Infantry Changes[]
Heavy Assault[]
- Resist Shield
- Damage mitigation amount from 40% to 35%
Engineer[]
- Anti-Vehicle MANA Turret
- Direct damage from 1335 to 700
- Inner blast radius from 0.3 to 0.5 meters
- Outer Blast Damage from 1 to 50
Underbarrel Launchers[]
The underbarrel grenade launcher was on one of the resist types we removed, so it needed to be adjusted. We did a little tuning on the weapon while we were at it.
- Now uses Light Anti-Vehicle resist type
- Removed Aim Down Sights capability
- Cone of Fire:
- Crouching CoF from 2 to 1
- Standing CoF from 2 to 1.5
- Running CoF: from 2.5 to 2
- Grenade
- Damage from 800 to 500
- Smoke
- Damage from 750 to 250
- Ammunition resupply tick rate from 4 seconds to 5 seconds
Vehicle Changes[]
Armor Values[]
- Lightning
- Front from 65% to 0%
- Side/Top from 58% to 0%
- Back/Underside from 32% to -100%
- Prowler
- Front from 63% to 0%
- Side/Top from 58% to 0%
- Back/Underside from 30% to -100%
- Magrider
- Front from 63% to 0%
- Side/Top from 58% to 0%
- Back/Underside from 30% to -100%
- Vanguard
- Front from 68% to 0%
- Side/Top from 65% to 0%
- Back/Underside from 30% to -100%
- Sunderer
- Front from 45% to 0%
- Side/Top from 45% to 0%
- Back/Underside from 45% to 0%
- Harasser
- Front from 39% to 0%
- Side/Top from 39% to 0%
- Back/Underside from 39% to 0%
- ANT
- Front from 35% to 0%
- Side/Top from 35% to 0%
- Back/Underside from 35% to 0%
- Liberator
- Underside from 0% to 50%
Health Value[]
- Lightning
- From 3000 to 4000
- Prowler
- From 4000 to 5000
- Magrider
- From 4000 to 5000
- Vanguard
- from 4000 to 6000
Certification[]
Sunderer[]
- Blockade Armor
- Now adds 1000 health at max rank
- And C-4 damage reduction from 15/30/45/60% to 25/30/35/40% per rank
ANT[]
- Cortium Storage
- Default storage from 5000 to 8000
- Cortium Storage increase per rank from 6000/7000/8000/9000/10000 to 9000/9250/9500/9750/10000
- Reinforced Armor
- Now adds 400 health
Vehicle Weapon Changes[]
Aircraft[]
Liberator[]
- C150 Dalton
- Now on resist type 23 (Air to Ground) (Was type 37: Liberator cannons)
- Damage from 2000 to 1000
- Blast
- Inner Damage from 450 to 500
- Outer Damage from 1 to 50
- Outer Radius from 1 to 3
- L105 Zephyr
- Renamed "Zepher" to "Zephyr" for all variants.
- Now on resist type 23 (Air to Ground) (Was type 37: Liberator cannons)
- Damage from 600 to 350
- Blast
- Inner Damage from 450 to 250
- Inner Radius from 1.5 to 1
- Outer Damage from 1 to 50
- Outer Radius from 7 to 4
- Dual-75 Duster
- Now on Light Anti-Vehicle resist type (Was type 3: Tier 2 AV)
- Direct damage from 900 to 175
- Inner blast damage from 500 to 350
- Outer Blast Damage from 1 to 50
- AP30 Shredder
- Max damage from 250 to 200
- CAS30 Tank Buster
- Damage from 334-143 to 175-100
- L-30R Vektor
- Damage from 375-225 to 300 at all ranges
- L-24R Spur
- Damage from 225-150 to 225-100
- Min damage range from 300m to 200m
- Now has 100 blast damage in 0.5m, and falls off to 25 blast damage at 2.5m
Valkyrie[]
- VLG Missile Launcher
- Now on resist type 23 (Air to Ground) (was type 18: rocket pods)
- Damage from 1500 to 500
- Blast
- Inner Radius from 0.35 to 0.5
- Outer Damage from 1 to 50
- Pelter Rocket Pod
- Now on resist type 5 (Light Anti-Vehicle) (was type 18)
- Damage from 400 to 167
- Blast
- Inner Radius from 0.35 to 0.5
- Outer Damage from 1 to 50
- Outer Radius from 1 to 3
- Damage from 200 to 150
- M20 Wyvern
- resist type from 4 to 28
- CAS 14-E
