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Page Contents Current As of Patch: 2018-08-15
Shuriken
Shuriken
Designed for use by the Terran Republic's top Infiltrator hit squads, the Shuriken's incredible flexibility both close-up and at a distance allowed TR assassins to deal with a multitude of situations they may've not survived otherwise.
Costs
Cert Cost: N/A Icon resource certpoints 25x25
DC Cost: N/A Icon Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 896 RPM
Muzzle Velocity: 407m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 4m
Min Damage: 84 after 62m
Reload Speed
Short Reload: 2.7s
Long Reload: 3.5s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.15
Horizontal, Min/Max: 0.26/0.282
Horizontal Tolerance: 0.675
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: Shuriken API Data?

The Shuriken is an auraxium variant of SMG-46 Armistice, that comes preinstalled with an Extended Magazine and High-Velocity Ammunition. It's available for completing the Master Submachine guns directive for the Terran Republic.

Damage with Range:

125 @ 4 meters

112 @ 22 meters

100 @ 39 meters

91 @ 51 meters

84 @ 62 meters

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01
30Icon resource certpoints 25x25 50Icon Daybreak Cash
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05
30Icon resource certpoints 25x25 50Icon Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
No Rail Attachments available.
Ammo
No Ammo available.

Effectiveness Edit

Theoretical Time To Kill
Infantry Body part 0m 6m 42m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.201s 0.216s - 0.438s -
Torso 0.469s 0.483s 0.617s 0.84s 1.041s
Icon InfiltratorInfiltrator Head 0.201s 0.216s - 0.438s -
Torso 0.469s 0.483s 0.55s 0.773s 0.974s
Icon MAXMAX Head 2.612s 2.626s - 4.054s -
Torso 5.29s 5.305s 6.644s 8.072s 10.014s
Versus Infantry
Infantry Body part Shots to Kill
Before 6m After 42m
Icon Light AssaultInfantry Head 4 6
Torso 8(10) 12(15)
Legs 9(12) 14(17)
Icon InfiltratorInfiltrator Head 4 6
Torso 8(9) 11(14)
Legs 8(10) 12(15)
Icon MAXMAX Head 40 60
Torso 80(100) 120(149)
Legs 89(112) 133(166)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 42m
Flash DiagramFlash - 60 (on fire @ 48) 90 (on fire @ 72)
Composite Armor 5 - 78 (on fire @ 63) 117 (on fire @ 93)
Harasser DiagramHarasser - 154 (on fire @ 124) 229 (on fire @ 184)
Composite Armor 5 - 185 (on fire @ 148) 275 (on fire @ 220)
Sunderer DiagramSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler Front/Top Immune
Side
Rear
Magrider DiagramMagrider Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 96 (on fire @ 77) 143 (on fire @ 115)
Composite Armor 5 - 106 (on fire @ 85) 158 (on fire @ 126)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 358 (on fire @ 286)
Bottom 480 (on fire @ 384) 715 (on fire @ 572)
Composite Armor 5 Front/Side/Top/Rear 276 (on fire @ 221) 411 (on fire @ 329)
Bottom 552 (on fire @ 442) 822 (on fire @ 658)
Liberator DiagramLiberator - Immune
Composite Armor 5 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

History Edit

  • February 2, 2017 Update
    • Now properly restores one magazine per tick from ammo boxes
    • Max damage range from 6 to 4
    • Min damage range from 50 to 62
    • Velocity from 388 to 370
    • ADS Cone of Fire from 0.2 to 0.3
    • Vertical recoil from 0.225 to 0.15
    • Horizontal recoil from 0.3470/0.3760 to 0.26/0.282
    • Horizontal recoil tolerance from 0.9 to 0.675
    • Short reload from 2.25sec. to 2.7sec.
    • Long reload from 2.92sec. to 3.5sec.
  • August 15, 2018 Update
    • Velocity from 370 to 407

 See Also Edit

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