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Page Contents Current As of Patch: 2021-08-03
Shuriken
Shuriken.png
Designed for use by the Terran Republic's top Infiltrator hit squads, the Shuriken's incredible flexibility both close-up and at a distance allowed TR assassins to deal with a multitude of situations they may've not survived otherwise.
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 896 RPM
Muzzle Velocity: 407m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 4m
Min Damage: 84 after 62m
Reload Speed
Short Reload: 2.7s
Long Reload: 3.5s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.15
Horizontal, Min/Max: 0.26/0.282
Horizontal Tolerance: 0.675
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: Shuriken API Data?

The Shuriken is a submachine gun available to the Terran Republic. It is unlocked upon completion of the Master Submachine Guns directive.

The Shuriken is an 'auraxium' variant of the SMG-46 Armistice, sharing most of the same base stats. Aside from the unique name and special 'auraxium' camo, the Shuriken additionally comes with an Extended Magazine, Forward Grip, and High Velocity Ammunition built into the weapon, though it has a longer reload time in exchange.

Some of the Shuriken's attachments do not work entirely as expected. The Forward Grip and Extended Magazine provide their expected benefits to the gun, however neither impose an equip time penalty on the weapon. The loaded High Velocity Ammunition functions normally.

Damage Fall-off[]

  • 125 before 4 meters
  • 112 at 22 meters
  • 100 at 39 meters
  • 91 at 51 meters
  • 84 after 62 meters

Attachments[]

Available attachments
Optic
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30 Certification Points 49 Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01.png
30 Certification Points 49 Daybreak Cash
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05.png
30 Certification Points 49 Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4.png
30 Certification Points 49 Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4.png
30 Certification Points 49 Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4.png
30 Certification Points 49 Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4.png
30 Certification Points 49 Daybreak Cash
No Barrel attachments available.
No Rail attachments available.
No Ammo types available.

Effectiveness[]

Theoretical Time To Kill
Infantry Body part 0m 4m 62m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.201s 0.211s - 0.487s -
Torso 0.469s 0.479s 0.613s 0.889s 1.09s
Icon Infiltrator.pngInfiltrator Head 0.201s 0.211s - 0.487s -
Torso 0.469s 0.479s 0.546s 0.822s 1.023s
Icon MAX.pngMAX Head 2.612s 2.621s - 4.103s -
Torso 5.29s 5.3s 6.639s 8.121s 10.063s
Versus Infantry
Infantry Body part Shots to Kill
0-4mAfter 62m
Icon Light Assault.pngInfantry Head 46
Torso 8(10)12(15)
Legs 9(12)14(17)
Icon Infiltrator.pngInfiltrator Head 46
Torso 8(9)11(14)
Legs 8(10)12(15)
Icon Heavy Assault.pngHeavy Assault Overshield Head 69
Torso 12(14)18(21)
Legs 13(16)20(23)
Icon MAX.pngMAX Head 4060
Torso 80(100)120(149)
Legs 89(112)133(166)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 4m After 62m
Link=FlashFlash - 60 (on fire @ 48) 90 (on fire @ 72)
Composite Armor 5 - 78 (on fire @ 63) 117 (on fire @ 93)
Link=HarasserHarasser - 154 (on fire @ 124) 229 (on fire @ 184)
Composite Armor 5 - 185 (on fire @ 148) 275 (on fire @ 220)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 96 (on fire @ 77) 143 (on fire @ 115)
Composite Armor 5 - 106 (on fire @ 85) 158 (on fire @ 126)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 358 (on fire @ 286)
Bottom 480 (on fire @ 384) 715 (on fire @ 572)
Composite Armor 5 Front/Side/Top/Rear 276 (on fire @ 221) 411 (on fire @ 329)
Bottom 552 (on fire @ 442) 822 (on fire @ 658)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Shuriken. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Shuriken
Service Ribbon
Submachine Gun Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points

History[]

  • February 2, 2017 Update
    • Now properly restores one magazine per tick from ammo boxes
    • Max damage range from 6 to 4
    • Min damage range from 50 to 62
    • Velocity from 388 to 370
    • ADS Cone of Fire from 0.2 to 0.3
    • Vertical recoil from 0.225 to 0.15
    • Horizontal recoil from 0.3470/0.3760 to 0.26/0.282
    • Horizontal recoil tolerance from 0.9 to 0.675
    • Short reload from 2.25sec. to 2.7sec.
    • Long reload from 2.92sec. to 3.5sec.
  • August 15, 2018 Update
    • Velocity from 370 to 407
  • September 15, 2021 Update
    • Fixed projectile sizes that were smaller than the standard on the following weapons:
    • Shuriken (TR Auraxium SMG)

 See Also[]

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