- direct damage resist type from 4 to 28
ESF[]
Common pool[]
- Hornet Missiles
- Now on resist type 23 (Air to Ground) (Was type 18)
- Damage from 1500 to 500
- Blast
- Inner Radius from 0.35 to 0.5
- Outer Damage from 1 to 50
Reaver[]
- M20 Mustang
- Damage from 200-167 to 190-160
- M20 Kestrel
- Damage from 180 to 175
- Vortek Rotary
- Damage from 320-210 to 240-143
- Breaker Rocket Pods
- Now on resist type 5 (Light Anti-Vehicle) (Was type 18)
- Damage from 550 to 167
- Blast
- Inner radius from 1.5 to 1
- Outer damage from 1 to 50
Scythe[]
- Saron Laser Cannon
- Damage from 220-184 to 160-125
- V26 Maelstrom Turbo Laser
- Damage from 225-167 to 175-112
- Antares LC
- Damage from 175 to 160
- Light PPA
- Direct damage from 425 to 200
- Indirect damage from 250 to 200
- Dual Photon Pods
- Now on resist type 5 (Light AV) (Was type 18)
- Damage from 400 to 125
- Blast
- Inner radius from 1.5 to 1
- Outer damage from 1 to 50
Mosquito[]
- M18 Needler
- Damage from 200-167 to 150-112
- M18 Rotary
- Damage from 210-143 to 150-100
- M18 Locust
- Damage from 200 to 150
- Hellfire Rocket Pods
- Now on type 5 (Light AV) (Was type 18)
- Damage from 475 to 143
- Blast
- Inner radius from 1.5 to 1
- Outer damage from 1 to 50
Tank cannons[]
Vanguard[]
Vanguard primaries retain the faction trait of having the highest velocities. The rest of the following changes bring them to the new baseline.
- Titan-150 AP
- Now on Tank Shell Resist from AP tank shell Resist (Type 7 from Type 27)
- Damage from 2075 to 800
- Gravity from 4 to 5
- Blast
- Inner Damage from 450 to 500
- Inner Radius from 0.5 to 1
- Outer Damage from 1 to 50
- Outer Radius from 1 to 3
- Ammunition
- Capacity from 35 to 35
- Fully certed capacity from 50 to 56
- Titan-150 HEAT
- Damage from 1300 to 600
- Reload: from 4 seconds to 2.75 seconds
- Projectile Velocity from 275 to 225
- Gravity from 4 to 5
- Blast
- Inner Damage from 750 to 500
- Outer Damage from 1 to 50
- Ammunition
- Capacity from 25 to 45
- Fully certed capacity from 50 to 72
- Titan-150 HESH
- Renamed “Titan-150 HESH” (Was "Titan-150 HE")
- Damage from 1300 to 750
- Projectile Velocity from 275 to 225
- Gravity from 4 to 5
- Outer Blast Damage from 1 to 50
- Ammunition
- Capacity from 35 to 35
- Fully certed capacity from 50 to 56
Magrider[]
Magrider cannons now have the best-in-class reload speed.
- Supernova FPC
- Now on Tank Shell Resist type (from AP Shell resist type)
- Reload 3.75 seconds to 3.25 seconds
- Projectile Velocity from 225 to 250
- Damage from 1865 to 700
- Blast
- Inner Damage from 450 to 500
- Inner Radius from 0.5 to 1
- Outer Damage from 1 to 50
- Outer Radius from 1 to 3
- Ammunition
- Capacity from 25 to 40
- Fully certed capacity from 50 to 64
- Supernova PC
- Reload from 3.75 seconds to 2.5 seconds
- Projectile Velocity from 225 to 200
- Damage from 1410 to 550
- Blast
- Inner Damage from 750 to 500
- Outer Damage from 1 to 50
- Ammunition
- Capacity from 25 to 50
- Fully certed capacity from 50 to 80
- Supernova VPC
- Reload from 3.75 seconds to 3.25 seconds
- Projectile Velocity from 225 to 200
- Damage from 1175 to 650
- Outer Blast Damage from 1 to 50
- Ammunition
- Capacity from 25 to 40
- Fully certed capacity from 50 to 64
Prowler[]
Prowler cannons are now slower to reload (and are now the slowest between all factions when factoring in fire rate). This is offset by being double barreled and having the highest damage potential out of all the tanks.
