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Page Contents Current As of Patch: 2021-01-27

Overview[]

Shotguns
Icon TR.png Icon NC.png Icon VS.png Icon NSO.png Icon NS.png
Default
FA1 Barrage Mauler S6 Thanatos VE70 SG-100
Depot
TS4 Haymaker NC12 Sweeper Nova SG-A25 NS Baron G5
AS16 NightHawk AF-57 Piston Pandora VX25 HSG-400
TRS-12 Uppercut GD-66 Claw Phobos VX86
TAS-16 Blackjack LA39 Bruiser Deimos VA29
Medal Auraxium.pngAuraxium
Havoc The Brawler Chaos SG-ARX Rutherford
 A7 Special
NS Viscount G6

Usable By:

Shotguns are the ultimate expression of close-range power on Auraxis, delivering extreme damage straight into enemies unfortunate enough to end up on the wrong end of the barrel. Though their range, in contrast, barely extends past spitting distance, their damage when they do get in range is hard to parallel.

Shotguns have a unique pellet spread mechanic that combines with typical cones-of-fire to restrict their range, and the variety of shotguns do little to combat this weakness. Instead, they offer varying amounts of damage output, different levels of difficulty to use, and ranging magazine sizes.

Three flavours of shotguns are available to those perusing the market; typical semi-automatic shotguns, like the Icon TR.png FA1 Barrage, offer a balanced pallet of stats, large capacity semi-automatic shotguns, such as the Icon NC.png NC12 Sweeper, offer a larger magazine in exchange for even less range, fully-automatic shotguns, including the Icon VS.png Pandora VX25, trade-in all their other stats for raw damage-per-second, and the two types of pump-action shotgun, represented by options like the Icon TR.png TAS-16 Blackjack and Icon NC.png GD-66 Claw, deal brute damage in exchange for painfully slow firerates.

 ASP Token Veteran soldiers may also have the privilege of earning the option to select a shotgun in their secondary weapon slot as an Engineer.

Mechanics[]

Unlike other weapon classes, shotguns do not fire a single bullet when shot. Instead, shotguns are loaded with buckshot, scattering several pellets randomly to deal maximum damage at the cost of accuracy.

When the weapon is fired, a location is randomised as normal in the shotgun's cone-of-fire (displayed as a circle with a dot in the middle), and then a number of pellets are spread randomly around that location. Shotguns can deal partial damage, hitting with only some of their pellets whether through poor aim or bad luck, though are obviously most effective when all pellets connect with the target. This unique cone-of-fire mechanic also means that pellets can end up outside of the circle displayed on the screen, thus further reducing the effective range of shotguns.

The theoretical damage of a shotgun is based on two factors; the gun's damage, and the number of pellets it fires. Each pellet deals identical damage, even if more than one hit the target. The Mauler S6, for instance, deals 100 damage per pellet, and fires 6 pellets. This gives the weapon a maximum potential damage of 600 per shot, assuming all pellets connect, which can scale down for each pellet missed, down to 100 if only a single pellet hits the target. Only pump-action shotguns such as the Phobos VX86 or TAS-16 Blackjack contain enough pellets per shot to deal over 1000 damage in a single trigger pull.

Similar to bolt action sniper rifles, some shotguns feature a rechambering time. These are pump-action shotguns, and heavily sacrifice rate-of-fire in exchange for the highest potential damage-per-shot of any infantry weapon in the game, with the heavier second generation pump-action shotguns dealing up to 1375 damage when all pellets connect.

All standard shotguns have access to a unique attachment called Slug Ammunition. This condenses all the weapon's pellets into a single slug, that is far more accurate with a longer reach than the shotgun typically has. However, this does come at a cost to the weapon's damage-per-shot, with even pump-action shotguns struggling to achieve one-shot-kills with this ammunition type attached, requiring headshots. Essentially, the attachment allows the user to trade damage to partially cover the shotgun's major weakness; range.

