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SMG-46 Armistice
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 896 RPM
Muzzle Velocity: 370m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 6m
Min Damage: 84 after 42m
Reload Speed
Short Reload: 2.25s
Long Reload: 2.92s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.15
Horizontal, Min/Max: 0.347/0.376
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

SMG-46 Armistice API Data

Census LF API source: SMG-46 Armistice API Data

SMG-46G Armistice
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 896 RPM
Muzzle Velocity: 370m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 6m
Min Damage: 84 after 42m
Reload Speed
Short Reload: 2.25s
Long Reload: 2.92s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.15
Horizontal, Min/Max: 0.347/0.376
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

SMG-46G Armistice API Data

Census LF API source: SMG-46G Armistice API Data
Note: Unlocked through a code bundled with physical copies of PlanetSide 2.

SMG-46AE Armistice
This 4th Anniversary Edition of the SMG-46 Armistice submachine gun features an extremely fast rate of fire.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 896 RPM
Muzzle Velocity: 370m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 6m
Min Damage: 84 after 42m
Reload Speed
Short Reload: 2.25s
Long Reload: 2.92s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.15
Horizontal, Min/Max: 0.347/0.376
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

SMG-46AE Armistice API Data

Census LF API source: SMG-46AE Armistice API Data
Note: Available as part of Fourth Anniversary Bundle.


The SMG-46 Armistice is a submachine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The SMG-46 Armistice is the Terran's high damage output submachine gun, competing primarily with the AF-4 Cyclone. Though the Armistice may have a lower calibre round loaded, the weapon's blazing fast rate-of-fire more than makes up for the damage deficit, though this does come at the expense of ranged potency through high bloom-per-shot for the calibre and wild recoil, combined with a lower damage-per-magazine.

The SMG-46 Armistice's brother, the PDW-16 Hailstorm, sacrifices a fair chunk of fire rate compared to the Armistice in exchange for a much larger, 60-round drum magazine without slowing its reload speed, for which it additionally trades off access to an Extended Magazine and suffers a slightly less controllable horizontal recoil in spite of the slower rate-of-fire.

The SMG-46 Armistice, alongside the AF-4 Cyclone and Eridani SX5, is part of the so-called 'first generation' of submachine guns, as the three were the first wave of faction-specific weapons to be released in the class.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)

49 OR 30
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)

49 OR 30
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
DMO (3.4x)

49 OR 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)

49 OR 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)

49 OR 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)

49 OR 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition.

  • 125 before 6 meters (11 meters)
  • 112 at 17 meters (20 meters)
  • 100 at 27 meters (29 meters)
  • 91 at 35 meters (36 meters)
  • 84 at 42 meters (42 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-6m6-17m17-35m35-42m
Infantry Head 4566
Torso 8(8)9(9)11(11)12(12)
Legs 9(9)10(10)13(13)14(14)
Infiltrator Head 4556
Torso 8(8)9(9)10(10)11(11)
Legs 8(8)9(9)11(11)12(12)
Heavy Assault Overshield Head 6789
Torso 12(12)13(13)16(16)18(18)
Legs 13(13)15(15)18(18)20(20)
MAX Head 40455560
Torso 80(100)90(112)110(138)120(149)
Legs 89(112)100(125)123(153)133(166)
Theoretical Time To Kill
Infantry Body part 0m 6m 17m 35m 42m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.201s 0.217s - 0.314s - 0.429s - 0.448s -
Torso 0.469s 0.485s - 0.582s - 0.764s - 0.85s -
Infiltrator Head 0.201s 0.217s - 0.314s - 0.362s - 0.448s -
Torso 0.469s 0.485s - 0.582s - 0.697s - 0.783s -
Heavy Assault Head 0.335s 0.351s - 0.448s - 0.563s - 0.649s -
Torso 0.737s 0.753s - 0.85s - 1.099s - 1.252s -
MAX Head 2.612s 2.628s - 2.992s - 3.711s - 4.064s -
Torso 5.29s 5.306s 6.646s 6.006s 7.479s 7.394s 9.269s 8.082s 10.024s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 42m
Link=FlashFlash - 60 (on fire @ 48) 90 (on fire @ 72)
Composite Armor 4 - 78 (on fire @ 63) 117 (on fire @ 93)
Link=HarasserHarasser - 154 (on fire @ 124) 229 (on fire @ 184)
Composite Armor 4 - 185 (on fire @ 148) 275 (on fire @ 220)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 96 (on fire @ 77) 143 (on fire @ 115)
Composite Armor 4 - 106 (on fire @ 85) 158 (on fire @ 126)
Valkyrie Front/Side/Top/Rear 240 (on fire @ 192) 358 (on fire @ 286)
Bottom 480 (on fire @ 384) 715 (on fire @ 572)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 411 (on fire @ 329)
Bottom 552 (on fire @ 442) 822 (on fire @ 658)
Dervish - 187 (on fire @ 150) 278 (on fire @ 223)
Composite Armor 4 - 206 (on fire @ 165) 306 (on fire @ 245)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the SMG-46 Armistice. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
SMG-46 Armistice
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the SMG-46 Armistice contribute towards the Submachine Guns directive tree.

Media[]