- P2-120 AP
- Now on Tank Shell Resist type (from AP Shell resist type)
- Damage from 1250 to 600
- Reload from 2.5 seconds to 3.5 seconds
- Gravity from 4 to 5
- Blast
- Inner Damage from 375 to 450
- Inner Radius from 0.5 to 1
- Outer Damage from 1 to 50
- Outer Radius from 1 to 3
- Ammunition
- Capacity from 50 to 46
- Fully certed capacity from 100 to 72
- P2-120 HEAT
- Damage from 1000 to 475
- Velocity from 250 to 200
- Blast
- Outer Damage from 1 to 50
- Ammunition
- Capacity from 50 to 56
- Fully certed capacity from 100 to 90
- P2-120 HESH
- Renamed “P2-120 HESH” (Was "P2-120 HE")
- Damage from 725 to 550
- Reload from 2.5 seconds to 3.5 seconds
- Projectile Velocity from 250 to 200
- Gravity from 4 to 5
- Blast
- Inner Damage from 650 to 600
- Outer Damage from 1 to 50
- Ammunition
- Fully certed capacity from 100 to 80
Lightning[]
- C75 Viper
- Damage from 345 to 225
- Blast
- Inner Damage from 450 to 250
- Inner Radius from 0.5 to 1
- Outer Radius from 4 to 3
- Recoil from 1 to 2.5
- Cone of Fire
- Now uses standard dynamic crosshair
- Growth per shot from 0.1 to 0.5
- Min from 0 to 0.5
- Max from 0.5 to 1.5
- Recovery delay from 1s to 0
- Recovery rate from 1 degree/second to 2 degrees/second
- Ammunition
- Capacity from 120 to 96
- Fully certed ammo capacity from 240 to 152
- L100 Python AP
- Now on Tank Shell Resist type (from AP Shell resist type)
- Damage from 1400 to 600
- Projectile Velocity from 225 to 250
- Gravity from 4 to 5
- Blast
- Inner Radius from 0.5 to 1
- Outer Radius from 1 to 3
- Outer Damage from 1 to 50
- Ammunition
- Capacity from 25 to 36
- Fully certed capacity from 50 to 63
- L100 Python HEAT
- Damage from 1275 to 450
- Reload from 3 seconds to 2 seconds
- Projectile Velocity from 225 to 200
- Gravity from 4 to 5
- Blast
- Inner Damage from 750 to 500
- Outer Damage from 1 to 50
- Ammunition
- Capacity from 25 to 48
- Fully certed capacity from 50 to 84
- L100 Python HESH
- Renamed “L100 Python HESH”
- Damage from 1000 to 575
- Velocity from 225 to 200
- Gravity from 4 to 5
- Blast
- Inner Damage from 1000 to 1050
- Outer damage from 1 to 50
- Ammunition
- Capacity from 25 to 36
- Fully certed capacity from 50 to 63
Other[]
- Phalanx Turret
- Spear Phalanx
- Max Damage from 1550 to 500
- Min Damage from 1250 to 350
- Blast
- Inner Radius from 0.35 to 1
- Outer Damage from 1 to 50
Reload Certifications[]
- For all tank primary weapons, reload certifications are changing to a 5/6.25/7.5/8.75/10% reduction per rank, instead of a 0.1/0.2/0.3/0.4/0.5 second flat reduction. This makes the first rank more attractive, and normalizes the bonus based on each empire’s reload speed.
MBT/Harasser Gunner Weapons[]
Close-range anti-vehicle weapons[]
- Reload speed upgrade (all three weapons)
- Reload speed certifications changed to 20% reduction (max rank) across each weapon (rank 1 starts at 10%)
- M96 Mjolnir
- Now on Light Anti-Vehicle resist type (from Mjolnir resist type)
- Damage from 150 to 80
- Blast
- Inner Damage from 50 to 125
- Inner Radius from 0.2 to 0.5
- Outer Damage from 20 to 10
- Outer Radius from 2 to 3
- Ammunition
- Magazine size from 48 to 40
- Magazine certification down from 3 ranks to 2 ranks (from a total of 60 to 48) (this requires the line to be refunded)
- Reload speed from 4 seconds to 3 seconds
- Dev note: The magazine size upgrade was very strong compared to Vulcan and Aphelion. This change brings it closer in line with them. The reload speed change helps compensates for the loss of magazine size. The damage change results in the same volleys to kill for most targets but fixes an issue where one target type was getting killed one hit to soon.
- G30 Vulcan
- Fire Rate from 75 to 100
- Max Damage from 167 to 143
- Max Range from 10 to 20 (Prowler Version Only)
- Min Damage from 125 to 100
- Min Range from 200 to 50
- In order to facilitate a longer time to kill and bring its anti-infantry capability in-line with the Mjolnir, the RPM and damage is being reduced.
- Aphelion VEX-4
- Now on Armor Piercing Bullet Resist type (from Aphelion)
- Max Range from 20 to 10 (Harasser version only)
- Min Damage from 170 to 143 (Magrider version only)
- Min Damage from 170 to 125 (Harasser version only)
- Along with moving it off of a custom resistance type, the minimum damage and range adjustments bring the weapon in line and reduce its long range anti-infantry effectiveness.
Medium Range Anti-Vehicle (Enforcer, Saron)[]
These weapons have a higher effective range than the close range gunner weapons, but sacrifice some damage and anti-infantry effectiveness. Damage over time is nearly the same as a primary cannon and effective range should be up to 150 meters against large vehicles.
