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Infantry Changes[]

Heavy Assault[]

Engineer[]

  • Anti-Vehicle MANA Turret
    • Direct damage from 1335 to 700
    • Inner blast radius from 0.3 to 0.5 meters
    • Outer Blast Damage from 1 to 50

Underbarrel Launchers[]

The underbarrel grenade launcher was on one of the resist types we removed, so it needed to be adjusted. We did a little tuning on the weapon while we were at it.

  • Now uses Light Anti-Vehicle resist type
  • Removed Aim Down Sights capability
  • Cone of Fire:
    • Crouching CoF from 2 to 1
    • Standing CoF from 2 to 1.5
    • Running CoF: from 2.5 to 2
  • Grenade
    • Damage from 800 to 500
  • Smoke
    • Damage from 750 to 250
    • Ammunition resupply tick rate from 4 seconds to 5 seconds

Vehicle Changes[]

Armor Values[]

  • Lightning
    • Front from 65% to 0%
    • Side/Top from 58% to 0%
    • Back/Underside from 32% to -100%
  • Prowler
    • Front from 63% to 0%
    • Side/Top from 58% to 0%
    • Back/Underside from 30% to -100%
  • Magrider
    • Front from 63% to 0%
    • Side/Top from 58% to 0%
    • Back/Underside from 30% to -100%
  • Vanguard
    • Front from 68% to 0%
    • Side/Top from 65% to 0%
    • Back/Underside from 30% to -100%
  • Sunderer
    • Front from 45% to 0%
    • Side/Top from 45% to 0%
    • Back/Underside from 45% to 0%
  • Harasser
    • Front from 39% to 0%
    • Side/Top from 39% to 0%
    • Back/Underside from 39% to 0%
  • ANT
    • Front from 35% to 0%
    • Side/Top from 35% to 0%
    • Back/Underside from 35% to 0%
  • Liberator
    • Underside from 0% to 50%

Health Value[]

Certification[]

Sunderer[]

  • Blockade Armor
    • Now adds 1000 health at max rank
    • And C-4 damage reduction from 15/30/45/60% to 25/30/35/40% per rank

ANT[]

  • Cortium Storage
    • Default storage from 5000 to 8000
    • Cortium Storage increase per rank from 6000/7000/8000/9000/10000 to 9000/9250/9500/9750/10000
  • Reinforced Armor
    • Now adds 400 health

Vehicle Weapon Changes[]

Aircraft[]

Liberator[]

  • C150 Dalton
    • Now on resist type 23 (Air to Ground) (Was type 37: Liberator cannons)
    • Damage from 2000 to 1000
    • Blast
      • Inner Damage from 450 to 500
      • Outer Damage from 1 to 50
      • Outer Radius from 1 to 3
  • L105 Zephyr
    • Renamed "Zepher" to "Zephyr" for all variants.
    • Now on resist type 23 (Air to Ground) (Was type 37: Liberator cannons)
    • Damage from 600 to 350
    • Blast
      • Inner Damage from 450 to 250
      • Inner Radius from 1.5 to 1
      • Outer Damage from 1 to 50
      • Outer Radius from 7 to 4
  • Dual-75 Duster
    • Now on Light Anti-Vehicle resist type (Was type 3: Tier 2 AV)
    • Direct damage from 900 to 175
    • Inner blast damage from 500 to 350
    • Outer Blast Damage from 1 to 50
  • AP30 Shredder
    • Max damage from 250 to 200
  • CAS30 Tank Buster
    • Damage from 334-143 to 175-100
  • L-30R Vektor
    • Damage from 375-225 to 300 at all ranges
  • L-24R Spur
    • Damage from 225-150 to 225-100
    • Min damage range from 300m to 200m
    • Now has 100 blast damage in 0.5m, and falls off to 25 blast damage at 2.5m

Valkyrie[]