Statistics[]

Weapon Attachments Availability
Type FA1 Barrage TS4 Haymaker AS16 Nighthawk TRS-12 Uppercut TRS-16 BlackJack
Optics
Reflex Sight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Reflex Sight 2x Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
3.4x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
4x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
6x Scope Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png
Night Vision Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Rail Attachments
Darklight Flashlight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Laser Sight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Forward Grip Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
Extended Magazine Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Ammo
Slug Ammunition Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
FA1 Barrage
FA1 Barrage.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 5m
Min Damage: 84x6 after 20m
Reload Speed
Short Reload: 2.1s
Long Reload: 3.22s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3 2.5
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
TS4 Haymaker
TS4 Haymaker.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 8m
Min Damage: 67x6 after 20m
Reload Speed
Short Reload: 3s
Long Reload: 4s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3 2.75
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65/0.65
Horizontal Tolerance: 1.5
Angle Min/Max: 12°/12°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
AS16 NightHawk
AS16 Nighthawk.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 260 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125x6 before 5m
Min Damage: 50x6 after 20m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.8s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 4 3.5
Recoil[?]
Vertical: 2
Horizontal, Min/Max: 0.95/0.95
Horizontal Tolerance: 5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
TRS-12 Uppercut
TRS-12 Uppercut.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 80 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125x10 before 5m
Min Damage: 50x10 after 18m
Ammunition
Magazine Size: 5
Ammunition Pool: 35
Pellet Count: 10
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
TAS-16 Blackjack
TAS-16 Blackjack.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 71 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage: 125x11 before 8m
Min Damage: 50x11 after 18m
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Pellet Count: 11
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3.5
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Havoc
Havoc.png
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 8m
Min Damage: 84x6 after 20m
Reload Speed
Short Reload: 2.1s
Long Reload: 3.54s
Ammunition
Magazine Size: 10
Ammunition Pool: 50
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3.5 2
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type Mauler S6 NC12 Sweeper AF-57 Piston GD-66 Claw LA39 Bruiser
Optics
Reflex Sight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Reflex Sight 2x Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
3.4x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
4x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
6x Scope Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png
Night Vision Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Rail Attachments
Darklight Flashlight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Laser Sight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Forward Grip Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
Extended Magazine Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Ammo
Slug Ammunition Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Mauler S6
Mauler S6.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 5m
Min Damage: 84x6 after 20m
Reload Speed
Short Reload: 2.1s
Long Reload: 3.22s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3 2.5
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
NC12 Sweeper
NC12 Sweeper.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 8m
Min Damage: 67x6 after 20m
Reload Speed
Short Reload: 3s
Long Reload: 4s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3 2.75
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65/0.65
Horizontal Tolerance: 1.5
Angle Min/Max: 12°/12°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
AF-57 Piston
AF-57 Piston.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 260 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125x6 before 5m
Min Damage: 50x6 after 20m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.8s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 4 3.5
Recoil[?]
Vertical: 2
Horizontal, Min/Max: 0.95/0.95
Horizontal Tolerance: 5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
GD-66 Claw
GD-66 Claw.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 80 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125x10 before 5m
Min Damage: 50x10 after 18m
Ammunition
Magazine Size: 5
Ammunition Pool: 35
Pellet Count: 10
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
LA39 Bruiser
LA39 Bruiser.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 71 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage: 125x11 before 8m
Min Damage: 50x11 after 18m
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Pellet Count: 11
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3.5
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
The Brawler
The Brawler.png
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 5m
Min Damage: 84x6 after 20m
Reload Speed
Short Reload: 2.1s
Long Reload: 3.22s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3.5 2
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type Thanatos VE70 Nova Pandora VX25 Phobos VX86 Deimos VA29
Optics
Reflex Sight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Reflex Sight 2x Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
