Page Contents Current As of Patch: | 2022-12-14 |
Sirius SX12 | |||
An energy efficient power core interface allows the Sirius SX12 to take out multiple targets before needing to reload. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | SMG | ||
Fire Rate: | 845 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 125 before 6m | ||
Min Damage: | 84 after 42m | ||
Reload Speed | |||
Short Reload: | 2.4s | ||
Long Reload: | 3.4s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 250 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.05 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.175 | ||
Horizontal, Min/Max: | 0.4/0.4 | ||
Horizontal Tolerance: | 0.9 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Sirius SX12 API Data |
The Sirius SX12 is a submachine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Sirius SX12 is the Vanu entry into the niche of 'high-capacity submachine guns', and is easily comparable to the Blitz GD-10. Favouring a lower calibre round with a high rate-of-fire, the Sirius is able to have a much larger magazine than typical submachine guns while retaining a moderately high damage output, though the weapon's relatively heavy horizontal recoil and lower calibre may hinder the weapon's performance in novice hands or at range.
The Sirius SX12's brother, the Eridani SX5, loads a calibre one step up from the Sirius while earning extra ranged potency in the form of both higher accuracy and more generous damage fall-off. The Sirius' advantage lies solely in its extended magazine, allowing it to beat out the Eridani in extended engagements and allowing it to select attachments like the Laser Sight without sacrificing magazine capacity.
The Sirius SX12, alongside the Blitz GD-10 and PDW-16 Hailstorm, is part of the so-called 'second generation' of submachine guns, as the three were the second wave of faction-specific weapons to be released in the class.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
HPR Reflex (1x) 49 OR 30 | Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail. More reticles for this sight available, see full article. | ||||||
VHO Reflex (2x) 49 OR 30 | The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios. More reticles for this sight available, see full article. | ||||||
VMS (3.4x) 49 OR 30 | The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing. | ||||||
V3 Holo (3.4x) 49 OR 30 | Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios. | ||||||
OG-4 (4x) 49 OR 30 | Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights. | ||||||
CSZ (4x) 49 OR 30 | The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition.
- 125 before 6 meters (11 meters)
- 112 at 17 meters (20 meters)
- 100 at 27 meters (29 meters)
- 91 at 35 meters (36 meters)
- 84 at 42 meters (42 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 6m | After 42m | ||
Flash | - | 60 (on fire @ 48) | 90 (on fire @ 72) |
Composite Armor 4 | - | 78 (on fire @ 63) | 117 (on fire @ 93) |
Harasser | - | 154 (on fire @ 124) | 229 (on fire @ 184) |
Composite Armor 4 | - | 185 (on fire @ 148) | 275 (on fire @ 220) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 96 (on fire @ 77) | 143 (on fire @ 115) |
Composite Armor 4 | - | 106 (on fire @ 85) | 158 (on fire @ 126) |
Valkyrie | Front/Side/Top/Rear | 240 (on fire @ 192) | 358 (on fire @ 286) |
Bottom | 480 (on fire @ 384) | 715 (on fire @ 572) | |
Composite Armor 4 | Front/Side/Top/Rear | 276 (on fire @ 221) | 411 (on fire @ 329) |
Bottom | 552 (on fire @ 442) | 822 (on fire @ 658) | |
Dervish | - | 187 (on fire @ 150) | 278 (on fire @ 223) |
Composite Armor 4 | - | 206 (on fire @ 165) | 306 (on fire @ 245) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Sirius SX12. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Sirius SX12 Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the Sirius SX12 contribute towards the Submachine Guns directive tree. |
Trivia[]
- The Sirius SX12 is named after 'Sirius', a star within the Canis Major constellation. Translated loosely from Greek to 'scorching' or 'glowing', Sirius is the brightest star in Earth's night sky, and is often also referred to as the 'Dog Star', given it's prominence in a constellation oft represented as a canine.
Media[]
|