  • VLG Missile Launcher
    • Now on resist type 23 (Air to Ground) (was type 18: rocket pods)
    • Damage from 1500 to 500
    • Blast
      • Inner Radius from 0.35 to 0.5
      • Outer Damage from 1 to 50
  • Pelter Rocket Pod
  • Now on resist type 5 (Light Anti-Vehicle) (was type 18)
  • Damage from 400 to 167
  • Blast
    • Inner Radius from 0.35 to 0.5
    • Outer Damage from 1 to 50
    • Outer Radius from 1 to 3
    • Damage from 200 to 150
  • M20 Wyvern
    • resist type from 4 to 28
  • CAS 14-E
    • direct damage resist type from 4 to 28

ESF[]

Common pool[]

  • Hornet Missiles
    • Now on resist type 23 (Air to Ground) (Was type 18)
    • Damage from 1500 to 500
    • Blast
      • Inner Radius from 0.35 to 0.5
      • Outer Damage from 1 to 50

Reaver[]

  • M20 Mustang
    • Damage from 200-167 to 190-160
  • M20 Kestrel
    • Damage from 180 to 175
  • Vortek Rotary
    • Damage from 320-210 to 240-143
  • Breaker Rocket Pods
    • Now on resist type 5 (Light Anti-Vehicle) (Was type 18)
    • Damage from 550 to 167
    • Blast
      • Inner radius from 1.5 to 1
      • Outer damage from 1 to 50

Scythe[]

Mosquito[]

  • M18 Needler
    • Damage from 200-167 to 150-112
  • M18 Rotary
    • Damage from 210-143 to 150-100
  • M18 Locust
    • Damage from 200 to 150
  • Hellfire Rocket Pods
    • Now on type 5 (Light AV) (Was type 18)
    • Damage from 475 to 143
    • Blast
      • Inner radius from 1.5 to 1
      • Outer damage from 1 to 50

Tank cannons[]

Vanguard[]

Vanguard primaries retain the faction trait of having the highest velocities. The rest of the following changes bring them to the new baseline.

  • Titan-150 AP
    • Now on Tank Shell Resist from AP tank shell Resist (Type 7 from Type 27)
    • Damage from 2075 to 800
    • Gravity from 4 to 5
    • Blast
      • Inner Damage from 450 to 500
      • Inner Radius from 0.5 to 1
      • Outer Damage from 1 to 50
      • Outer Radius from 1 to 3
      • Ammunition
        • Capacity from 35 to 35
        • Fully certed capacity from 50 to 56
  • Titan-150 HEAT
    • Damage from 1300 to 600
    • Reload: from 4 seconds to 2.75 seconds
    • Projectile Velocity from 275 to 225
    • Gravity from 4 to 5
    • Blast
      • Inner Damage from 750 to 500
      • Outer Damage from 1 to 50
    • Ammunition
      • Capacity from 25 to 45
      • Fully certed capacity from 50 to 72
  • Titan-150 HESH
    • Renamed “Titan-150 HESH” (Was "Titan-150 HE")
    • Damage from 1300 to 750
    • Projectile Velocity from 275 to 225
    • Gravity from 4 to 5
    • Outer Blast Damage from 1 to 50
    • Ammunition
      • Capacity from 35 to 35
      • Fully certed capacity from 50 to 56

Magrider[]

Magrider cannons now have the best-in-class reload speed.

  • Supernova FPC
    • Now on Tank Shell Resist type (from AP Shell resist type)
    • Reload 3.75 seconds to 3.25 seconds
    • Projectile Velocity from 225 to 250
    • Damage from 1865 to 700
    • Blast
      • Inner Damage from 450 to 500
      • Inner Radius from 0.5 to 1
      • Outer Damage from 1 to 50
      • Outer Radius from 1 to 3
    • Ammunition
      • Capacity from 25 to 40
      • Fully certed capacity from 50 to 64
  • Supernova PC
    • Reload from 3.75 seconds to 2.5 seconds
    • Projectile Velocity from 225 to 200
    • Damage from 1410 to 550
    • Blast
      • Inner Damage from 750 to 500
      • Outer Damage from 1 to 50
    • Ammunition
      • Capacity from 25 to 50
      • Fully certed capacity from 50 to 80
  • Supernova VPC
    • Reload from 3.75 seconds to 3.25 seconds
    • Projectile Velocity from 225 to 200
    • Damage from 1175 to 650
    • Outer Blast Damage from 1 to 50
    • Ammunition
      • Capacity from 25 to 40
      • Fully certed capacity from 50 to 64

Prowler[]

Prowler cannons are now slower to reload (and are now the slowest between all factions when factoring in fire rate). This is offset by being double barreled and having the highest damage potential out of all the tanks.

