Page Contents Current As of Patch: | 2021-09-15 |
Shrike | |||
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The unguided Shrike rocket launcher is equipped with high-explosive warheads and has both anti-personnel and anti-armor capabilities. | |||
Costs | |||
Cert Cost: | 500 ![]() | ||
DC Cost: | 249 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 85m/s | ||
Effective Range: | Long | ||
Fire Modes: | Dumbfire | ||
Damage[?] | |||
Max Damage: | 725 | ||
Min Damage: | 725 | ||
Max Indirect Damage: | 250 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Infantry Rocket Launchers, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Stand | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Bloom per Shot: | 2 | 2 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Shrike API Data |
The Shrike is a rocket launcher available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Shrike is a generic rocket launcher dealing moderate damage per shot with a good velocity and high reload speed. While it may not have the ranged punch of a lock-on launcher, or the raw upfront damage output of launchers like the NS Decimator, it is capable of dealing amongst the highest damage over a longer period of time thanks to its generous reload speed.
The Shrike, ML-7,
S1, and
LAV-AG are statistically identical.
Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
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2(2) |
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1(2) |
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2(3) |
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3(4) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 2 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 2) | |
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- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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- | 7 (on fire @ 6) | |
Blockade Armor 4 | - | 9 (on fire @ 7) | |
Deployment Shield 4 | - | 7 (Shield 4) | |
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- | 6 (on fire @ 5) | |
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Front/Top | 6 (on fire @ 5) | |
Side | 5 (on fire @ 4) | ||
Rear | 4 (on fire @ 3) | ||
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Front/Top | 7 (on fire @ 6) | |
Side | 6 (on fire @ 5) | ||
Rear | 5 (on fire @ 4) | ||
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Front/Top | 8 (on fire @ 7) | |
Side | 7 (on fire @ 6) | ||
Rear | 6 (on fire @ 5) | ||
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Front/Top | 9 (on fire @ 7) | |
Side | 8 (on fire @ 6) | ||
Rear | 6 (on fire @ 5) | ||
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- | 2 (on fire @ 2) | |
Composite Armor 4 | - | 2 (on fire @ 2) | |
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Front/Side/Top/Rear | 3 (on fire @ 3) | |
Bottom | 6 (on fire @ 5) | ||
Composite Armor 4 | Front/Side/Top/Rear | 4 (on fire @ 3) | |
Bottom | 7 (on fire @ 6) | ||
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- | 3 (on fire @ 2) | |
Composite Armor 4 | - | 3 (on fire @ 3) | |
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- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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- | 7 (on fire @ 6) | |
Composite Armor 4 | - | 8 (on fire @ 7) | |
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- | 20 (Shield 3) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Shrike. Each ribbon is a standard reward for achieving a set amount of kills with the rocket launcher. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Shrike Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the Shrike contribute towards the Launchers directive tree. |
History[]
- December 16, 2020 Update (Auraximas 2020)
- Standardized minimum blast radius of 0.35m to 0.5m. Impacted weapons below.
- Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.
- September 15, 2021 Update (A New Player Experience)
- The Hawk GD-68 has replaced the Shrike as the default rocket launcher for the New Conglomerate Heavy Assault.
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