The Saron HRB is a Vanu Sovereignty mid-range anti-vehicle turret used as a secondary weapon on the Magrider. Similar to the Lightning's C75 Viper, the Saron HRB is a rapid-fire energy cannon with a small magazine and pinpoint accuracy for its first shot but very wide projectile spread on subsequent shots. This allows it to fire individual accurate shots, or a fast but inaccurate high-damage burst. Note that despite its high fire rate, its trigger is semi-automatic.
With any vehicle weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle weapon. Medals relate to how many overall kills you have with the vehicle weapon.
Slight redesign of HRB. It can now rapid fire several shots before reloading. It is pin-point accurate on the first shot, but the cone of fire blooms significantly after the first shot. This allows it to ‘unload’ on targets at close range for a faster TTK. TTK at medium to long range should remain the same when waiting for the cone of fire to reset.
New description: “The Saron HRB fires fast and accurate armor damaging beams. Accuracy of the HRB decreases significantly for half a second after each shot. VS use only.”
Removed firing delay
Magazine size increased from 1 to 6
Added Fire Rate of 200ms
Direct hit damage per shot decreased from 1500 to 425
Increased projectile speed from 250 to 300
Max ammo capacity increased from 30 to 180
Amount granted from Ammo Capacity Certs increased from 3 to 6 per rank.
Added cone of fire bloom per shot of 6
Added max cone of fire of 6
Added cone of fire recovery of 6 in 0.5 seconds
Reduced effectiveness of AoE sense it can be spammed against infantry more
Inner blast damage decreased from 750 to 350
Inner blast radius decreased from 1 meter to 0.5 meters
Outer blast radius decreased from 3 meters to 2 meters
The Saron is pretty close to where we like it. For now, the only change we are doing is adjusting the harasser version. It will require one more splash hit to kill if hitting with only inner splash damage.
Anti-Vehicle Weapons have been separated into categories based on their new effective ranges. For the most part, the longer effective range a weapon has, the less damage output it has. These categories aren’t too different from their previous Live state, but their stats have been honed more toward this end.
Dev Note: This changes the number of shots until hitting maximum cone of fire from 2 to 3 for while firing at the maximum rate of fire. Tighter groupings here are intended to increase the effectiveness of the weapon over range.