  • P2-120 AP
    • Now on Tank Shell Resist type (from AP Shell resist type)
    • Damage from 1250 to 600
    • Reload from 2.5 seconds to 3.5 seconds
    • Gravity from 4 to 5
    • Blast
      • Inner Damage from 375 to 450
      • Inner Radius from 0.5 to 1
      • Outer Damage from 1 to 50
      • Outer Radius from 1 to 3
    • Ammunition
      • Capacity from 50 to 46
      • Fully certed capacity from 100 to 72
  • P2-120 HEAT
    • Damage from 1000 to 475
    • Velocity from 250 to 200
    • Blast
      • Outer Damage from 1 to 50
    • Ammunition
      • Capacity from 50 to 56
      • Fully certed capacity from 100 to 90
  • P2-120 HESH
    • Renamed “P2-120 HESH” (Was "P2-120 HE")
    • Damage from 725 to 550
    • Reload from 2.5 seconds to 3.5 seconds
    • Projectile Velocity from 250 to 200
    • Gravity from 4 to 5
    • Blast
      • Inner Damage from 650 to 600
      • Outer Damage from 1 to 50
    • Ammunition
      • Fully certed capacity from 100 to 80

Lightning[]

  • C75 Viper
    • Damage from 345 to 225
    • Blast
      • Inner Damage from 450 to 250
      • Inner Radius from 0.5 to 1
      • Outer Radius from 4 to 3
    • Recoil from 1 to 2.5
    • Cone of Fire
      • Now uses standard dynamic crosshair
      • Growth per shot from 0.1 to 0.5
      • Min from 0 to 0.5
      • Max from 0.5 to 1.5
      • Recovery delay from 1s to 0
      • Recovery rate from 1 degree/second to 2 degrees/second
    • Ammunition
      • Capacity from 120 to 96
      • Fully certed ammo capacity from 240 to 152
  • L100 Python AP
    • Now on Tank Shell Resist type (from AP Shell resist type)
    • Damage from 1400 to 600
    • Projectile Velocity from 225 to 250
    • Gravity from 4 to 5
    • Blast
      • Inner Radius from 0.5 to 1
      • Outer Radius from 1 to 3
      • Outer Damage from 1 to 50
    • Ammunition
      • Capacity from 25 to 36
      • Fully certed capacity from 50 to 63
  • L100 Python HEAT
    • Damage from 1275 to 450
    • Reload from 3 seconds to 2 seconds
    • Projectile Velocity from 225 to 200
    • Gravity from 4 to 5
    • Blast
      • Inner Damage from 750 to 500
      • Outer Damage from 1 to 50
    • Ammunition
      • Capacity from 25 to 48
      • Fully certed capacity from 50 to 84
  • L100 Python HESH
    • Renamed “L100 Python HESH”
    • Damage from 1000 to 575
    • Velocity from 225 to 200
    • Gravity from 4 to 5
    • Blast
      • Inner Damage from 1000 to 1050
      • Outer damage from 1 to 50
    • Ammunition
      • Capacity from 25 to 36
      • Fully certed capacity from 50 to 63

Other[]

  • Phalanx Turret
    • Spear Phalanx
    • Max Damage from 1550 to 500
    • Min Damage from 1250 to 350
    • Blast
      • Inner Radius from 0.35 to 1
      • Outer Damage from 1 to 50

Reload Certifications[]

  • For all tank primary weapons, reload certifications are changing to a 5/6.25/7.5/8.75/10% reduction per rank, instead of a 0.1/0.2/0.3/0.4/0.5 second flat reduction. This makes the first rank more attractive, and normalizes the bonus based on each empire’s reload speed.

