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SMG-46 Armistice
SMG-46 Armistice.png
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 896 RPM
Muzzle Velocity: 370m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 6m
Min Damage: 84 after 42m
Reload Speed
Short Reload: 2.25s
Long Reload: 2.92s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.15
Horizontal, Min/Max: 0.347/0.376
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: SMG-46 Armistice API Data?

SMG-46G Armistice
SMG-46G Armistice.png
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire.
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 896 RPM
Muzzle Velocity: 370m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 6m
Min Damage: 84 after 42m
Reload Speed
Short Reload: 2.25s
Long Reload: 2.92s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.15
Horizontal, Min/Max: 0.347/0.376
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: SMG-46G Armistice API Data?
Note: Unlocked through a code bundled with physical copies of PlanetSide 2.

SMG-46AE Armistice
SMG-46AE Armistice.png
This 4th Anniversary Edition of the SMG-46 Armistice submachine gun features an extremely fast rate of fire.
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 896 RPM
Muzzle Velocity: 370m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 6m
Min Damage: 84 after 42m
Reload Speed
Short Reload: 2.25s
Long Reload: 2.92s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.15
Horizontal, Min/Max: 0.347/0.376
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: SMG-46AE Armistice API Data?
Note: Available as part of Fourth Anniversary Bundle.

The SMG-46 Armistice is a submachine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The SMG-46 Armistice is the Terran option for a submachine gun with an incredibly high damage output, competing primarily with the Icon NC.png AF-4 Cyclone. Though the Armistice may have a lower calibre round loaded, the weapon's blazing fast rate-of-fire more than makes up for the damage deficit, though this does come at the expense of ranged potency through high bloom-per-shot for the calibre and wild recoil, combined with a lower damage-per-magazine.

The SMG-46 Armistice's brother, the PDW-16 Hailstorm, sacrifices a fair chunk of fire rate compared to the Armistice in exchange for a much larger, 60-round drum magazine without slowing its reload speed, for which it additionally trades off access to an Extended Magazine and suffers a slightly less controllable horizontal recoil in spite of the slower rate-of-fire.

The SMG-46 Armistice, alongside the Icon NC.png AF-4 Cyclone and Icon VS.png Eridani SX5, is part of the so-called 'first generation' of submachine guns, as the three were the first wave of faction-specific weapons to be released in the class.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 125 before 6 meters (11 meters)
  • 112 at 17 meters (20 meters)
  • 100 at 27 meters (29 meters)
  • 91 at 35 meters (36 meters)
  • 84 at 42 meters (42 meters)

Attachments[]

Available attachments
Optic
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30 Certification Points 49 Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01.png
30 Certification Points 49 Daybreak Cash
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05.png
30 Certification Points 49 Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4.png
30 Certification Points 49 Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4.png
30 Certification Points 49 Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4.png
30 Certification Points 49 Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4.png
30 Certification Points 49 Daybreak Cash
Barrel
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (TR).png
100 Certification Points 49 Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (TR).png
100 Certification Points 49 Daybreak Cash
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (TR Alternate).png
100 Certification Points 49 Daybreak Cash
Rail
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Darklight Flashlight.png
100 Certification Points 49 Daybreak Cash
Extended Magazine Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip.
Extended Magazine (TR).png
100 Certification Points 75 Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For details on equip time penalties, see main article.
Forward Grip
100 Certification Points 49 Daybreak Cash
Advanced Laser Sight An advanced laser sight increases hipfire accuracy by 40%.
Advanced Laser Sight.png
200 Certification Points 149 Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (TR).png
100 Certification Points 49 Daybreak Cash

Effectiveness[]

Theoretical Time To Kill
Infantry Body part 0m 6m 42m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.201s 0.217s - 0.448s -
Torso 0.469s 0.485s 0.619s 0.85s 1.051s
Icon Infiltrator.pngInfiltrator Head 0.201s 0.217s - 0.448s -
Torso 0.469s 0.485s 0.552s 0.783s 0.984s
Icon MAX.pngMAX Head 2.612s 2.628s - 4.064s -
Torso 5.29s 5.306s 6.646s 8.082s 10.024s
Versus Infantry
Infantry Body part Shots to Kill
0-6mAfter 42m
Icon Light Assault.pngInfantry Head 46
Torso 8(10)12(15)
Legs 9(12)14(17)
Icon Infiltrator.pngInfiltrator Head 46
Torso 8(9)11(14)
Legs 8(10)12(15)
Icon Heavy Assault.pngHeavy Assault Overshield Head 69
Torso 12(14)18(21)
Legs 13(16)20(23)
Icon MAX.pngMAX Head 4060
Torso 80(100)120(149)
Legs 89(112)133(166)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 42m
Link=FlashFlash - 60 (on fire @ 48) 90 (on fire @ 72)
Composite Armor 5 - 78 (on fire @ 63) 117 (on fire @ 93)
Link=HarasserHarasser - 154 (on fire @ 124) 229 (on fire @ 184)
Composite Armor 5 - 185 (on fire @ 148) 275 (on fire @ 220)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 96 (on fire @ 77) 143 (on fire @ 115)
Composite Armor 5 - 106 (on fire @ 85) 158 (on fire @ 126)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 358 (on fire @ 286)
Bottom 480 (on fire @ 384) 715 (on fire @ 572)
Composite Armor 5 Front/Side/Top/Rear 276 (on fire @ 221) 411 (on fire @ 329)
Bottom 552 (on fire @ 442) 822 (on fire @ 658)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the SMG-46 Armistice. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
SMG-46 Armistice
Service Ribbon
Submachine Gun Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the SMG-46 Armistice contribute towards the Submachine Guns directive tree.

Videos[]

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