Page Contents Current As of Patch: | 2020-12-16 |
Smoke Launcher | |||
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Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon. | |||
Empire: | ![]() ![]() ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() ![]() | ||
Weapon Type: | Attachment | ||
Fire Rate: | 20 RPM | ||
Muzzle Velocity: | 45m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Single Shot | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 250 | ||
Min Damage: | 250 | ||
Damage Type: | Light Anti-Vehicle | ||
Reload Speed | |||
Reload Speed: | 2.5s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 2 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Smoke Launcher API Data, Fire Mode API Data |
The Smoke Launcher is a rail attachment]].
When fired, a light smoke grenade is launched forward from the weapon which lightly damages enemies on direct hit and, after traveling at least ten meters, creates a cloud of smoke upon contact with any surface. The grenade has a lifespan of 30 seconds, allowing it to effectively land at any distance it can reach. If the grenade somehow manages to avoid striking a surface for 30 seconds, it will dissipate harmlessly.
Weapons equipped with a Smoke Launcher suffer a 250ms (0.25s) penalty to their equip time.
To use an underbarrel attachment, press the weapon's Gear Slot hotkey (Gear Slot 1 (1 by default) if primary, Gear Slot 2 (2 by default) if secondary) whilst the parent weapon is held in hand.
Availability[]
Smoke Launcher Availability |
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New Conglomerate | |
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Assault Rifles | Gauss Rifle S · NC9 A-Tross · Reaper DMR |
Carbines | 19A Fortuna · AC-X11 · NC2 Gauss Compact |
Scout Rifles | AF-18 Stalker · Warden |
Terran Republic | |
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Assault Rifles | SABR-13 · T1S Cycler · TORQ-9 |
Carbines | TRAC-5 S · TRAC-Shot |
Scout Rifles | AMR-66 |
Vanu Sovereignty | |
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Assault Rifles | Equinox VE2 |
Carbines | Eclipse VE3A · Prominence VE4 · Pulsar C |
Scout Rifles | Eidolon VE33 |
Nanite Systems Operatives | |
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Assault Rifles | AR-101 |
Carbines | CB-200 · CB-ARX Newton |
Hybrid Rifles | NSX-A Kuwa |
Scout Rifles | BAR-200 · BAR-ARX Feynman |
Nanite Systems | |
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Assault Rifles | NS-11A · NSX Yumi |
Carbines | NS-11C |
Hybrid Rifles | NSX Kuwa |
Scout Rifles | NS-30 Tranquility |
Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
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4(5) |
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4(5) |
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6(8) |
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7(8) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 3 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 4) | |
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- | 8 (on fire @ 7) | |
Composite Armor 4 | - | 10 (on fire @ 8) | |
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- | 17 (on fire @ 14) | |
Blockade Armor 4 | - | 20 (on fire @ 16) | |
Deployment Shield 4 | - | 17 (Shield 9) | |
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- | 14 (on fire @ 11) | |
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Front/Top | 14 (on fire @ 11) | |
Side | 12 (on fire @ 10) | ||
Rear | 9 (on fire @ 8) | ||
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Front/Top | 17 (on fire @ 14) | |
Side | 15 (on fire @ 12) | ||
Rear | 12 (on fire @ 9) | ||
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Front/Top | 19 (on fire @ 15) | |
Side | 16 (on fire @ 13) | ||
Rear | 13 (on fire @ 10) | ||
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Front/Top | 20 (on fire @ 16) | |
Side | 18 (on fire @ 14) | ||
Rear | 14 (on fire @ 11) | ||
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- | 6 (on fire @ 5) | |
Composite Armor 4 | - | 7 (on fire @ 6) | |
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Front/Side/Top/Rear | 9 (on fire @ 7) | |
Bottom | 18 (on fire @ 14) | ||
Composite Armor 4 | Front/Side/Top/Rear | 10 (on fire @ 8) | |
Bottom | 20 (on fire @ 16) | ||
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- | 7 (on fire @ 6) | |
Composite Armor 4 | - | 8 (on fire @ 7) | |
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- | 18 (on fire @ 15) | |
Composite Armor 4 | - | 20 (on fire @ 16) | |
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- | 28 (on fire @ 23) | |
Composite Armor 4 | - | 31 (on fire @ 25) | |
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- | 32 (Shield 4) |
History[]
- Ammo restocking time from 4sec. to 5sec.
Dev Note: Some weapons shared this reload time already, but we've done a pass to put the others in parity. This change matches the reload times with underbarrel grenade launchers.