MBT/Harasser Gunner Weapons[]

Close-range anti-vehicle weapons[]

  • Reload speed upgrade (all three weapons)
    • Reload speed certifications changed to 20% reduction (max rank) across each weapon (rank 1 starts at 10%)
  • M96 Mjolnir
    • Now on Light Anti-Vehicle resist type (from Mjolnir resist type)
    • Damage from 150 to 80
    • Blast
      • Inner Damage from 50 to 125
      • Inner Radius from 0.2 to 0.5
      • Outer Damage from 20 to 10
      • Outer Radius from 2 to 3
    • Ammunition
      • Magazine size from 48 to 40
      • Magazine certification down from 3 ranks to 2 ranks (from a total of 60 to 48) (this requires the line to be refunded)
    • Reload speed from 4 seconds to 3 seconds
    • Dev note: The magazine size upgrade was very strong compared to Vulcan and Aphelion. This change brings it closer in line with them. The reload speed change helps compensates for the loss of magazine size. The damage change results in the same volleys to kill for most targets but fixes an issue where one target type was getting killed one hit to soon.
  • G30 Vulcan
    • Fire Rate from 75 to 100
    • Max Damage from 167 to 143
      • Max Range from 10 to 20 (Prowler Version Only)
    • Min Damage from 125 to 100
      • Min Range from 200 to 50
    • In order to facilitate a longer time to kill and bring its anti-infantry capability in-line with the Mjolnir, the RPM and damage is being reduced.
  • Aphelion VEX-4
    • Now on Armor Piercing Bullet Resist type (from Aphelion)
    • Max Range from 20 to 10 (Harasser version only)
    • Min Damage from 170 to 143 (Magrider version only)
    • Min Damage from 170 to 125 (Harasser version only)
    • Along with moving it off of a custom resistance type, the minimum damage and range adjustments bring the weapon in line and reduce its long range anti-infantry effectiveness.

Medium Range Anti-Vehicle (Enforcer, Saron)[]

These weapons have a higher effective range than the close range gunner weapons, but sacrifice some damage and anti-infantry effectiveness. Damage over time is nearly the same as a primary cannon and effective range should be up to 150 meters against large vehicles.

  • Reload speeds: Enforcer reload certification used to be tuned around the continuous reload mechanic. It is now changed to match Saron, which is 15% reduction at max rank (7.5% at min rank)
  • Saron HRB
    • Damage from 284 / 250 to 150 / 150
    • Blast
      • Inner Damage from 200 to 150
      • Inner Radius from 1 to 0.5
      • Outer Damage from 1 to 50
      • Outer Radius from 2 to 3
    • •Cone of Fire
      • Recovery rate from 2 to 3. (This means the COF will settle in 333 ms instead of 500 ms)
      • Max from 1 to 2 (Harasser only)
      • COF growth from 6 to 0.5 (Magrider)
      • COF growth from 6 to .75 (Harasser)
      • COF Maximum from 2 to 1.5

The Saron has more bite than the other medium range weapons due to its ability to unload shots at close range. The blast damage change normalizes it with other weapons and forces an additional shot to kill infantry on direct hits (2 additional hits needed for indirect hits).

The Harasser version changes from having lower damage to having a larger max cone of fire.

  • Enforcer ML85
    • Damage from 450 / 500 to 250 / 300
    • Blast
      • Inner Damage from 334 to 150
      • Outer Radius from 2 to 3
    • Projectile Gravity from 4 to 5
    • Removed continuous reload
      • Reload set to 4 seconds
  • Updated projectile trail

Direct and blast damage changes the number of hits to kill against infantry from 2 to 3. The range was also too far for a medium range weapon, gravity increasing to 5 to brings the effective range in a few meters.

The continuous reload feature is removed because it didn’t display properly and didn’t add much to the weapon.

Finally, the projectile has been updated to look more like a rail gun and less like a rocket.

Long Range Anti-Vehicle (Halberd, Gatekeeper)[]

Although its damage over time is the lowest of all the gunner anti-vehicle weapons, the Halberd is commonly equipped due to its range, alpha damage and anti-infantry effectiveness. Gatekeeper is currently the only empire specific secondary weapon that will fall into the long range category alongside the Halberd.

