Page Contents Current As of Patch: | 2022-04-05 |
Overview[]
Usable By:
Shotguns are the ultimate expression of close-range power on Auraxis, delivering extreme damage straight into enemies unfortunate enough to end up on the wrong end of the barrel. Though their range, in contrast, barely extends past spitting distance, their damage when they do get in range is hard to parallel.
Shotguns have a unique pellet spread mechanic that combines with typical cones-of-fire to restrict their range, and the variety of shotguns do little to combat this weakness. Instead, they offer varying amounts of damage output, different levels of difficulty to use, and ranging magazine sizes.
Three flavours of shotguns are available to those perusing the market; typical semi-automatic shotguns, like the FA1 Barrage, offer a balanced pallet of stats, large capacity semi-automatic shotguns, such as the
NC12 Sweeper, offer a larger magazine in exchange for even less range, fully-automatic shotguns, including the
Pandora VX25, trade-in all their other stats for raw damage-per-second, and the two types of pump-action shotgun, represented by options like the
TAS-16 Blackjack and
GD-66 Claw, deal brute damage in exchange for painfully slow firerates.
Veteran soldiers may also have the privilege of earning the option to select a shotgun in their secondary weapon slot as an Engineer.
Mechanics[]
Unlike other weapon classes, shotguns do not fire a single bullet when shot. Instead, shotguns are loaded with buckshot, scattering several pellets randomly to deal maximum damage at the cost of accuracy.
The theoretical damage of a shotgun is based on two factors; the gun's damage, and the number of pellets it fires. Each pellet deals identical damage, even if more than one hit the target. The Mauler S6, for instance, deals 100 damage per pellet, and fires 6 pellets. This gives the weapon a maximum potential damage of 600 per shot, assuming all pellets connect, which can scale down for each pellet missed, down to 100 if only a single pellet hits the target. Only pump-action shotguns such as the Phobos VX86 or TAS-16 Blackjack contain enough pellets per shot to deal over 1000 damage in a single trigger pull.
Similar to bolt action sniper rifles, some shotguns feature a rechambering time. These are pump-action shotguns, and heavily sacrifice rate-of-fire in exchange for the highest potential damage-per-shot of any infantry weapon in the game, with the heavier second generation pump-action shotguns dealing up to 1375 damage when all pellets connect.
All standard shotguns have access to two unique ammo attachments — Flechette Ammunition and Slug Ammunition:
- Flechette Ammunition triples shotguns minimum and maximum ranges, in exchange for fewer pellets per shot, allowing for more consistent performance outside of extreme CQC, but less lethality overall.
- Slug Ammunition on the other hand, condenses all the weapon's pellets into a single slug, that is far more accurate with a longer reach than the shotgun typically has. However, this does come at a cost to the weapon's damage-per-shot, with even pump-action shotguns unable anymore to achieve one-shot-kills with this ammunition type attached. Essentially, the attachment allows the user to trade damage to partially cover the shotgun's major weakness; range.