- Reload speeds: Enforcer reload certification used to be tuned around the continuous reload mechanic. It is now changed to match Saron, which is 15% reduction at max rank (7.5% at min rank)
- Saron HRB
- Damage from 284 / 250 to 150 / 150
- Blast
- Inner Damage from 200 to 150
- Inner Radius from 1 to 0.5
- Outer Damage from 1 to 50
- Outer Radius from 2 to 3
- •Cone of Fire
- Recovery rate from 2 to 3. (This means the COF will settle in 333 ms instead of 500 ms)
- Max from 1 to 2 (Harasser only)
- COF growth from 6 to 0.5 (Magrider)
- COF growth from 6 to .75 (Harasser)
- COF Maximum from 2 to 1.5
The Saron has more bite than the other medium range weapons due to its ability to unload shots at close range. The blast damage change normalizes it with other weapons and forces an additional shot to kill infantry on direct hits (2 additional hits needed for indirect hits).
The Harasser version changes from having lower damage to having a larger max cone of fire.
- Enforcer ML85
- Damage from 450 / 500 to 250 / 300
- Blast
- Inner Damage from 334 to 150
- Outer Radius from 2 to 3
- Projectile Gravity from 4 to 5
- Removed continuous reload
- Reload set to 4 seconds
- Updated projectile trail
Direct and blast damage changes the number of hits to kill against infantry from 2 to 3. The range was also too far for a medium range weapon, gravity increasing to 5 to brings the effective range in a few meters.
The continuous reload feature is removed because it didn’t display properly and didn’t add much to the weapon.
Finally, the projectile has been updated to look more like a rail gun and less like a rocket.
Long Range Anti-Vehicle (Halberd, Gatekeeper)[]
Although its damage over time is the lowest of all the gunner anti-vehicle weapons, the Halberd is commonly equipped due to its range, alpha damage and anti-infantry effectiveness. Gatekeeper is currently the only empire specific secondary weapon that will fall into the long range category alongside the Halberd.
- E540 Halberd
- Max Damage from 800(Harasser) / 1000 (MBT) to 600 for both vehicles
- Reload from 3.25 seconds to 3.5 seconds
- Blast
- Inner Damage from 450 to 150
- Outer Damage from 1 to 50
- Gravity from 3 to 5 (Harasser)
- Bullet kick arc angle from 0 to 0.15
- Reload certification scales from 5% to 10%, intead of .1sec to .5sec.
- Ammunition
- Capacity from 30 to 36
- Fully certed capacity from 60 to 72
- The Halberd retains its TTK, alpha damage and range, but loses its ability to one-hit kill infantry (and makes damage from a single hit more survivable). It also loses much of its ability to do blast damage to infantry.
- 2x headshot multiplier added on direct hits
- Dev note: Adjusting this multiplier means that this weapon now one-shot kills on a headshot on targets with 1000 health or less, even through Flak Armor. Heavies with an active Resist Shield, full health, and Flak Armor will survive a direct headshot.
- MR11 Gatekeeper
- Now on Light Anti-Vehicle resist type (from Gatekeeper resist type)
- Damage from 170 to 85
- Burst from 1 to 8
- Burst Fire Rate set to 0.1 seconds
- Projectile Gravity from 4 to 3
- Velocity
- Max speed from 450 to 300
- Reload from 1.75 seconds to 3 seconds
- Recoil from 0 to 2
- Cone of Fire
- Min remains 0.15
- Max from 0.15 to 0.3 (Prowler only)
- Max from 0.15 to 0.5 (Harasser only)
- Growth per shot set to 0.05
- Blast
- Inner Damage from 75 to 50
- Inner Blast Radius from 0.6 to 0.5
- Magazine size from 30 to 8
- Magazine certification removed and refunded
- Dev note: The revamp of the weapon no longer warranted the magazine size certification.
- Reload certification now scales from 5% to 10%, instead of 0.1sec. to 0.5sec.