  • E540 Halberd
    • Max Damage from 800(Harasser) / 1000 (MBT) to 600 for both vehicles
    • Reload from 3.25 seconds to 3.5 seconds
    • Blast
      • Inner Damage from 450 to 150
      • Outer Damage from 1 to 50
    • Gravity from 3 to 5 (Harasser)
    • Bullet kick arc angle from 0 to 0.15
    • Reload certification scales from 5% to 10%, intead of .1sec to .5sec.
    • Ammunition
      • Capacity from 30 to 36
      • Fully certed capacity from 60 to 72
    • The Halberd retains its TTK, alpha damage and range, but loses its ability to one-hit kill infantry (and makes damage from a single hit more survivable). It also loses much of its ability to do blast damage to infantry.
    • 2x headshot multiplier added on direct hits
      • Dev note: Adjusting this multiplier means that this weapon now one-shot kills on a headshot on targets with 1000 health or less, even through Flak Armor. Heavies with an active Resist Shield, full health, and Flak Armor will survive a direct headshot.
  • MR11 Gatekeeper
    • Now on Light Anti-Vehicle resist type (from Gatekeeper resist type)
    • Damage from 170 to 85
    • Burst from 1 to 8
      • Burst Fire Rate set to 0.1 seconds
    • Projectile Gravity from 4 to 3
    • Velocity
      • Max speed from 450 to 300
    • Reload from 1.75 seconds to 3 seconds
    • Recoil from 0 to 2
    • Cone of Fire
      • Min remains 0.15
      • Max from 0.15 to 0.3 (Prowler only)
      • Max from 0.15 to 0.5 (Harasser only)
      • Growth per shot set to 0.05
    • Blast
      • Inner Damage from 75 to 50
      • Inner Blast Radius from 0.6 to 0.5
    • Magazine size from 30 to 8
    • Magazine certification removed and refunded
    • Dev note: The revamp of the weapon no longer warranted the magazine size certification.
    • Reload certification now scales from 5% to 10%, instead of 0.1sec. to 0.5sec.

Resistance Changes[]

Resistance Types[]

Before Update After Update Status
ID Description ID Description
0 None 0 None Kept
1 Melee 1 Melee Kept
2 Small Arms 2 Small Arms Kept
3 Light Anti Armor(Tier 2 AV) 3 Icon No Removed
4 Heavy Machine Guns(Tier 1 AV) 4 Heavy Machine Guns Kept
5 Heavy Anti-Armor(Tier 3 AV) 5 Light Anti-Vehicle Kept
6 Explosive Splash 6 Explosive Splash Kept
7 Tank Shells 7 Tank Shells Kept
8 Aircraft Machine Guns 8 Aircraft Machine Guns Kept
9 Anti-Vehicle Explosive 9 Tank Mines Changed
11 C4 11 C4 Kept
12 Flak Explosion 12 Flak Explosion Kept
13 Dynamic Collisions 13 Dynamic Collisions Kept
14 Static Collisions 14 Static Collisions Kept
17 Falling Collisions 17 Falling Collisions Kept
18 Rocket Pods 18 Icon No Removed
19 Light Flak Projectile 19 Icon No Removed
22 Anti-Air Machine Gun 22 Anti-Air Machine Gun Kept
23 Anti-Vehicle MANA Turret 23 Air to Ground Warhead Changed
24 Lancer VS22 24 Icon No Removed
26 NC15 Phoenix 26 Icon No Removed
27 Armor-Piercing Shells 27 Icon No Removed
28 Armor-Piercing Machine Gun 28 Gatling Guns Kept
29 Vortex VM21(Charge LvL 1) 29 Icon No Removed
30 Vortex VM21(Charge LvL 2) 30 Icon No Removed
31 Vortex VM21(Charge LvL 3) 31 Icon No Removed
34 Dumbfire Rocket Launcher 34 Infantry Rocket Launchers Changed
35 C85 Canister 35 Icon No Removed
36 P525 Marauder 36 Icon No Removed
37 Liberator Cannons 37 Icon No Removed
38 T2 Striker 38 Icon No Removed
40 NS-AM7 Archer 40 NS-AM7 Archer Kept
41 Aphelion VEX-4 41 Icon No Removed
42 M96 Mjolnir 42 Icon No Removed
43 MR11 Gatekeeper 43 Icon No Removed
44 NS-20 Gorgon 44 Icon No Removed
45 A2A Missiles 45 A2A Missiles Kept
46 Core Explosion 46 Core Explosion Kept
47 Orbital Strike 47 Orbital Strike Kept

Resistance Values[]

Green values shows decrease in damage vehicle receives, red values shows increase in damage vehicle receives, compared to previous patch. Doesn't not account for weapons flat damage changes.

