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Sirius SX12
Sirius SX12
An energy efficient power core interface allows the Sirius SX12 to take out multiple targets before needing to reload.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 845 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 6m
Min Damage: 84 after 42m
Reload Speed
Short Reload: 2.4s
Long Reload: 3.4s
Ammunition
Magazine Size: 50
Ammunition Pool: 250
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.175
Horizontal, Min/Max: 0.4/0.4
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

Sirius SX12 API Data

Census LF API source: Sirius SX12 API Data

The Sirius SX12 is a submachine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Sirius SX12 is the Vanu entry into the niche of 'high-capacity submachine guns', and is easily comparable to the Icon NC Blitz GD-10. Favouring a lower calibre round with a high rate-of-fire, the Sirius is able to have a much larger magazine than typical submachine guns while retaining a moderately high damage output, though the weapon's relatively heavy horizontal recoil and lower calibre may hinder the weapon's performance in novice hands or at range.

The Sirius SX12's brother, the Eridani SX5, loads a calibre one step up from the Sirius while earning extra ranged potency in the form of both higher accuracy and more generous damage fall-off. The Sirius' advantage lies solely in its extended magazine, allowing it to beat out the Eridani in extended engagements and allowing it to select attachments like the Laser Sight without sacrificing magazine capacity.

The Sirius SX12, alongside the Icon NC Blitz GD-10 and Icon TR PDW-16 Hailstorm, is part of the so-called 'second generation' of submachine guns, as the three were the second wave of faction-specific weapons to be released in the class.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HPR Reflex (1x)
HPR Reflex (1x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)
VHO Reflex (2x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VMS (3.4x)
VMS (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)
V3 Holo (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
OG-4 (4x)
OG-4 (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
CSZ (4x)
CSZ (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Barrel
Compensator
Compensator (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip
Forward Grip (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition
Soft Point Ammunition (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 125 before 6 meters (11 meters)
  • 112 at 17 meters (20 meters)
  • 100 at 27 meters (29 meters)
  • 91 at 35 meters (36 meters)
  • 84 at 42 meters (42 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-6m6-17m17-35m35-42m
Icon Light AssaultInfantry Head 4566
Torso 8(8)9(9)11(11)12(12)
Legs 9(9)10(10)13(13)14(14)
Icon InfiltratorInfiltrator Head 4556
Torso 8(8)9(9)10(10)11(11)
Legs 8(8)9(9)11(11)12(12)
Icon Heavy AssaultHeavy Assault Overshield Head 6789
Torso 12(12)13(13)16(16)18(18)
Legs 13(13)15(15)18(18)20(20)
Icon MAXMAX Head 40455560
Torso 80(100)90(112)110(138)120(149)
Legs 89(112)100(125)123(153)133(166)
Theoretical Time To Kill
Infantry Body part 0m 6m 17m 35m 42m
Normal Suit Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.213s 0.228s - 0.327s - 0.443s - 0.46s -
Torso 0.497s 0.512s - 0.611s - 0.798s - 0.886s -
Icon InfiltratorInfiltrator Head 0.213s 0.228s - 0.327s - 0.372s - 0.46s -
Torso 0.497s 0.512s - 0.611s - 0.727s - 0.815s -
Icon Heavy AssaultHeavy Assault Head 0.355s 0.37s - 0.469s - 0.585s - 0.673s -
Torso 0.781s 0.796s - 0.895s - 1.153s - 1.312s -
Icon MAXMAX Head 2.769s 2.784s - 3.167s - 3.922s - 4.294s -
Torso 5.609s 5.624s 7.045s 6.362s 7.924s 7.827s 9.815s 8.555s 10.614s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 42m
Link=FlashFlash - 60 (on fire @ 48) 90 (on fire @ 72)
Composite Armor 4 - 78 (on fire @ 63) 117 (on fire @ 93)
Link=HarasserHarasser - 154 (on fire @ 124) 229 (on fire @ 184)
Composite Armor 4 - 185 (on fire @ 148) 275 (on fire @ 220)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 96 (on fire @ 77) 143 (on fire @ 115)
Composite Armor 4 - 106 (on fire @ 85) 158 (on fire @ 126)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 358 (on fire @ 286)
Bottom 480 (on fire @ 384) 715 (on fire @ 572)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 411 (on fire @ 329)
Bottom 552 (on fire @ 442) 822 (on fire @ 658)
Dervish DiagramDervish - 187 (on fire @ 150) 278 (on fire @ 223)
Composite Armor 4 - 206 (on fire @ 165) 306 (on fire @ 245)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Sirius SX12. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Sirius SX12
Service Ribbon
Submachine Gun Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the Sirius SX12 contribute towards the Submachine Guns directive tree.

Trivia[]

  • The Sirius SX12 is named after 'Sirius', a star within the Canis Major constellation. Translated loosely from Greek to 'scorching' or 'glowing', Sirius is the brightest star in Earth's night sky, and is often also referred to as the 'Dog Star', given it's prominence in a constellation oft represented as a canine.

Media[]

Planetside_2_-_Vanu_Sovereignty_SMG_review_-_Mr._G4F-1

Planetside 2 - Vanu Sovereignty SMG review - Mr. G4F-1

Comparison/Review of the 2 VS SMGs

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