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Page Contents Current As of Patch: 2022-04-05

SVA-88
The SVA-88's overclocked discharge coil allows it to fire plasma at a higher velocity than most weapons in its class. When firing at long distances, the user will need to lead targets much less than usual.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 698 RPM
Muzzle Velocity: 630m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 900 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 3.38s
Long Reload: 4.7s
Ammunition
Magazine Size: 75
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 3 0.1
Move: 3.5 0.2
Stand Still: 3.5 0.1
Move: 4 0.4
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.8
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 1.75x
Data Sources?
Census DBG API source:

SVA-88 API Data

Census LF API source: SVA-88 API Data

SVA-GG
The SVA-GG's overclocked discharge coil allows it to fire plasma at a higher velocity than most weapons in its class. When firing at long distances, the user will need to lead targets much less than usual.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 698 RPM
Muzzle Velocity: 630m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 900 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 3.38s
Long Reload: 4.7s
Ammunition
Magazine Size: 75
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 3 0.1
Move: 3.5 0.2
Stand Still: 3.5 0.1
Move: 4 0.4
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.8
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 1.75x
Data Sources?
Census DBG API source:

SVA-GG API Data

Census LF API source: SVA-GG API Data
Note: Made in honor of GylleBMF, the first player to reach 100,000 kills on an infantry weapon (which he did with the SVA-88). Was briefly available for all players to purchase in 2015.


The SVA-88 is a light machine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The SVA-88 is most easily presented as a counterpart to the Pulsar LSW, as it shares the same damage model. It has the same increased magazine size and ranged accuracy benefits over the Orion VS54, though sacrifices even more reload speed and access to an Extended Magazine as compared to the Pulsar in exchange for slightly more favourable hip accuracy.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HPR Reflex (1x)

49 OR 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)

49 OR 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VMS (3.4x)

49 OR 30
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)

49 OR 30
Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
OG-4 (4x)

49 OR 30
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
CSZ (4x)

49 OR 30
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
TriGon-6 (6x)

49 OR 30
The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Unstable Ammunition

49 OR 100
Unstable Ammunition significantly increases the size of projectiles fired while reducing headshot bonus damage by 80%.

Damage Fall-off[]

Stats in orange are with High Velocity Ammunition.

  • 143 before 10 meters (8 meters)
  • 125 at 41 meters (52 meters)
  • 112 after 65 meters (85 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-41m41-65m
Infantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Infiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Heavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
MAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 41m 65m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.258s 0.274s - 0.323s - 0.447s -
Torso 0.516s 0.532s - 0.667s - 0.791s -
Infiltrator Head 0.258s 0.274s - 0.323s - 0.447s -
Torso 0.516s 0.532s - 0.667s - 0.791s -
Heavy Assault Head 0.43s 0.446s - 0.495s - 0.619s -
Torso 0.86s 0.875s - 1.011s - 1.135s -
MAX Head 2.923s 2.939s - 3.418s - 3.885s -
Torso 5.931s 5.947s 7.494s 6.856s 8.575s 7.754s 9.645s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the SVA-88. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
SVA-88
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the SVA-88 contribute towards the Light Machine Guns directive tree.

History[]

  • Performance Update Number 2
    • Long reload increased from 4.18 to 4.7 seconds
    • Short reload increased from 3.065 to 3.38 seconds
    • Vertical recoil reduced from 0.45 to 0.44
    • First shot recoil increased from 1.5 to 1.75
    • Max horizontal recoil increased from 0.2 to 0.225
      • New minimum hip-fire accuracy: 3.0
      • New maximum hip-fire accuracy: 4.0
  • April 16, 2014 Patch
    • Lowering the recoil recovery to match this weapon being a more closer range LMG (0.75x move speed + better than average hipfire).
    • Recoil recovery reduced from 13 to 12
  • May 19, 2015 Update
    • Cert Cost from 500 Certification Points > 1000 Certification Points
    • DC Cost from 700 Daybreak Cash > 699 Daybreak Cash
  • October 29, 2015 Update
    • ADS movement modifier to 0.5, from 0.75
    • Horizontal recoil to 0.2/0.2, from 0.2/0.225
    • Horizontal tolerance to 0.8, from 0.9
    • Vertical recoil to 0.4, from 0.44
  • February 2, 2017 Update
    • Damage from 143@10m-125@60m to 143@10m-112@65m
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