Damage Type Vehicle
ID Name MAX Flash Harasser Sunderer Lightning MBT ANT ESF Liberator Galaxy Valkyrie
1 Knife 90%

90%
100%

100%
100%

100%
100%

100%
100%

100%
100%

100%
100%

100%
100%

100%
100%

100%
100%

100%
100%

100%
2 Small Arms 80%

80%
80%

80%
82%

87%
100%

100%
100%

100%
100%

100%
100%

100%
75%

75%
100%

100%
100%

100%
88%

96%
6 Explosive Splash 50%

50%
25%

25%
100%

100
100%

100
100%

100
100%

100
100%

100
100%

100
100%

100
100%

100
100%

100
11 C4 -65%

-65%
-100%

-100%
-100%

-75%
-50%

-40%
-100%

-100%
-150%-125%

-100%-140%
-40%

-40%
-150%

-150%
-80%

-80%
-30%

-30%
-150%

-150%
9 Tank Mine -100%

-85%
-110%

-90%
-70%

-60%
-75%

-75%
-50%

-100%
-100%

-100%-140%
-75%

-75%
0%

-250%
0%

-100%
40%

0%
0%

-25%
35 C85 Canister Merged with Heavy Machine Guns
80%

68%
40%

30%
76%

85%
100%

87%
100%

87%
100%

87%
100%

87%
75%

75%
100%

75%
100%

67%
81%

75%
44 NS-20 Gorgon Merged with Heavy Machine Guns
64%

68%
25%

30%
70%

85%
68%

87%
72%

87%
65%

87%
68%

87%
55%

75%
70%

75%
81%

67%
73%

75%
3 Heavy Machine Guns 68%

68%
30%

30%
68%

85%
70%

87%
75%

87%
66%

87%
75%

87%
60%

75%
70%

75%
85%

67%
60%

75%
22 Anti-Air Machine Gun 75%

75%
25%

25%
70%

80%
75%

90%
75%

90%
75%

90%
75%

90%
35%

35%
75%

75%
75%

75%
70%

70%
12 Flak Explosion 50%

100%
0%

100%
100%

100%
100%

100%
100%

100%
100%

100%
100%

100%
-60%

-180%
35%

-130%
40%

-120%
25%

-126%
29 Vortex VM21
Charge LvL 1
Merged with Light Anti-Vehicle
50%

-25%
34%

-100%
20%

-25%
34%

0%
-25%

0%
30%

0%
34%

0%
46%

-100%
67%

0%
76.5%

0%
65%

-40%
30 Vortex VM21
Charge LvL 2
Merged with Light Anti-Vehicle
-5%

-25%
-75%

-100%
-100%

-25%
-60%

0%
-75%

0%
-60%

0%
-60%

0%
0%

-100%
20%

0%
50%

0%
25%

-40%
31 Vortex VM21
Charge LvL 3
Merged with Light Anti-Vehicle
-100%

-25%
-140%

-100%
-200%

-25%
-150%

0%
-150%

0%
-150%

0%
-150%

0%
-115%

-100%
-10%

0%
20%

0%
-25%

-40%
36 P525 Marauder Merged with Light Anti-Vehicle
70%

-25%
0%

-100%
0%

-25%
100%

0%
100%

0%
100%

0%
100%

0%
-25%

-100%
100%

0%
100%

0%
-25%

-40%
43 MR11 Gatekeeper Merged with Light Anti-Vehicle
21%

-25%
-57.5%

-100%
-81.5%

-25%
-40%

0%
-57.5%

0%
-57.5%

0%
-57.5

0%
-33.5%

-100%
-13.5%

0%
45%

0%
-33.5%

-40%
42 M96 Mjolnir Merged with Light Anti-Vehicle
25%

-25%
-50%

-100%
-70%

-25%
-15%

0%
-50%

0%
-50%

0%
-50%

0%