Resistance Changes[]
Resistance Types[]
Before Update | After Update | Status | ||
---|---|---|---|---|
ID | Description | ID | Description | |
0 | None | 0 | None | Kept |
1 | Melee | 1 | Melee | Kept |
2 | Small Arms | 2 | Small Arms | Kept |
3 | Light Anti Armor(Tier 2 AV) | 3 | Removed | |
4 | Heavy Machine Guns(Tier 1 AV) | 4 | Heavy Machine Guns | Kept |
5 | Heavy Anti-Armor(Tier 3 AV) | 5 | Light Anti-Vehicle | Kept |
6 | Explosive Splash | 6 | Explosive Splash | Kept |
7 | Tank Shells | 7 | Tank Shells | Kept |
8 | Aircraft Machine Guns | 8 | Aircraft Machine Guns | Kept |
9 | Anti-Vehicle Explosive | 9 | Tank Mines | Changed |
11 | C4 | 11 | C4 | Kept |
12 | Flak Explosion | 12 | Flak Explosion | Kept |
13 | Dynamic Collisions | 13 | Dynamic Collisions | Kept |
14 | Static Collisions | 14 | Static Collisions | Kept |
17 | Falling Collisions | 17 | Falling Collisions | Kept |
18 | Rocket Pods | 18 | Removed | |
19 | Light Flak Projectile | 19 | Removed | |
22 | Anti-Air Machine Gun | 22 | Anti-Air Machine Gun | Kept |
23 | Anti-Vehicle MANA Turret | 23 | Air to Ground Warhead | Changed |
24 | Lancer VS22 | 24 | Removed | |
26 | NC15 Phoenix | 26 | Removed | |
27 | Armor-Piercing Shells | 27 | Removed | |
28 | Armor-Piercing Machine Gun | 28 | Gatling Guns | Kept |
29 | Vortex VM21(Charge LvL 1) | 29 | Removed | |
30 | Vortex VM21(Charge LvL 2) | 30 | Removed | |
31 | Vortex VM21(Charge LvL 3) | 31 | Removed | |
34 | Dumbfire Rocket Launcher | 34 | Infantry Rocket Launchers | Changed |
35 | C85 Canister | 35 | Removed | |
36 | P525 Marauder | 36 | Removed | |
37 | Liberator Cannons | 37 | Removed | |
38 | T2 Striker | 38 | Removed | |
40 | NS-AM7 Archer | 40 | NS-AM7 Archer | Kept |
41 | Aphelion VEX-4 | 41 | Removed | |
42 | M96 Mjolnir | 42 | Removed | |
43 | MR11 Gatekeeper | 43 | Removed | |
44 | NS-20 Gorgon | 44 | Removed | |
45 | A2A Missiles | 45 | A2A Missiles | Kept |
46 | Core Explosion | 46 | Core Explosion | Kept |
47 | Orbital Strike | 47 | Orbital Strike | Kept |
Resistance Values[]
Green values shows decrease in damage vehicle receives, red values shows increase in damage vehicle receives, compared to previous patch. Doesn't not account for weapons flat damage changes.
Damage Type | Vehicle | ||||||||||||
ID | Name | MAX | Flash | Harasser | Sunderer | Lightning | MBT | ANT | ESF | Liberator | Galaxy | Valkyrie | |
1 | Knife | 90% ↓ 90% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% | |
2 | Small Arms | 80% ↓ 80% |
80% ↓ 80% |
82% ↓ 87% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
75% ↓ 75% |
100% ↓ 100% |
100% ↓ 100% |
88% ↓ 96% | |
6 | Explosive Splash | 50% ↓ 50% |
25% ↓ 25% |
100% ↓ 100 |
100% ↓ 100 |
100% ↓ 100 |
100% ↓ 100 |
100% ↓ 100 |
100% ↓ 100 |
100% ↓ 100 |
100% ↓ 100 |
100% ↓ 100 | |
11 | C4 | -65% ↓ -65% |
-100% ↓ -100% |
-100% ↓ -75% |
-50% ↓ -40% |
-100% ↓ -100% |
-150%-125% ↓ -100%-140% |
-40% ↓ -40% |
-150% ↓ -150% |
-80% ↓ -80% |
-30% ↓ -30% |
-150% ↓ -150% | |
9 | Tank Mine | -100% ↓ -85% |
-110% ↓ -90% |
-70% ↓ -60% |
-75% ↓ -75% |
