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Page Contents Current As of Patch: 2022-04-05

Overview[]

Shotguns
Icon TR Icon NC Icon VS Icon NSO Icon NS
Default
FA1 Barrage Mauler S6 Thanatos VE70 SG-100
Depot
TS4 Haymaker NC12 Sweeper Nova SG-A25 NS Baron G5
AS16 NightHawk AF-57 Piston Pandora VX25 HSG-400
TRS-12 Uppercut GD-66 Claw Phobos VX86
TAS-16 Blackjack LA39 Bruiser Deimos VA29
Icon AuraxMedalAuraxium
Havoc The Brawler Chaos SG-ARX Rutherford
 A7 Black Market
NS Viscount G6

Usable By:

Shotguns are the ultimate expression of close-range power on Auraxis, delivering extreme damage straight into enemies unfortunate enough to end up on the wrong end of the barrel. Though their range, in contrast, barely extends past spitting distance, their damage when they do get in range is hard to parallel.

Shotguns have a unique pellet spread mechanic that combines with typical cones-of-fire to restrict their range, and the variety of shotguns do little to combat this weakness. Instead, they offer varying amounts of damage output, different levels of difficulty to use, and ranging magazine sizes.

Three flavours of shotguns are available to those perusing the market; typical semi-automatic shotguns, like the Icon TR FA1 Barrage, offer a balanced pallet of stats, large capacity semi-automatic shotguns, such as the Icon NC NC12 Sweeper, offer a larger magazine in exchange for even less range, fully-automatic shotguns, including the Icon VS Pandora VX25, trade-in all their other stats for raw damage-per-second, and the two types of pump-action shotgun, represented by options like the Icon TR TAS-16 Blackjack and Icon NC GD-66 Claw, deal brute damage in exchange for painfully slow firerates.

 ASP Token Veteran soldiers may also have the privilege of earning the option to select a shotgun in their secondary weapon slot as an Engineer.

Mechanics[]

Unlike other weapon classes, shotguns do not fire a single bullet when shot. Instead, shotguns are loaded with buckshot, scattering several pellets randomly to deal maximum damage at the cost of accuracy.

The theoretical damage of a shotgun is based on two factors; the gun's damage, and the number of pellets it fires. Each pellet deals identical damage, even if more than one hit the target. The Mauler S6, for instance, deals 100 damage per pellet, and fires 6 pellets. This gives the weapon a maximum potential damage of 600 per shot, assuming all pellets connect, which can scale down for each pellet missed, down to 100 if only a single pellet hits the target. Only pump-action shotguns such as the Phobos VX86 or TAS-16 Blackjack contain enough pellets per shot to deal over 1000 damage in a single trigger pull.

Similar to bolt action sniper rifles, some shotguns feature a rechambering time. These are pump-action shotguns, and heavily sacrifice rate-of-fire in exchange for the highest potential damage-per-shot of any infantry weapon in the game, with the heavier second generation pump-action shotguns dealing up to 1375 damage when all pellets connect.

All standard shotguns have access to two unique ammo attachments — Flechette Ammunition and Slug Ammunition:

  • Flechette Ammunition triples shotguns minimum and maximum ranges, in exchange for fewer pellets per shot, allowing for more consistent performance outside of extreme CQC, but less lethality overall.
  • Slug Ammunition on the other hand, condenses all the weapon's pellets into a single slug, that is far more accurate with a longer reach than the shotgun typically has. However, this does come at a cost to the weapon's damage-per-shot, with even pump-action shotguns unable anymore to achieve one-shot-kills with this ammunition type attached. Essentially, the attachment allows the user to trade damage to partially cover the shotgun's major weakness; range.

Statistics[]

