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SG-ARX Rutherford
Strict monitoring of shipments to and from Sanctuary make it incredibly difficult to procure aftermarket weapon upgrades like the dynamic ignition barrel and explosive smart slugs integrated into this weapon.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Shotgun
Fire Rate: 75 RPM
Muzzle Velocity: 275m/s
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage:
100x11
1100
before 8m
Min Damage:
67x11
737
after 20m
Damage Type: Small Arms
Reload Speed
Short Reload: 2.35s
Long Reload: 3s
Ammunition
Magazine Size: 4
Ammunition Pool: 60
Pellet Count: 11
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 4
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65
Horizontal Tolerance: 1
Angle Min/Max: 12°/12°
Bias: ??
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

SG-ARX Rutherford API Data

Census LF API source: SG-ARX Rutherford API Data

SG-ARX Rutherford
Strict monitoring of shipments to and from Sanctuary make it incredibly difficult to procure aftermarket weapon upgrades like the dynamic ignition barrel and explosive smart slugs integrated into this weapon.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Shotgun
Fire Rate: 75 RPM
Muzzle Velocity: 300m/s
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage: 250
Min Damage: 250
Max Indirect Damage: 350 before 0.5m
Min Indirect Damage: 100 at 3m
Damage Type: Common Explosive,
Common Explosive
Reload Speed
Short Reload: 2.35s
Long Reload: 3s
Ammunition
Magazine Size: 4
Ammunition Pool: 60
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65
Horizontal Tolerance: 1.5
Angle Min/Max: 12°/12°
Bias: ??
Recoil Decrease: 15
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

SG-ARX Rutherford API Data

Census LF API source: SG-ARX Rutherford API Data


The SG-ARX Rutherford is a shotgun available to Nanite Systems Operatives. It is unlocked upon completion of the Master Shotguns directive.

The SG-ARX Rutherford is an 'auraxium' variant of the HSG-400, although deviates quite heavily from its base variant. The Rutherford benefits from greater maximum and minimum damage ranges, an increased minimum damage, and a quicker reload, but suffers a wider pellet spread compared to the 400 model. Most notably however, the weapon fires high velocity explosive slugs when aimed, with a damage profile almost identical to that of the NS-03 Thumper. Unlike the Thumper, the explosive slugs have a headshot multiplier above 1X, allowing them to kill a MAX unit in 6 head shots.

Similar to the HSG-400, the Rutherford's lengthy refire time enforces an 800ms delay before the user can reload or switch weapons, unlike pump-action shotguns which can do so immediately, but the weapon only prevents sprinting for a reduced 250ms after being fired.

Attachments[]

Attachments
Optic
THM-1

29 OR 30
This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
ABLE 1.0

29 OR 30
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
More reticles for this sight available, see full article.
ABLE 2.0

29 OR 30
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
More reticles for this sight available, see full article.
ABLE 3.4

29 OR 30
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
More reticles for this scope available, see full article.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

99 OR 200
Increases the amount of ammunition in each magazine by 2 rounds rounds, and the weapon takes 15% longer to equip and unequip.
MPL

49 OR 100
The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%.
This weapon does not have any barrel or ammo type attachments.

Effectiveness[]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-8mAfter 20m
Infantry Head 11
Torso 1(1)2(2)
Legs 2(2)2(2)
Infiltrator Head 11
Torso 1(1)2(2)
Legs 1(1)2(2)
Heavy Assault Overshield Head 12
Torso 2(2)2(2)
Legs 2(2)3(3)
MAX Head 710
Torso 10(12)14(17)
Legs 11(13)16(19)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 20m
Link=FlashFlash - 7 (on fire @ 6) 11 (on fire @ 9)
Composite Armor 4 - 9 (on fire @ 8) 14 (on fire @ 11)
Link=HarasserHarasser - 18 (on fire @ 14) 27 (on fire @ 21)
Composite Armor 4 - 21 (on fire @ 17) 32 (on fire @ 26)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 11 (on fire @ 9) 17 (on fire @ 14)
Composite Armor 4 - 12 (on fire @ 10) 18 (on fire @ 15)
Valkyrie Front/Side/Top/Rear 28 (on fire @ 22) 41 (on fire @ 33)
Bottom 55 (on fire @ 44) 82 (on fire @ 66)
Composite Armor 4 Front/Side/Top/Rear 32 (on fire @ 26) 47 (on fire @ 38)
Bottom 63 (on fire @ 51) 94 (on fire @ 75)
Dervish - 22 (on fire @ 17) 32 (on fire @ 26)
Composite Armor 4 - 24 (on fire @ 19) 35 (on fire @ 28)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

NS-03 Thumper like damage.

Versus Infantry
Infantry Shots to Kill
Infantry 2(4)
Infiltrator 2(3)
Heavy Assault Overshield 3(5)
MAX 7(14)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 4 (on fire @ 3)
Composite Armor 4 - 5 (on fire @ 4)
Link=HarasserHarasser - Immune
Composite Armor 4 - Immune
Sunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - Immune
Composite Armor 4 - Immune
Valkyrie Front/Side/Top/Rear Immune
Bottom Immune
Composite Armor 4 Front/Side/Top/Rear Immune
Bottom Immune
Dervish - Immune
Composite Armor 4 - Immune
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the SG-ARX Rutherford. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
SG-ARX Rutherford
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

March 30, 2022 Update (The Arsenal Update)

  • Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
  • Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
  • Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
    • Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
  • Hipfire pellet spread from 4.5 to 4.
  • Magazine is now visible during a reload.
  • Magazine size from 3 to 4.
  • Ammunition capacity from 60 to 28. (Back in line with the HSG-400.)
  • Hipfire now uses a normal spread and projectile velocity in line with the HSG-400.
  • Now fires a single explosive round while aiming down sights, dealing 250 direct damage and 350 indirect damage.
    • Dev Note: With these changes, the Rutherford becomes a usable pump action shotgun from the hip that transforms into a Thumper alternative while aiming.
  • Undocumented: Now has access to the Extended Magazine, Smart-Choke and MPL

September 29, 2021 Update (Nanite of the Living Dead)

  • The delay between firing and being able to sprint again has been reduced for the following weapons:
  • SG-ARX Rutherford (NSO only Shotgun)
    • Additionally: While aiming down sights, pellet count increased from 6 to 7.
  • Undocumented: Sprint and Cloak-after-firing delay reduced from 800ms (refire time) to 250ms.

July 1, 2021 Update (_Integration)

  • Added to the game.

Trivia[]

  • The SG-ARX Rutherford's name references Lord Ernest Rutherford—a physicist from New Zealand.