-50% ↓ -100% |
-100% ↓ -100%-140% |
-75% ↓ -75% |
0% ↓ -250% |
0% ↓ -100% |
40% ↓ 0% |
0% ↓ -25% | |
35 | C85 Canister | Merged with Heavy Machine Guns | |||||||||||
80% ↓ 68% |
40% ↓ 30% |
76% ↓ 85% |
100% ↓ 87% |
100% ↓ 87% |
100% ↓ 87% |
100% ↓ 87% |
75% ↓ 75% |
100% ↓ 75% |
100% ↓ 67% |
81% ↓ 75% | |||
44 | NS-20 Gorgon | Merged with Heavy Machine Guns | |||||||||||
64% ↓ 68% |
25% ↓ 30% |
70% ↓ 85% |
68% ↓ 87% |
72% ↓ 87% |
65% ↓ 87% |
68% ↓ 87% |
55% ↓ 75% |
70% ↓ 75% |
81% ↓ 67% |
73% ↓ 75% | |||
3 | Heavy Machine Guns | 68% ↓ 68% |
30% ↓ 30% |
68% ↓ 85% |
70% ↓ 87% |
75% ↓ 87% |
66% ↓ 87% |
75% ↓ 87% |
60% ↓ 75% |
70% ↓ 75% |
85% ↓ 67% |
60% ↓ 75% | |
22 | Anti-Air Machine Gun | 75% ↓ 75% |
25% ↓ 25% |
70% ↓ 80% |
75% ↓ 90% |
75% ↓ 90% |
75% ↓ 90% |
75% ↓ 90% |
35% ↓ 35% |
75% ↓ 75% |
75% ↓ 75% |
70% ↓ 70% | |
12 | Flak Explosion | 50% ↓ 100% |
0% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
100% ↓ 100% |
-60% ↓ -180% |
35% ↓ -130% |
40% ↓ -120% |
25% ↓ -126% | |
29 | Vortex VM21 Charge LvL 1 |
Merged with Light Anti-Vehicle | |||||||||||
50% ↓ -25% |
34% ↓ -100% |
20% ↓ -25% |
34% ↓ 0% |
-25% ↓ 0% |
30% ↓ 0% |
34% ↓ 0% |
46% ↓ -100% |
67% ↓ 0% |
76.5% ↓ 0% |
65% ↓ -40% | |||
30 | Vortex VM21 Charge LvL 2 |
Merged with Light Anti-Vehicle | |||||||||||
-5% ↓ -25% |
-75% ↓ -100% |
-100% ↓ -25% |
-60% ↓ 0% |
-75% ↓ 0% |
-60% ↓ 0% |
-60% ↓ 0% |
0% ↓ -100% |
20% ↓ 0% |
50% ↓ 0% |
25% ↓ -40% | |||
31 | Vortex VM21 Charge LvL 3 |
Merged with Light Anti-Vehicle | |||||||||||
-100% ↓ -25% |
-140% ↓ -100% |
-200% ↓ -25% |
-150% ↓ 0% |
-150% ↓ 0% |
-150% ↓ 0% |
-150% ↓ 0% |
-115% ↓ -100% |
-10% ↓ 0% |
20% ↓ 0% |
-25% ↓ -40% | |||
36 | P525 Marauder | Merged with Light Anti-Vehicle | |||||||||||
70% ↓ -25% |
0% ↓ -100% |
0% ↓ -25% |
100% ↓ 0% |
100% ↓ 0% |
100% ↓ 0% |
100% ↓ 0% |
-25% ↓ -100% |
100% ↓ 0% |
100% ↓ 0% |
-25% ↓ -40% | |||
43 | MR11 Gatekeeper | Merged with Light Anti-Vehicle | |||||||||||
21% ↓ -25% |
-57.5% ↓ -100% |
-81.5% ↓ -25% |
-40% ↓ 0% |
-57.5% ↓ 0% |
-57.5% ↓ 0% |
-57.5 ↓ 0% |
-33.5% ↓ -100% |
-13.5% ↓ 0% |
45% ↓ 0% |
-33.5% ↓ -40% | |||
42 | M96 Mjolnir | Merged with Light Anti-Vehicle | |||||||||||
25% ↓ -25% |
-50% ↓ -100% |
-70% ↓ -25% |
-15% ↓ 0% |
-50% ↓ 0% |
-50% ↓ 0% |
-50% ↓ 0% |
-27.5% ↓ -100% |
32.5% ↓ 0% |
55% ↓ 0% |
16% ↓ -40% | |||
18 | Rocket Pods | Merged with Light Anti-Vehicle | |||||||||||
60% ↓ -25% |
0% ↓ -100% |
40% ↓ -25% |
70% ↓ 0% |
40% ↓ 0% |
20% ↓ 0% |
70% ↓ 0% |
40% ↓ -100% |
75% ↓ 0% |
75% ↓ 0% |
51% ↓ -40% | |||
3 | Tier 2 AV | Merged with Light Anti-Vehicle | |||||||||||
60% ↓ -25% |
0% ↓ -100% |
0% ↓ -25% |
60% ↓ 0% |
30% ↓ 0% |
20% ↓ 0% |
60% ↓ 0% |
-75% ↓ -100% |
35% ↓ 0% |
50% ↓ 0% |
25% ↓ -40% | |||
5 | Light Anti-Vehicle | 25% ↓ -25% |
-50% ↓ -100% |
-70% ↓ -25% |
-50% ↓ 0% |
-50% ↓ 0% |
-50% ↓ 0% |
-50% ↓ 0% |
-27.5% ↓ -100% |
32.5% ↓ 0% |
55% ↓ 0% |
16% ↓ -40% | |
24 | Lancer VS22 | Merged with Infantry Rocket Launchers | |||||||||||
-50% ↓ 0% |
-100% ↓ -50% |
-100% ↓ 0% |
-100% ↓ 0% |
-100% ↓ 0% |
-100% ↓ 0% |
-100% ↓ 0% |
