Page Contents Current As of Patch: 2021-04-01
Skyguard
Skyguard.png
The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Lightning.png
Weapon Type: Anti-Air
Fire Rate: 480 RPM
Muzzle Velocity: 400m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 200 before 100m
Min Damage: 150 after 300m
Max Indirect Damage: 35 before 5m
Min Indirect Damage: 1 at 8m
Damage Type: Heavy Machine Guns,
Flak Explosion
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 70
Ammunition Pool: 1050
Accuracy[?]
Minimum Cone of fire: 1.5
Data Sources
Census API source: Skyguard API Data?

The Skyguard is a primary weapon available to the Lightning. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Skyguard is a dedicated anti-air cannon, granting the Lightning a high elevation cannon that fires proximity-fused 40mm flak rounds dealing moderately high damage against aircraft, lethal versus empire specific fighters and able to deal considerable damage to Valkyries and Liberators, though is perhaps comparatively less lethal against the Galaxy.

In exchange for its anti-air specialization, the weapon outputs relatively poor damage to targets besides aircraft, has a wide cone-of-fire, and has a limited elevation when trying to look below the horizon. While the large cone-of-fire is partially negated by the flak round's generous proximity fuse, it nonetheless limits the platform's effective range, and is a serious handicap against smaller targets, such as infantry, although rounds that do strike less well-armored targets still deal noticeable damage.

The Skyguard's proximity fused rounds trigger within 5 meters of hostile aircraft. The rounds will not detonate if they have not traveled at least 10 meters after being fired.

Attachments[edit | edit source]

Available attachments
Optics
Zoom Optics (1.5x)
Zoom Optics.png
Unlocks the 1.5x Zoom attachment.
1Certification Points 1Daybreak Cash
Zoom Optics (2x)
Zoom Optics.png
Unlocks the 2x Zoom attachment.
50Certification Points 39Daybreak Cash
Zoom Optics (2.5x)
Zoom Optics.png
Unlocks the 2.5x Zoom attachment.
150Certification Points 89Daybreak Cash
Zoom Optics (3x)
Zoom Optics.png
Unlocks the 3x Zoom attachment.
500Certification Points 199Daybreak Cash
Night Vision Optics
Night Vision Optics.png
Illuminates low light levels up to 1000 meters in a green monochrome display.
50Certification Points 39Daybreak Cash
Threat Detection Optics
Thermal Optics.png
Highlights vehicular threats in low light conditions up to 350 meters.
200Certification Points 89Daybreak Cash
Utility
Reload Speed
Magazine Size.png
Reload Speed 1 Decreases the time taken to reload weapon by 0.1 seconds.
150Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by 0.2 seconds.
200Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by 0.3 seconds.
400Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by 0.4 seconds.
500Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by 0.5 seconds.
1000Certification Points
Ammo
Maximum Ammo Capacity
Ammo Capacity.png
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 70 rounds.
1Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 140 rounds.
10Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 210 rounds.
30Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 280 rounds.
50Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 350 rounds.
100Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 420 rounds.
150Certification Points
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 490 rounds.
200Certification Points
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 560 rounds.
400Certification Points
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 630 rounds.
500Certification Points
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 700 rounds.
1000Certification Points

Effectiveness[edit | edit source]