-27.5%

-100%
32.5%

0%
55%

0%
16%

-40%
18 Rocket Pods Merged with Light Anti-Vehicle
60%

-25%
0%

-100%
40%

-25%
70%

0%
40%

0%
20%

0%
70%

0%
40%

-100%
75%

0%
75%

0%
51%

-40%
3 Tier 2 AV Merged with Light Anti-Vehicle
60%

-25%
0%

-100%
0%

-25%
60%

0%
30%

0%
20%

0%
60%

0%
-75%

-100%
35%

0%
50%

0%
25%

-40%
5 Light Anti-Vehicle 25%

-25%
-50%

-100%
-70%

-25%
-50%

0%
-50%

0%
-50%

0%
-50%

0%
-27.5%

-100%
32.5%

0%
55%

0%
16%

-40%
24 Lancer VS22 Merged with Infantry Rocket Launchers
-50%

0%
-100%

-50%
-100%

0%
-100%

0%
-100%

0%
-100%

0%
-100%

0%
-70%

-225%
10%

-70%
40%

-40%
-50%

-40%
26 NC15 Phoenix Merged with Infantry Rocket Launchers
-50%

0%
-100%

-50%
-220%

0%
-100%

0%
-167%

0%
-167%

0%
-100%

0%
-295%

-225%
-184%

-70%
-14%

-40%
-200%

-40%
38 T2 Striker Merged with Infantry Rocket Launchers
-6%

0%
-122%

-50%
-120%

0%
-65%

0%
-120%

0%
-120%

0%
-65%

0%
-30%

-225%
15%

-70%
45%

-40%
15%

-40%
34 Infantry Rocket Launchers 25%

0%
-50%

-50%
-50%

0%
-12.5%

0%
-50%

0%
-50%

0%
-12.5%

0%
-162.5%

-225%
-88%

-70%
25%

-40%
-35%

-40%
27 Armor-Piercing Shells Merged with Tank Shells
52%

0%
-33.3%

-100%
4%

-20%
28%

0%
-20%

0%
-15%
-13%

0%
28%

0%
-69%

-425%
-20%

-150%
50%

-25%
35%

-65%
7 Tank Shells 45%

0%
-10%

-100%
-10%

-20%
17.5%

0%
-10%

0%
-10%

0%
17.5%

0%
-92.5%

-425%
-33%

-150%
45%

-25%
25%

-65%
41 Aphelion VEX-4 Merged with Gatling Guns
25%

67%
-25%

0%
25%

60%
45%

75%
41%

75%
22%
15%

75%
40%

75%
-17%

75%
37%

75%
70%

67%
45%

75%
28 Gatling Guns 60%

67%
30%

0%
52.5%

60%
63%

75%
55%

75%
41%43%

75%
63%

75%
33%

75%
62.5%

75%
77.5%

67%
50%

75%
8 Aircraft Machine Guns 70%

70%
25%

50%
69.5%

80%
92%

95%
83%

90%
83%

90%
92%

90%
62.5%

50%
86%

85%
91%

90%
85%

75%
37 Liberator Cannons Merged with A2G Weapons
52%

0%
-33.3%

-100%
-25%

-20%
28%

25%
-33%

0%
-50%

0%
28%

25%
-175%

-140%
-20%

-150%
25%

-25%
-30%

-140%
23 A2G Weapons 25%

0%
-50%

-100%
-50%

-20%
-12.5%

25%
-50%

0%
-50%

0%
-12.5

25%
-50%

-140%
33%

-150%
55%

-25%
-25%

-140%
40 NS-AM7 Archer -92%

-25%
-50%

-25%
10%

25%
2%

25%
17%

20%
17%

20%
2%

25%
-32%

-25%
25%

-50
40%

-50
25%

-25%
45 A2A Missiles 50%

50%
20%

20%
20%

0%
20%

20%
20%

20%
20%

20%
20%

20%
10%

-25%
-5%

-100%
0%

-125%
15%

-50%

Weapons Resistance Damage Types[]

Heavy Assault Rocket Launchers[]