Statistics[]
Weapon Attachments Availability
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Type | FA1 Barrage | TS4 Haymaker | AS16 Nighthawk | TRS-12 Uppercut | TRS-16 BlackJack | Havoc | |||||||
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Optics | |||||||||||||
Reflex Sight | ![]() |
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Reflex Sight 2x | ![]() |
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3.4x Scope | ![]() |
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4x Scope | ![]() |
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6x Scope | ![]() |
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Night Vision Scope | ![]() |
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Barrel Attachments | |||||||||||||
Smart-Choke | ![]() |
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Rail Attachments | |||||||||||||
Darklight Flashlight | ![]() |
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MPL | ![]() |
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Comfort Grip | ![]() |
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Extended Magazine | ![]() |
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Ammo | |||||||||||||
Flechette Ammunition | ![]() |
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Slug Ammunition | ![]() |
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FA1 Barrage | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 225 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x6
600
| ||
Min Damage: | 84x6
504
| ||
Reload Speed | |||
Short Reload: | 2.1s | ||
Long Reload: | 3.22s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 2.8 | ||
Horizontal, Min/Max: | 0.5/0.5 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
TS4 Haymaker | |||
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Costs | |||
Cert Cost: | 650 ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Fire Rate: | 225 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x6
600
| ||
Min Damage: | 67x6
402
| ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 70 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 2.5 | ||
Horizontal, Min/Max: | 0.65/0.65 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 12°/12° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
AS16 NightHawk | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 260 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 112x6
672
| ||
Min Damage: | 50x6
300
| ||
Reload Speed | |||
Short Reload: | 2.6s | ||
Long Reload: | 3.8s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 54 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 4 | ||
Recoil[?] | |||
Vertical: | 2 | ||
Horizontal, Min/Max: | 0.95/0.95 | ||
Horizontal Tolerance: | 5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
TRS-12 Uppercut | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 80 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Pump-Action | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x10
1000
| ||
Min Damage: | 63x10
630
| ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 35 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 1 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
TAS-16 Blackjack | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 71 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Pump-Action | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 750 ms | ||
Damage[?] | |||
Max Damage: | 100x11
1100
| ||
Min Damage: | 63x11
693
| ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 28 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3.5 | ||
Recoil[?] | |||
Vertical: | 1 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Havoc | |||
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Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 225 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x6
600
| ||
Min Damage: | 84x6
504
| ||
Reload Speed | |||
Short Reload: | 2.4s | ||
Long Reload: | 3.4s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 60 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 3.2 | ||
Horizontal, Min/Max: | 0.5/0.5 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Weapon Attachments Availability
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Type | Mauler S6 | NC12 Sweeper | AF-57 Piston | GD-66 Claw | LA39 Bruiser | The Brawler | |||||||
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Optics | |||||||||||||
Reflex Sight | ![]() |
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Reflex Sight 2x | ![]() |
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3.4x Scope | ![]() |
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4x Scope | ![]() |
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6x Scope | ![]() |
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Night Vision Scope | ![]() |
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Barrel Attachments | |||||||||||||
Smart-Choke | ![]() |
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Rail Attachments | |||||||||||||
Darklight Flashlight | ![]() |
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MPL | ![]() |
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Comfort Grip | ![]() |
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Extended Magazine | ![]() |
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Ammo | |||||||||||||
Flechette Ammunition | ![]() |
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Slug Ammunition | ![]() |
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Mauler S6 | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 225 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x6
600
| ||
Min Damage: | 84x6
504
| ||
Reload Speed | |||
Short Reload: | 2.1s | ||
Long Reload: | 3.22s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 2.8 | ||
Horizontal, Min/Max: | 0.5/0.5 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
NC12 Sweeper | |||
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Costs | |||
Cert Cost: | 650 ![]() | ||
DC Cost: | 499 ![]() | ||
General Info | |||
Fire Rate: | 225 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x6
600
| ||
Min Damage: | 67x6
402
| ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 70 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 2.5 | ||
Horizontal, Min/Max: | 0.65/0.65 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 12°/12° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
AF-57 Piston | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 260 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 112x6
672
| ||
Min Damage: | 50x6
300
| ||
Reload Speed | |||
Short Reload: | 2.6s | ||
Long Reload: | 3.8s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 54 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 4 | ||
Recoil[?] | |||
Vertical: | 2 | ||
Horizontal, Min/Max: | 0.95/0.95 | ||
Horizontal Tolerance: | 5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
GD-66 Claw | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 80 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Pump-Action | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x10
1000
| ||
Min Damage: | 63x10
630
| ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 35 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 1 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
LA39 Bruiser | |||
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Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 71 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Pump-Action | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 750 ms | ||
Damage[?] | |||
Max Damage: | 100x11
1100
| ||
Min Damage: | 63x11
693
| ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 28 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3.5 | ||
Recoil[?] | |||
Vertical: | 1 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
The Brawler | |||
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Costs | |||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 225 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x6
600
| ||
Min Damage: | 84x6
504
| ||
Reload Speed | |||
Short Reload: | 2.6s | ||
Long Reload: | 3.6s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 70 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 2.8 | ||
Horizontal, Min/Max: | 0.5/0.5 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Weapon Attachments Availability
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Type | Thanatos VE70 | Nova | Pandora VX25 | Phobos VX86 | Deimos VA29 | Chaos | |||||||
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Optics | |||||||||||||
Reflex Sight | ![]() |
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Reflex Sight 2x | ![]() |
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3.4x Scope | ![]() |
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4x Scope | ![]() |
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6x Scope | ![]() |
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Night Vision Scope | ![]() |
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Barrel Attachments | |||||||||||||
Smart-Choke | ![]() |
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Rail Attachments | |||||||||||||
Darklight Flashlight | ![]() |
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MPL | ![]() |
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Comfort Grip | ![]() |
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Extended Magazine | ![]() |
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Ammo | |||||||||||||
Flechette Ammunition | ![]() |
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Slug Ammunition | ![]() |
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Thanatos VE70 | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 225 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x6
600
| ||
Min Damage: | 84x6
504
| ||
Reload Speed | |||
Short Reload: | 2.1s | ||
Long Reload: | 3.22s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 2.8 | ||
Horizontal, Min/Max: | 0.5/0.5 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Nova | |||
![]() | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 225 RPM | ||
Muzzle Velocity: | 255m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x6
600
| ||
Min Damage: | 67x6
402
| ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 70 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 2.5 | ||
Horizontal, Min/Max: | 0.65/0.65 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 12°/12° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Pandora VX25 | |||
![]() | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 260 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 112x6
672
| ||
Min Damage: | 50x6
300
| ||
Reload Speed | |||
Short Reload: | 2.6s | ||
Long Reload: | 3.8s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 54 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 4 | ||
Recoil[?] | |||
Vertical: | 2 | ||
Horizontal, Min/Max: | 0.95/0.95 | ||
Horizontal Tolerance: | 5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Phobos VX86 | |||
![]() | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 80 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Pump-Action | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x10
1000
| ||
Min Damage: | 63x10
630
| ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 35 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 1 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Deimos VA29 | |||
![]() | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 71 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Pump-Action | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 750 ms | ||
Damage[?] | |||
Max Damage: | 100x11
1100
| ||
Min Damage: | 63x11
693
| ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 28 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3.5 | ||
Recoil[?] | |||
Vertical: | 1 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Chaos | |||
![]() | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 225 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 100x6
600
| ||
Min Damage: | 84x6
504
| ||
Reload Speed | |||
Reload Speed: | 2.1s | ||
Ammunition | |||
Magazine Size: | 7 | ||
Ammunition Pool: | ![]() | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 2.8 | ||