Versus Infantry
Infantry Body part Shots to Kill
Before 100m After 300m
Icon Light Assault.pngInfantry Head 5 7
Torso 5(7) 7(9)
Legs 5(7) 7(9)
Icon Infiltrator.pngInfiltrator Head 5 6
Torso 5(6) 6(8)
Legs 5(6) 6(8)
Icon Heavy Assault.pngHeavy Assault Overshield Head 8 10
Torso 8(10) 10(13)
Legs 8(10) 10(13)
Icon MAX.pngMAX Head 32 42
Torso 32(40) 42(53)
Legs 32(40) 42(53)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 100m After 300m
Link=FlashFlash - 11 (on fire @ 9) 15 (on fire @ 12)
Composite Armor 5 - 14 (on fire @ 12) 19 (on fire @ 15)
Link=HarasserHarasser - 84 (on fire @ 67) 112 (on fire @ 89)
Composite Armor 5 - 100 (on fire @ 80) 134 (on fire @ 107)
Sunderer Diagram.pngSunderer - 193 (on fire @ 154) 257 (on fire @ 206)
Blockade Armor 5 - 231 (on fire @ 185) 308 (on fire @ 247)
Deployment Shield 4 - 193 (Shield 97) 257 (Shield 129)
ANT Diagram.pngANT - 154 (on fire @ 124) 206 (on fire @ 165)
Lightning Diagram.pngLightning Front/Top 154 (on fire @ 124) 206 (on fire @ 165)
Side 134 (on fire @ 108) 179 (on fire @ 143)
Rear 103 (on fire @ 83) 137 (on fire @ 110)
Prowler Diagram.pngProwler Front/Top 193 (on fire @ 154) 257 (on fire @ 206)
Side 168 (on fire @ 134) 223 (on fire @ 179)
Rear 129 (on fire @ 103) 171 (on fire @ 137)
Magrider Diagram.pngMagrider Front/Top 193 (on fire @ 154) 257 (on fire @ 206)
Side 168 (on fire @ 134) 223 (on fire @ 179)
Rear 129 (on fire @ 103) 171 (on fire @ 137)
Vanguard Diagram.pngVanguard Front/Top 231 (on fire @ 185) 308 (on fire @ 247)
Side 201 (on fire @ 161) 268 (on fire @ 215)
Rear 154 (on fire @ 124) 206 (on fire @ 165)
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - Direct — 60 (on fire @ 48)
Flak — 31 (on fire @ 25)
Direct — 80 (on fire @ 64)
Flak — 31 (on fire @ 25)
Composite Armor 5 - Direct — 66 (on fire @ 53)
Flak — 34 (on fire @ 27)
Direct — 88 (on fire @ 71)
Flak — 34 (on fire @ 27)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear Direct — 60 (on fire @ 48)
Flak — 43 (on fire @ 35)
Direct — 80 (on fire @ 64)
Flak — 43 (on fire @ 35)
Bottom Direct — 120 (on fire @ 96)
Flak — 86 (on fire @ 69)
Direct — 160 (on fire @ 128)
Flak — 86 (on fire @ 69)
Composite Armor 5 Front/Side/Top/Rear Direct — 69 (on fire @ 56)
Flak — 50 (on fire @ 40)
Direct — 92 (on fire @ 74)
Flak — 50 (on fire @ 40)
Bottom Direct — 138 (on fire @ 111)
Flak — 99 (on fire @ 79)
Direct — 184 (on fire @ 148)
Flak — 99 (on fire @ 79)
Liberator Diagram.pngLiberator - Direct — 90 (on fire @ 72)
Flak — 74 (on fire @ 59)
Direct — 120 (on fire @ 96)
Flak — 74 (on fire @ 59)
Composite Armor 5 - Direct — 99 (on fire @ 80)
Flak — 81 (on fire @ 65)
Direct — 132 (on fire @ 106)
Flak — 81 (on fire @ 65)
Galaxy Diagram.pngGalaxy - Direct — 140 (on fire @ 112)
Flak — 134 (on fire @ 107)
Direct — 187 (on fire @ 150)
Flak — 134 (on fire @ 107)
Composite Armor 5 - Direct — 154 (on fire @ 124)
Flak — 147 (on fire @ 118)
Direct — 206 (on fire @ 165)
Flak — 147 (on fire @ 118)
Bastion Fleet Carrier Diagram.pngBastion Weak Point - 400 (Shield 50) 534 (Shield 67)

Ribbons and Medals[edit | edit source]

With any Lightning turret, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Lightning turret. Medals relate to how many overall kills you have with the Lightning turret.

Ribbons[edit | edit source]

Ribbon Icon Requirements
Skyguard Service Ribbon
Lightning Vehicle Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


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