Weapon Before Update After Update Status
ID Description ID Description
ML-7 (Direct) 34 Dumbfire Rocket Launchers 34 Infantry Rocket Launchers Unchanged
Shrike (Direct) 34 Dumbfire Rocket Launchers 34 Infantry Rocket Launchers Unchanged
S1 (Direct) 34 Dumbfire Rocket Launchers 34 Infantry Rocket Launchers Unchanged
NS Decimator (Direct) 34 Dumbfire Rocket Launchers 34 Infantry Rocket Launchers Unchanged
M9 SKEP Launcher (Direct) 5 Heavy Anti-Armor 34 Infantry Rocket Launchers Moved
AF-22 Crow (Direct) 5 Heavy Anti-Armor 34 Infantry Rocket Launchers Moved
Hades VSH4 (Direct) 5 Heavy Anti-Armor 34 Infantry Rocket Launchers Moved
ASP-30 Grounder (Direct) 5 Heavy Anti-Armor 34 Infantry Rocket Launchers Moved
Hawk GD-68 (Direct) 5 Heavy Anti-Armor 34 Infantry Rocket Launchers Moved
Nemesis VSH9 (Direct) 5 Heavy Anti-Armor 34 Infantry Rocket Launchers Moved
NS Annihilator (Direct) 5 Heavy Anti-Armor 34 Infantry Rocket Launchers Moved
T2 Striker (Direct) 38 T2 Striker 34 Infantry Rocket Launchers Moved
NC15 Phoenix (Direct) 26 NC15 Phoenix 34 Infantry Rocket Launchers Moved
Lancer VS22 (Direct) 24 Lancer VS22 34 Infantry Rocket Launchers Moved
NS R3 Swarm (Direct) 5 Heavy Anti-Armor 34 Infantry Rocket Launchers Moved
NSX Masamune (Direct) 45 A2A Missiles 34 Infantry Rocket Launchers Moved
ML-7 (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged
Shrike (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged
S1 (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged
NS Decimator (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged
M9 SKEP Launcher (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged
AF-22 Crow (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged
Hades VSH4 (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged
ASP-30 Grounder (Indirect) 6 Explosive Splash 12 Flak Explosion Moved
Hawk GD-68 (Indirect) 6 Explosive Splash 12 Flak Explosion Moved
Nemesis VSH9 (Indirect) 6 Explosive Splash 12 Flak Explosion Moved
NS Annihilator (Indirect) 6 Explosive Splash 12 Flak Explosion Moved
T2 Striker (Indirect) 12 Flak Explosion 12 Flak Explosion Unchanged
NC15 Phoenix (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged
Lancer VS22 (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged
NS R3 Swarm (Indirect) 6 Explosive Splash 12 Flak Explosion Moved
NSX Masamune (Indirect) 6 Explosive Splash 6 Explosive Splash Unchanged

MAX Anti-Vehicle[]

Weapon Before Update After Update Status
ID Description ID Description
M3 Pounder HEG 5 Heavy Anti-Armor 5 Light Anti-Vehicle Unchanged
NCM2 Falcon 5 Heavy Anti-Armor 5 Light Anti-Vehicle Unchanged
Comet VM2 5 Heavy Anti-Armor 5 Light Anti-Vehicle Unchanged
MR1 Fracture 5 Heavy Anti-Armor 5 Light Anti-Vehicle Unchanged
NCM3 Raven 5 Heavy Anti-Armor 5 Heavy Anti-Armor Unchanged
Vortex VM21 (Charge LvL 1) 29 Vortex VM21 (Charge LvL 1) 5 Light Anti-Vehicle Moved
Vortex VM21 (Charge LvL 2) 30 Vortex VM21 (Charge LvL 1) 5 Light Anti-Vehicle Moved
Vortex VM21 (Charge LvL 3) 31 Vortex VM21 (Charge LvL 1) 5 Light Anti-Vehicle Moved
NS-20 Gorgon 44 NS-20 Gorgon 4 Heavy Machine Guns Unchanged
NS-10 Burster (Direct) 19 Light Flak Projectile 2 Small Arms Moved
NS-10 Burster (Explosion) 12 Flak Explosion 12 Flak Explosion Unchanged

External Links[]

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