Weapon Attachments Availability
Type FA1 Barrage TS4 Haymaker AS16 Nighthawk TRS-12 Uppercut TRS-16 BlackJack Havoc
Optics
Reflex Sight Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Reflex Sight 2x Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
3.4x Scope Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
4x Scope Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
6x Scope Icon No Icon No Icon No Icon No Icon No Icon No
Night Vision Scope Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Barrel Attachments
Smart-Choke Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Rail Attachments
Darklight Flashlight Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
MPL Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Comfort Grip Icon Yes Icon Yes Icon Yes Icon No Icon No Icon Yes
Extended Magazine Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Ammo
Flechette Ammunition Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Slug Ammunition Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
FA1 Barrage
FA1 Barrage
Costs
Auto Granted
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x6
600
before 5m
Min Damage:
84x6
504
after 20m
Reload Speed
Short Reload: 2.1s
Long Reload: 3.22s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
TS4 Haymaker
TS4 Haymaker
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x6
600
before 8m
Min Damage:
67x6
402
after 20m
Reload Speed
Short Reload: 3s
Long Reload: 4s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65/0.65
Horizontal Tolerance: 1.5
Angle Min/Max: 12°/12°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
AS16 NightHawk
AS16 Nighthawk
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 260 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
112x6
672
before 5m
Min Damage:
50x6
300
after 20m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.8s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 4
Recoil[?]
Vertical: 2
Horizontal, Min/Max: 0.95/0.95
Horizontal Tolerance: 5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
TRS-12 Uppercut
TRS-12 Uppercut
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 80 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x10
1000
before 5m
Min Damage:
63x10
630
after 18m
Ammunition
Magazine Size: 5
Ammunition Pool: 35
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
TAS-16 Blackjack
TAS-16 Blackjack
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 71 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage:
100x11
1100
before 5m
Min Damage:
63x11
693
after 18m
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3.5
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Havoc
Havoc
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x6
600
before 8m
Min Damage:
84x6
504
after 20m
Reload Speed
Short Reload: 2.4s
Long Reload: 3.4s
Ammunition
Magazine Size: 10
Ammunition Pool: 60
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 3.2
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type Mauler S6 NC12 Sweeper AF-57 Piston GD-66 Claw LA39 Bruiser The Brawler
Optics
Reflex Sight Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Reflex Sight 2x Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
3.4x Scope Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
4x Scope Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
6x Scope Icon No Icon No Icon No Icon No Icon No Icon No
Night Vision Scope Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Barrel Attachments
Smart-Choke Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Rail Attachments
Darklight Flashlight Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
MPL Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Comfort Grip Icon Yes Icon Yes Icon Yes Icon No Icon No Icon Yes
Extended Magazine Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Ammo
Flechette Ammunition Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Slug Ammunition Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Mauler S6
Mauler S6
Costs
Auto Granted
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x6
600
before 5m
Min Damage:
84x6
504
after 20m
Reload Speed
Short Reload: 2.1s
Long Reload: 3.22s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
NC12 Sweeper
NC12 Sweeper
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x6
600
before 8m
Min Damage:
67x6
402
after 20m
Reload Speed
Short Reload: 3s
Long Reload: 4s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65/0.65
Horizontal Tolerance: 1.5
Angle Min/Max: 12°/12°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
AF-57 Piston
AF-57 Piston
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 260 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
112x6
672
before 5m
Min Damage:
50x6
300
after 20m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.8s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 4
Recoil[?]
Vertical: 2
Horizontal, Min/Max: 0.95/0.95
Horizontal Tolerance: 5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
GD-66 Claw
GD-66 Claw
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 80 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x10
1000
before 5m
Min Damage:
63x10
630
after 18m
Ammunition
Magazine Size: 5
Ammunition Pool: 35
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
LA39 Bruiser
LA39 Bruiser
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 71 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage:
100x11
1100
before 5m
Min Damage:
63x11
693
after 18m
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3.5
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
The Brawler
The Brawler
Costs
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x6
600
before 5m
Min Damage:
84x6
504
after 20m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.6s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type Thanatos VE70 Nova Pandora VX25 Phobos VX86 Deimos VA29 Chaos
Optics
Reflex Sight Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Reflex Sight 2x Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
3.4x Scope Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
4x Scope Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
6x Scope Icon No Icon No Icon No Icon No Icon No Icon No
Night Vision Scope Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Barrel Attachments
Smart-Choke Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Rail Attachments
Darklight Flashlight Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