-70% ↓ -225% |
10% ↓ -70% |
40% ↓ -40% |
-50% ↓ -40% | |||
26 | NC15 Phoenix | Merged with Infantry Rocket Launchers | |||||||||||
-50% ↓ 0% |
-100% ↓ -50% |
-220% ↓ 0% |
-100% ↓ 0% |
-167% ↓ 0% |
-167% ↓ 0% |
-100% ↓ 0% |
-295% ↓ -225% |
-184% ↓ -70% |
-14% ↓ -40% |
-200% ↓ -40% | |||
38 | T2 Striker | Merged with Infantry Rocket Launchers | |||||||||||
-6% ↓ 0% |
-122% ↓ -50% |
-120% ↓ 0% |
-65% ↓ 0% |
-120% ↓ 0% |
-120% ↓ 0% |
-65% ↓ 0% |
-30% ↓ -225% |
15% ↓ -70% |
45% ↓ -40% |
15% ↓ -40% | |||
34 | Infantry Rocket Launchers | 25% ↓ 0% |
-50% ↓ -50% |
-50% ↓ 0% |
-12.5% ↓ 0% |
-50% ↓ 0% |
-50% ↓ 0% |
-12.5% ↓ 0% |
-162.5% ↓ -225% |
-88% ↓ -70% |
25% ↓ -40% |
-35% ↓ -40% | |
27 | Armor-Piercing Shells | Merged with Tank Shells | |||||||||||
52% ↓ 0% |
-33.3% ↓ -100% |
4% ↓ -20% |
28% ↓ 0% |
-20% ↓ 0% |
-15% -13% ↓ 0% |
28% ↓ 0% |
-69% ↓ -425% |
-20% ↓ -150% |
50% ↓ -25% |
35% ↓ -65% | |||
7 | Tank Shells | 45% ↓ 0% |
-10% ↓ -100% |
-10% ↓ -20% |
17.5% ↓ 0% |
-10% ↓ 0% |
-10% ↓ 0% |
17.5% ↓ 0% |
-92.5% ↓ -425% |
-33% ↓ -150% |
45% ↓ -25% |
25% ↓ -65% | |
41 | Aphelion VEX-4 | Merged with Gatling Guns | |||||||||||
25% ↓ 67% |
-25% ↓ 0% |
25% ↓ 60% |
45% ↓ 75% |
41% ↓ 75% |
22% 15% ↓ 75% |
40% ↓ 75% |
-17% ↓ 75% |
37% ↓ 75% |
70% ↓ 67% |
45% ↓ 75% | |||
28 | Gatling Guns | 60% ↓ 67% |
30% ↓ 0% |
52.5% ↓ 60% |
63% ↓ 75% |
55% ↓ 75% |
41%43% ↓ 75% |
63% ↓ 75% |
33% ↓ 75% |
62.5% ↓ 75% |
77.5% ↓ 67% |
50% ↓ 75% | |
8 | Aircraft Machine Guns | 70% ↓ 70% |
25% ↓ 50% |
69.5% ↓ 80% |
92% ↓ 95% |
83% ↓ 90% |
83% ↓ 90% |
92% ↓ 90% |
62.5% ↓ 50% |
86% ↓ 85% |
91% ↓ 90% |
85% ↓ 75% | |
37 | Liberator Cannons | Merged with A2G Weapons | |||||||||||
52% ↓ 0% |
-33.3% ↓ -100% |
-25% ↓ -20% |
28% ↓ 25% |
-33% ↓ 0% |
-50% ↓ 0% |
28% ↓ 25% |
-175% ↓ -140% |
-20% ↓ -150% |
25% ↓ -25% |
-30% ↓ -140% | |||
23 | A2G Weapons | 25% ↓ 0% |
-50% ↓ -100% |
-50% ↓ -20% |
-12.5% ↓ 25% |
-50% ↓ 0% |
-50% ↓ 0% |
-12.5 ↓ 25% |
-50% ↓ -140% |
33% ↓ -150% |
55% ↓ -25% |
-25% ↓ -140% | |
40 | NS-AM7 Archer | -92% ↓ -25% |
-50% ↓ -25% |
10% ↓ 25% |
2% ↓ 25% |
17% ↓ 20% |
17% ↓ 20% |
2% ↓ 25% |
-32% ↓ -25% |
25% ↓ -50 |
40% ↓ -50 |
25% ↓ -25% | |
45 | A2A Missiles | 50% ↓ 50% |
20% ↓ 20% |
20% ↓ 0% |
20% ↓ 20% |
20% ↓ 20% |
20% ↓ 20% |
20% ↓ 20% |
10% ↓ -25% |
-5% ↓ -100% |
0% ↓ -125% |
15% ↓ -50% |
Weapons Resistance Damage Types[]
Heavy Assault Rocket Launchers[]
Weapon | Before Update | After Update | Status | ||
---|---|---|---|---|---|
ID | Description | ID | Description | ||
ML-7 (Direct) | 34 | Dumbfire Rocket Launchers | 34 | Infantry Rocket Launchers | Unchanged |
Shrike (Direct) | 34 | Dumbfire Rocket Launchers | 34 | Infantry Rocket Launchers | Unchanged |
S1 (Direct) | 34 | Dumbfire Rocket Launchers | 34 | Infantry Rocket Launchers | Unchanged |
NS Decimator (Direct) | 34 | Dumbfire Rocket Launchers | 34 | Infantry Rocket Launchers | Unchanged |
M9 SKEP Launcher (Direct) | 5 | Heavy Anti-Armor | 34 | Infantry Rocket Launchers | Moved |
AF-22 Crow (Direct) | 5 | Heavy Anti-Armor | 34 | Infantry Rocket Launchers | Moved |