3.4x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
4x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
6x Scope Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png
Night Vision Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Rail Attachments
Darklight Flashlight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Laser Sight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Forward Grip Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
Extended Magazine Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Ammo
Slug Ammunition Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Thanatos VE70
Thanatos VE70.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 5m
Min Damage: 84x6 after 20m
Reload Speed
Short Reload: 2.1s
Long Reload: 3.22s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3 2.5
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Nova
Nova.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 255m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 8m
Min Damage: 67x6 after 20m
Reload Speed
Short Reload: 3s
Long Reload: 4s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3 2.75
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65/0.65
Horizontal Tolerance: 1.5
Angle Min/Max: 12°/12°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Pandora VX25
Pandora VX25.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 260 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125x6 before 5m
Min Damage: 50x6 after 20m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.8s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 4 3.5
Recoil[?]
Vertical: 2
Horizontal, Min/Max: 0.95/0.95
Horizontal Tolerance: 5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Phobos VX86
Phobos VX86.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 80 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125x10 before 5m
Min Damage: 50x10 after 18m
Ammunition
Magazine Size: 5
Ammunition Pool: 35
Pellet Count: 10
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Deimos VA29
Deimos VA29.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 71 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: 750 ms
Damage[?]
Max Damage: 125x11 before 8m
Min Damage: 50x11 after 18m
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Pellet Count: 11
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3.5
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Chaos
Chaos.png
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Fire Rate: 225 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 5m
Min Damage: 84x6 after 20m
Reload Speed
Short Reload: 1.68s
Long Reload: 3.54s
Ammunition
Magazine Size: 8
Ammunition Pool: 48
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3.5 2
Recoil[?]
Vertical: 2.8
Horizontal, Min/Max: 0.5/0.5
Horizontal Tolerance: 1.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type SG-100 SG-A25 HSG-400
Optics
Reflex Sight Icon Yes.png Icon Yes.png Icon Yes.png
Reflex Sight 2x Icon Yes.png Icon Yes.png Icon Yes.png
3.4x Scope Icon Yes.png Icon Yes.png Icon Yes.png
4x Scope Icon No.png Icon No.png Icon No.png
6x Scope Icon No.png Icon No.png Icon No.png
Night Vision Scope Icon Yes.png Icon Yes.png Icon Yes.png
Rail Attachments
Darklight Flashlight Icon Yes.png Icon Yes.png Icon Yes.png
Laser Sight Icon Yes.png Icon Yes.png Icon Yes.png
Forward Grip Icon Yes.png Icon Yes.png Icon Yes.png
Extended Magazine Icon Yes.png Icon Yes.png Icon Yes.png
Ammo
Slug Ammunition Icon Yes.png Icon Yes.png Icon Yes.png
SG-100
SG-100.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 214 RPM
Muzzle Velocity: 300m/s
Effective Range: ??
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: ??x
Equip Time: ?? ms
Damage[?]
Max Damage: 100x7 before 8m
Min Damage: 67x7 after 20m
Reload Speed
Short Reload: 2.35s
Long Reload: 3s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Pellet Count: 7
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3
Recoil[?]
Vertical: ??
Horizontal, Min/Max: ??
Horizontal Tolerance: ??
Angle Min/Max: ??°/??°
Bias: ??
Recoil Decrease: ??
First Shot Recoil Multiplier: ??x
SG-A25
SG-A25.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 260 RPM
Muzzle Velocity: 275m/s
Effective Range: ??
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: ?? ms
Damage[?]
Max Damage: 125x6 before 5m
Min Damage: 50x6 after 20m
Reload Speed
Short Reload: 2.65s
Long Reload: 3.3s
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 4
Recoil[?]
Vertical: ??
Horizontal, Min/Max: ??
Horizontal Tolerance: ??
Angle Min/Max: ??°/??°
Bias: ??
Recoil Decrease: ??
First Shot Recoil Multiplier: ??x
HSG-400
HSG-400.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 75 RPM
Muzzle Velocity: 275m/s
Effective Range: ??
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Equip Time: ?? ms
Damage[?]
Max Damage: 125x11 before 8m
Min Damage: 50x11 after 18m
Reload Speed
Short Reload: 3s
Long Reload: 3.45s
Ammunition
Magazine Size: 4
Ammunition Pool: 28
Pellet Count: 11
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3.5
Recoil[?]
Vertical: ??
Horizontal, Min/Max: ??
Horizontal Tolerance: ??
Angle Min/Max: ??°/??°
Bias: ??
Recoil Decrease: ??
First Shot Recoil Multiplier: ??x

Weapon Attachments Availability
Type NS Baron G5
Optics
Reflex Sight Icon Yes.png
Reflex Sight 2x Icon Yes.png
3.4x Scope Icon Yes.png
4x Scope Icon Yes.png
6x Scope Icon No.png
Night Vision Scope Icon Yes.png
Rail Attachments
Darklight Flashlight Icon Yes.png
Laser Sight Icon Yes.png
Forward Grip Icon Yes.png
Extended Magazine Icon Yes.png
Ammo
Slug Ammunition Icon Yes.png
NS Baron G5
NS Baron G5.png
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 84x7 before 15m
Min Damage: 67x7 after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 7
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.7
Bloom per Shot: 0 0
Pellets Spread: 2.5 2.25
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

Videos[]