top/Rear | 67 (on fire @ 54) | 100 (on fire @ 80) |
Bottom | 134 (on fire @ 107) | 200 (on fire @ 160) | |
Composite Armor 4 | Front/Side/Top/Rear | 77 (on fire @ 62) | 115 (on fire @ 92) |
Bottom | 154 (on fire @ 123) | 230 (on fire @ 184) | |
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- | 52 (on fire @ 42) | 78 (on fire @ 63) |
Composite Armor 4 | - | 58 (on fire @ 46) | 86 (on fire @ 69) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the SG-A25. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
SG-A25 Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the SG-A25 contribute towards the Shotguns directive tree. |
History[]
November 17, 2022 Update (10-Year Anniversary)
- Maximum damage from 125 to 112.
- Magazine size from 8 to 6.
- Ammo capacity from 56 to 54.
March 30, 2022 Update (The Arsenal Update)
- Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
- Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
- Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
- Undocumented: Now has access to the Smart-Choke, Comfort Grip, MPL and Flechette Ammo.
- Undocumented: No longer has access to the Forward Grip and Laser Sight.
July 1, 2021 Update (_Integration)
- Added to the game.
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