Hades VSH4 (Direct) | 5 | Heavy Anti-Armor | 34 | Infantry Rocket Launchers | Moved |
ASP-30 Grounder (Direct) | 5 | Heavy Anti-Armor | 34 | Infantry Rocket Launchers | Moved |
Hawk GD-68 (Direct) | 5 | Heavy Anti-Armor | 34 | Infantry Rocket Launchers | Moved |
Nemesis VSH9 (Direct) | 5 | Heavy Anti-Armor | 34 | Infantry Rocket Launchers | Moved |
NS Annihilator (Direct) | 5 | Heavy Anti-Armor | 34 | Infantry Rocket Launchers | Moved |
T2 Striker (Direct) | 38 | T2 Striker | 34 | Infantry Rocket Launchers | Moved |
NC15 Phoenix (Direct) | 26 | NC15 Phoenix | 34 | Infantry Rocket Launchers | Moved |
Lancer VS22 (Direct) | 24 | Lancer VS22 | 34 | Infantry Rocket Launchers | Moved |
NS R3 Swarm (Direct) | 5 | Heavy Anti-Armor | 34 | Infantry Rocket Launchers | Moved |
NSX Masamune (Direct) | 45 | A2A Missiles | 34 | Infantry Rocket Launchers | Moved |
ML-7 (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
Shrike (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
S1 (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
NS Decimator (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
M9 SKEP Launcher (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
AF-22 Crow (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
Hades VSH4 (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
ASP-30 Grounder (Indirect) | 6 | Explosive Splash | 12 | Flak Explosion | Moved |
Hawk GD-68 (Indirect) | 6 | Explosive Splash | 12 | Flak Explosion | Moved |
Nemesis VSH9 (Indirect) | 6 | Explosive Splash | 12 | Flak Explosion | Moved |
NS Annihilator (Indirect) | 6 | Explosive Splash | 12 | Flak Explosion | Moved |
T2 Striker (Indirect) | 12 | Flak Explosion | 12 | Flak Explosion | Unchanged |
NC15 Phoenix (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
Lancer VS22 (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
NS R3 Swarm (Indirect) | 6 | Explosive Splash | 12 | Flak Explosion | Moved |
NSX Masamune (Indirect) | 6 | Explosive Splash | 6 | Explosive Splash | Unchanged |
MAX Anti-Vehicle[]
Weapon | Before Update | After Update | Status | ||
---|---|---|---|---|---|
ID | Description | ID | Description | ||
M3 Pounder HEG | 5 | Heavy Anti-Armor | 5 | Light Anti-Vehicle | Unchanged |
NCM2 Falcon | 5 | Heavy Anti-Armor | 5 | Light Anti-Vehicle | Unchanged |
Comet VM2 | 5 | Heavy Anti-Armor | 5 | Light Anti-Vehicle | Unchanged |
MR1 Fracture | 5 | Heavy Anti-Armor | 5 | Light Anti-Vehicle | Unchanged |
NCM3 Raven | 5 | Heavy Anti-Armor | 5 | Heavy Anti-Armor | Unchanged |
Vortex VM21 (Charge LvL 1) | 29 | Vortex VM21 (Charge LvL 1) | 5 | Light Anti-Vehicle | Moved |
Vortex VM21 (Charge LvL 2) | 30 | Vortex VM21 (Charge LvL 1) | 5 | Light Anti-Vehicle | Moved |
Vortex VM21 (Charge LvL 3) | 31 | Vortex VM21 (Charge LvL 1) | 5 | Light Anti-Vehicle | Moved |
NS-20 Gorgon | 44 | NS-20 Gorgon | 4 | Heavy Machine Guns | Unchanged |
NS-10 Burster (Direct) | 19 | Light Flak Projectile | 2 | Small Arms | Moved |
NS-10 Burster (Explosion) | 12 | Flak Explosion | 12 | Flak Explosion | Unchanged |