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Page Contents Current As of Patch: 2020-12-16
Smoke Launcher
20
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon.
Empire:
Can Use:
Weapon Type: Attachment
Fire Rate: 20 RPM
Muzzle Velocity: 45m/s
Effective Range: Medium
Fire Modes: Single Shot
Headshot Multiplier: 2x
Damage[?]
Max Damage: 250
Min Damage: 250
Damage Type: Light Anti-Vehicle
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 1
Ammunition Pool: 2
Data Sources?
Census DBG API source:

Smoke Launcher API Data,
Fire Mode API Data

Census LF API source: Smoke Launcher API Data,
Fire Mode API Data

The Smoke Launcher is a rail attachment]].

When fired, a light smoke grenade is launched forward from the weapon which lightly damages enemies on direct hit and, after traveling at least ten meters, creates a cloud of smoke upon contact with any surface. The grenade has a lifespan of 30 seconds, allowing it to effectively land at any distance it can reach. If the grenade somehow manages to avoid striking a surface for 30 seconds, it will dissipate harmlessly.

Weapons equipped with a Smoke Launcher suffer a 250ms (0.25s) penalty to their equip time.

To use an underbarrel attachment, press the weapon's Gear Slot hotkey (Gear Slot 1 (1 by default) if primary,  ASP Token Gear Slot 2 (2 by default) if secondary) whilst the parent weapon is held in hand.

Availability[]

Smoke Launcher Availability
New Conglomerate
Assault RiflesGauss Rifle S · NC9 A-Tross · Reaper DMR
Carbines19A Fortuna · AC-X11 · NC2 Gauss Compact
Scout RiflesAF-18 Stalker · Warden
Terran Republic
Assault RiflesSABR-13 · T1S Cycler · TORQ-9
CarbinesTRAC-5 S · TRAC-Shot
Scout RiflesAMR-66
Vanu Sovereignty
Assault RiflesEquinox VE2
CarbinesEclipse VE3A · Prominence VE4 · Pulsar C
Scout RiflesEidolon VE33
Nanite Systems Operatives
Assault RiflesAR-101
CarbinesCB-200 · CB-ARX Newton
Hybrid RiflesNSX-A Kuwa
Scout RiflesBAR-200 · BAR-ARX Feynman
Nanite Systems
Assault RiflesNS-11A · NSX Yumi
CarbinesNS-11C
Hybrid RiflesNSX Kuwa
Scout RiflesNS-30 Tranquility

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Infantry 4(5)
Infiltrator 4(5)
Heavy Assault Overshield 6(8)
MAX 7(8)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 4)
Link=HarasserHarasser - 8 (on fire @ 7)
Composite Armor 4 - 10 (on fire @ 8)
Sunderer - 17 (on fire @ 14)
Blockade Armor 4 - 20 (on fire @ 16)
Deployment Shield 4 - 17 (Shield 9)
ANT - 14 (on fire @ 11)
Lightning Front/Top 14 (on fire @ 11)
Side 12 (on fire @ 10)
Rear 9 (on fire @ 8)
Prowler/
Magrider
Front/Top 17 (on fire @ 14)
Side 15 (on fire @ 12)
Rear 12 (on fire @ 9)
Chimera Front/Top 19 (on fire @ 15)
Side 16 (on fire @ 13)
Rear 13 (on fire @ 10)
Vanguard Front/Top 20 (on fire @ 16)
Side 18 (on fire @ 14)
Rear 14 (on fire @ 11)
ESF - 6 (on fire @ 5)
Composite Armor 4 - 7 (on fire @ 6)
Valkyrie Front/Side/Top/Rear 9 (on fire @ 7)
Bottom 18 (on fire @ 14)
Composite Armor 4 Front/Side/Top/Rear 10 (on fire @ 8)
Bottom 20 (on fire @ 16)
Dervish - 7 (on fire @ 6)
Composite Armor 4 - 8 (on fire @ 7)
Liberator - 18 (on fire @ 15)
Composite Armor 4 - 20 (on fire @ 16)
Galaxy - 28 (on fire @ 23)
Composite Armor 4 - 31 (on fire @ 25)
Bastion Weak Point - 32 (Shield 4)

History[]

June 17, 2020 Update

  • Ammo restocking time from 4sec. to 5sec.

Dev Note: Some weapons shared this reload time already, but we've done a pass to put the others in parity. This change matches the reload times with underbarrel grenade launchers.

See Also[]

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