Horizontal, Min/Max: | 0.5/0.5 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Weapon Attachments Availability
| |||||||||||||
Type | SG-100 | SG-A25 | HSG-400 | SG-ARX Rutherford | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Optics | |||||||||||||
Reflex Sight | ![]() |
![]() |
![]() |
![]() | |||||||||
Reflex Sight 2x | ![]() |
![]() |
![]() |
![]() | |||||||||
3.4x Scope | ![]() |
![]() |
![]() |
![]() | |||||||||
4x Scope | ![]() |
![]() |
![]() |
![]() | |||||||||
6x Scope | ![]() |
![]() |
![]() |
![]() | |||||||||
Night Vision Scope | ![]() |
![]() |
![]() |
![]() | |||||||||
Barrel Attachments | |||||||||||||
Smart-Choke | ![]() |
![]() |
![]() |
![]() | |||||||||
Rail Attachments | |||||||||||||
Darklight Flashlight | ![]() |
![]() |
![]() |
![]() | |||||||||
MPL | ![]() |
![]() |
![]() |
![]() | |||||||||
Comfort Grip | ![]() |
![]() |
![]() |
![]() | |||||||||
Extended Magazine | ![]() |
![]() |
![]() |
![]() | |||||||||
Ammo | |||||||||||||
Flechette Ammunition | ![]() |
![]() |
![]() |
![]() | |||||||||
Slug Ammunition | ![]() |
![]() |
![]() |
![]() |
SG-100 | |||
![]() | |||
Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 214 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 750 ms | ||
Damage[?] | |||
Max Damage: | 100x7
700
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 2.35s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 70 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3 | ||
Recoil[?] | |||
Vertical: | 2.5 | ||
Horizontal, Min/Max: | 0.65 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | 12°/12° | ||
Bias: | ?? | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
SG-A25 | |||
![]() | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 260 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 750 ms | ||
Damage[?] | |||
Max Damage: | 112x6
672
| ||
Min Damage: | 50x6
300
| ||
Reload Speed | |||
Short Reload: | 2.65s | ||
Long Reload: | 3.3s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 54 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 4 | ||
Recoil[?] | |||
Vertical: | 2 | ||
Horizontal, Min/Max: | 0.95 | ||
Horizontal Tolerance: | 5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ?? | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
HSG-400 | |||
![]() | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Fire Rate: | 75 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 750 ms | ||
Damage[?] | |||
Max Damage: | 100x11
1100
| ||
Min Damage: | 63x11
693
| ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3.45s | ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 28 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 3.5 | ||
Recoil[?] | |||
Vertical: | 1 | ||
Horizontal, Min/Max: | 0.2 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ?? | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
SG-ARX Rutherford | |||
![]() | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Fire Rate: | 75 RPM | ||
Muzzle Velocity: | 275m/s | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 750 ms | ||
Damage[?] | |||
Max Damage: | 100x11
1100
| ||
Min Damage: | 67x11
737
| ||
Reload Speed | |||
Short Reload: | 2.35s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 60 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 4 | ||
Recoil[?] | |||
Vertical: | 2.5 | ||
Horizontal, Min/Max: | 0.65 | ||
Horizontal Tolerance: | 1 | ||
Angle Min/Max: | 12°/12° | ||
Bias: | ?? | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
Weapon Attachments Availability
| |||||||||||||
Type | NS Baron G5 | NS Viscount G6 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Optics | |||||||||||||
Reflex Sight | ![]() |
![]() | |||||||||||
Reflex Sight 2x | ![]() |
![]() | |||||||||||
3.4x Scope | ![]() |
![]() | |||||||||||
4x Scope | ![]() |
![]() | |||||||||||
6x Scope | ![]() |
![]() | |||||||||||
Night Vision Scope | ![]() |
![]() | |||||||||||
Barrel Attachments | |||||||||||||
Smart-Choke | ![]() |
![]() | |||||||||||
Rail Attachments | |||||||||||||
Darklight Flashlight | ![]() |
![]() | |||||||||||
MPL | ![]() |
![]() | |||||||||||
Comfort Grip | ![]() |
![]() | |||||||||||
Extended Magazine | ![]() |
![]() | |||||||||||
Ammo | |||||||||||||
Flechette Ammunition | ![]() |
![]() | |||||||||||
Slug Ammunition | ![]() |
![]() |
NS Baron G5 | |||
![]() | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 799 ![]() | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 84x7
588
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 0.5 | ||
Long Reload: | 0.58 | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 2.5 | ||
Recoil[?] | |||
Vertical: | 2.2 | ||
Horizontal, Min/Max: | 0.45/0.45 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | -12°/-12° | ||
Bias: | ← | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
NS Viscount G6 | |||
![]() | |||
Costs | |||
A7 Cost: | 4,000 ![]() | ||
DC Cost: | 799 ![]() | ||
General Info | |||
Fire Rate: | 190 RPM | ||
Muzzle Velocity: | 280m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 84x7
588
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 0.5 | ||
Long Reload: | 0.58 | ||
Ammunition | |||
Magazine Size: | 12 | ||
Ammunition Pool: | 56 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.1 |
Move: | 1.5 | 0.35 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2 | 0.7 | |
Bloom per Shot: | 0 | 0 | |
Pellets Spread: | 2.5 | 2.25 | |
Recoil[?] | |||
Vertical: | 2.2 | ||
Horizontal, Min/Max: | 0.45/0.45 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | -12°/-12° | ||
Bias: | ← | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x |
History[]
- March 30, 2022 Update (The Arsenal Update)
- Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
- Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
- Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
- Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
- April 5, 2022 Hotfix
- Semi-auto shotguns now use the same Slug Ammunition as automatic shotguns, changing their damage from 600-400 to 450-300. (This value was mistakenly shown as 475 damage before, both in-game and patch notes, that's been remedied as well.)