MPL Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Comfort Grip Icon Yes Icon Yes Icon Yes Icon No Icon No Icon Yes
Extended Magazine Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon No
Ammo
Flechette Ammunition Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Slug Ammunition Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Thanatos VE70
Thanatos VE70
Costs
Auto Granted
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x6
600
before 5m
Min Damage:
84x6
504
after 20m
Reload Speed
Short Reload: 2.1s
Long Reload: 3.22s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Nova
Nova
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 255m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x6
600
before 8m
Min Damage:
67x6
402
after 20m
Reload Speed
Short Reload: 3s
Long Reload: 4s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65/0.65
Horizontal Tolerance: 1.5
Angle Min/Max: 12°/12°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Pandora VX25
Pandora VX25
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 260 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
112x6
672
before 5m
Min Damage:
50x6
300
after 20m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.8s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 4
Recoil[?]
Vertical: 2
Horizontal, Min/Max: 0.95/0.95
Horizontal Tolerance: 5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Phobos VX86
Phobos VX86
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 80 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x10
1000
before 5m
Min Damage:
63x10
630
after 18m
Ammunition
Magazine Size: 5
Ammunition Pool: 35
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Deimos VA29
Deimos VA29
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 71 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage:
100x11
1100
before 5m
Min Damage:
63x11
693
after 18m
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3.5
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Chaos
Chaos
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
100x6
600
before 5m
Min Damage:
84x6
504
after 20m
Reload Speed
Reload Speed: 2.1s
Ammunition
Magazine Size: 7
Ammunition Pool:
Heat
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type SG-100 SG-A25 HSG-400 SG-ARX Rutherford
Optics
Reflex Sight Icon Yes Icon Yes Icon Yes Icon Yes
Reflex Sight 2x Icon Yes Icon Yes Icon Yes Icon Yes
3.4x Scope Icon Yes Icon Yes Icon Yes Icon Yes
4x Scope Icon No Icon No Icon No Icon No
6x Scope Icon No Icon No Icon No Icon No
Night Vision Scope Icon Yes Icon Yes Icon Yes Icon Yes
Barrel Attachments
Smart-Choke Icon Yes Icon Yes Icon Yes Icon No
Rail Attachments
Darklight Flashlight Icon Yes Icon Yes Icon Yes Icon Yes
MPL Icon Yes Icon Yes Icon Yes Icon Yes
Comfort Grip Icon Yes Icon Yes Icon Yes Icon Yes
Extended Magazine Icon Yes Icon Yes Icon Yes Icon Yes
Ammo
Flechette Ammunition Icon Yes Icon Yes Icon Yes Icon No
Slug Ammunition Icon Yes Icon Yes Icon Yes Icon No
SG-100
SG-100
Costs
Auto Granted
General Info
Fire Rate: 214 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage:
100x7
700
before 8m
Min Damage:
67x7
469
after 20m
Reload Speed
Short Reload: 2.35s
Long Reload: 3s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65
Horizontal Tolerance: 1.5
Angle Min/Max: 12°/12°
Bias: ??
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
SG-A25
SG-A25
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 260 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage:
112x6
672
before 5m
Min Damage:
50x6
300
after 20m
Reload Speed
Short Reload: 2.65s
Long Reload: 3.3s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 4
Recoil[?]
Vertical: 2
Horizontal, Min/Max: 0.95
Horizontal Tolerance: 5
Angle Min/Max: 0°/0°
Bias: ??
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
HSG-400
HSG-400
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 75 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage:
100x11
1100
before 5m
Min Damage:
63x11
693
after 18m
Reload Speed
Short Reload: 3s
Long Reload: 3.45s
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 3.5
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ??
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
SG-ARX Rutherford
SG-ARX Rutherford
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 75 RPM
Muzzle Velocity: 275m/s
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage:
100x11
1100
before 8m
Min Damage:
67x11
737
after 20m
Reload Speed
Short Reload: 2.35s
Long Reload: 3s
Ammunition
Magazine Size: 4
Ammunition Pool: 60
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 4
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65
Horizontal Tolerance: 1
Angle Min/Max: 12°/12°
Bias: ??
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type NS Baron G5 NS Viscount G6
Optics
Reflex Sight Icon Yes Icon Yes
Reflex Sight 2x Icon Yes Icon Yes
3.4x Scope Icon Yes Icon Yes
4x Scope Icon Yes Icon Yes
6x Scope Icon No Icon No
Night Vision Scope Icon Yes Icon Yes
Barrel Attachments
Smart-Choke Icon Yes Icon No
Rail Attachments
Darklight Flashlight Icon Yes Icon Yes
MPL Icon Yes Icon Yes
Comfort Grip Icon Yes Icon Yes
Extended Magazine Icon Yes Icon No
Ammo
Flechette Ammunition Icon Yes Icon Yes
Slug Ammunition Icon Yes Icon Yes
NS Baron G5
NS Baron G5
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
84x7
588
before 15m
Min Damage:
67x7
469
after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 2.5
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
NS Viscount G6
NS Viscount G6
Costs
A7 Cost: 4,000 A7
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 190 RPM
Muzzle Velocity: 280m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
84x7
588
before 10m
Min Damage:
67x7
469
after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 12
Ammunition Pool: 56
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.7
Bloom per Shot: 0 0
Pellets Spread: 2.5 2.25
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
    • Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
    • Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
    • Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
  • April 5, 2022 Hotfix
    • Semi-auto shotguns now use the same Slug Ammunition as automatic shotguns, changing their damage from 600-400 to 450-300. (This value was mistakenly shown as 475 damage before, both in-game and patch notes, that's been remedied as well.)

Videos[]

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