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Page Contents Current As of Patch: 2021-09-15
Shrike
The unguided Shrike rocket launcher is equipped with high-explosive warheads and has both anti-personnel and anti-armor capabilities.
Costs
Cert Cost: 500 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Rocket Launchers
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Damage Type: Infantry Rocket Launchers,
Common Explosive
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
Data Sources?
Census DBG API source:

Shrike API Data

Census LF API source: Shrike API Data

The Shrike is a rocket launcher available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Shrike is a generic rocket launcher dealing moderate damage per shot with a good velocity and high reload speed. While it may not have the ranged punch of a lock-on launcher, or the raw upfront damage output of launchers like the NS Decimator, it is capable of dealing amongst the highest damage over a longer period of time thanks to its generous reload speed.

The Shrike, ML-7, S1, and LAV-AG are statistically identical.

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Infantry 2(2)
Infiltrator 1(2)
Heavy Assault Overshield 2(3)
MAX 3(4)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 2 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 2)
Link=HarasserHarasser - 4 (on fire @ 3)
Composite Armor 4 - 5 (on fire @ 4)
Sunderer - 7 (on fire @ 6)
Blockade Armor 4 - 9 (on fire @ 7)
Deployment Shield 4 - 7 (Shield 4)
ANT - 6 (on fire @ 5)
Lightning Front/Top 6 (on fire @ 5)
Side 5 (on fire @ 4)
Rear 4 (on fire @ 3)
Prowler/
Magrider
Front/Top 7 (on fire @ 6)
Side 6 (on fire @ 5)
Rear 5 (on fire @ 4)
Chimera Front/Top 8 (on fire @ 7)
Side 7 (on fire @ 6)
Rear 6 (on fire @ 5)
Vanguard Front/Top 9 (on fire @ 7)
Side 8 (on fire @ 6)
Rear 6 (on fire @ 5)
ESF - 2 (on fire @ 2)
Composite Armor 4 - 2 (on fire @ 2)
Valkyrie Front/Side/Top/Rear 3 (on fire @ 3)
Bottom 6 (on fire @ 5)
Composite Armor 4 Front/Side/Top/Rear 4 (on fire @ 3)
Bottom 7 (on fire @ 6)
Dervish - 3 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 3)
Liberator - 4 (on fire @ 3)
Composite Armor 4 - 5 (on fire @ 4)
Galaxy - 7 (on fire @ 6)
Composite Armor 4 - 8 (on fire @ 7)
Bastion Weak Point - 20 (Shield 3)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Shrike. Each ribbon is a standard reward for achieving a set amount of kills with the rocket launcher. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Shrike
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Shrike contribute towards the Launchers directive tree.

History[]

  • December 16, 2020 Update (Auraximas 2020)
    • Standardized minimum blast radius of 0.35m to 0.5m. Impacted weapons below.
    • Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.
  • September 15, 2021 Update (A New Player Experience)
    • The Hawk GD-68 has replaced the Shrike as the default rocket launcher for the New Conglomerate Heavy Assault.
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