Page Contents Current As of Patch: 2021-01-27

Sniper Rifle Overview[edit | edit source]

Sniper Rifles
Icon TR.png Icon NC.png Icon VS.png Icon NS.png Icon NSO.png
Default
99SV NC14 Bolt Driver VA39 Spectre NSX Daimyo
Depot
M77-B Gauss SPR XM98 NSX Daimyo SR-200
KSR-35 Impetus Phantom VA23
TSAR-42 SAS-R Ghost
SR-7 LA80 V10
RAMS .50M EM4 Longshot Parallax VX3
TRAP-M1 AF-8 RailJack Phaseshift VX-S
Auraxium
Bighorn .50M The Moonshot Parsec VX3-A
Icon Engineer.png Anti-Materiel Rifles
Icon Engineer.png NS-AM7 Archer
Icon Engineer.pngA7 Anti-Materiel Rifles
Icon Engineer.png NS-AM8 Shortbow

Usable By:

Sniper Rifles are the masters of long-range combat on Auraxis. With slow rates-of-fire, an over-reliance on headshots, and wide minimum hip cones-of-fire, sniper rifles are almost entirely kept out of the close-quarters market, however their incredible damage-per-shot even at ranges exceeding hundreds of meters gives users the ability to reliably eliminate enemies at any range.

Sniper rifles are broadly divided into two overarching categories; semi-automatic and bolt-action, and then further divided into close-range and longer-ranged classes within those divisions.

  • Closer-ranged options will often lack the integrated scopes and ranged damage potential of their counterparts, but are far more mobile with faster fire rates/chamber times and their ability to instead mount lower magnification optics mean they can be drawn to aiming faster.
  • The balanced bolt-action options and scoped semi-automatic rifles provide a mix between medium and long range potency. Though their damage at range and velocities are often lower, they still feature faster firing rates and often reload relatively quickly.

Then, exclusively to bolt-action rifles, the longer ranged rifles are divided into high-capacity and high-damage categories.

  • The higher-capacity rifles feature a higher bullet velocity and larger magazine than their balanced counterparts, while still reloading faster than their higher-damaging brethren.
  • The high-damage bolt action rifles sacrifice the magazine size, chamber time, and reload speed their siblings use in exchange for raw damage at range, with scarcely a single weapon type able to even touch their long-ranged power.

Each faction also has access to a rifle exclusive to their faction, that plays off their faction traits; Icon TR.png shorter ranged and a high rate-of-fire, Icon NC.png high damage and incredible velocity, or Icon VS.png balanced and adaptable with a heat-based ammo pool.

Icon VS.png Bolt-action sniper rifles available to the Vanu Sovereignty do not inherit the faction's 'no bullet drop' trait. This does, however, mean their muzzle velocities are equal to their cross-faction counterparts. Semi-automatic sniper rifles still enjoy access to this trait.

Icon Engineer.png The engineer has access to a unique category of sniper rifle—'anti-materiel rifles'. These are sniper rifles chambered for an explosive, armor-penetrating round that is less effective against infantry but far more capable against armoured targets, particularly MAXes.

Sniper Rifle Statistics[edit | edit source]

Weapon Attachments Availability
Type 99SV SR-7 M77-B KSR-35 TSAR-42 RAMS .50M TRAP-M1
Optics
Reflex Sight Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon Yes.png
Reflex Sight 2x Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon Yes.png
HSNV Scope Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png Icon Yes.png
3.4x Scope Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon Yes.png
4x Scope Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon Yes.png
6x Scope Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png Icon Yes.png
7x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon No.png
8x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon No.png
10x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon No.png
12x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon No.png
Barrel Attachments
Suppressor Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Rail Attachments
Ballistics Computer Icon Yes.png Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png
Darklight Flashlight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Forward Grip Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Laser Sight Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png Icon Yes.png
Straight-pull Bolt Icon Yes.png Icon Yes.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png
99SV
99SV.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 231 RPM
Muzzle Velocity: 550m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 50m
Min Damage: 334 after 150m
Reload Speed
Short Reload: 2.125s
Long Reload: 2.975s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.15
Recoil[?]
Vertical: 1.2
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: 6°/15°
Bias:
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
KSR-35
KSR-35.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 231 RPM
Muzzle Velocity: 500m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 10m
Min Damage: 334 after 85m
Reload Speed
Short Reload: 2.125s
Long Reload: 2.975s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.8
Recoil[?]
Vertical: 1.3
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: -15°/15°
Bias: ← = →
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
M77-B
M77-B.png
Costs
Cert Cost: 325 Certification Points
DC Cost: 250 Daybreak Cash
General Info
Fire Rate: 49 RPM
Chamber Time: 1.225s
Muzzle Velocity: 550m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 650 before 10m
Min Damage: 400 after 350m
Reload Speed
Short Reload: 2.8s
Long Reload: 4s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
SR-7
SR-7.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 43 RPM
Chamber Time: 1.395s
Muzzle Velocity: 600m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Equip Time: 850 ms
Damage[?]
Max Damage: 650 before 10m
Min Damage: 400 after 350m
Reload Speed
Short Reload: 3.1s
Long Reload: 4.7s
Ammunition
Magazine Size: 8
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
TSAR-42
TSAR-42.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 55 RPM
Chamber Time: 1.1s
Muzzle Velocity: 500m/s
Effective Range: Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 265m
Reload Speed
Short Reload: 2.8s
Long Reload: 4s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
RAMS .50M
RAMS .50M.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 650m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 400m
Reload Speed
Short Reload: 4.72s
Long Reload: 5.575s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5.5 0.2
Stand Still: 5.5 0
Move: 6.5 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
TRAP-M1
TRAP-M1.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 469 RPM
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: 2x Burst,
3x Burst
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 184 before 15m
Min Damage: 167 after 85m
Reload Speed
Short Reload: 2.315s
Long Reload: 3.25
Ammunition
Magazine Size: 21
Ammunition Pool: 189
Accuracy[?]
Hip Aim
Crouch Still: 3 0
Move: 3.5 0.17
Stand Still: 3.5 0
Move: 4 0.25
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.5
Horizontal, Min/Max: 0.15/0.17
Horizontal Tolerance: 0.15
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 6
First Shot Recoil Multiplier: 0.8x
Bighorn .50M
Bighorn .50M.png
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 680m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 750 before 10m
Min Damage: 400 after 325m
Reload Speed
Short Reload: 3.86s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6.25 0.2
Stand Still: 6 0
Move: 6.75 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type NC14 Bolt Driver Gauss SPR LA80 SAS-R Impetus EM4 Longshot AF-8 RailJack
Optics
Reflex Sight Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
Reflex Sight 2x Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
3.4x Scope Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
4x Scope Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
7x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png
8x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png
10x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png
12x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png
Barrel Attachments
Suppressor Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Rail Attachments
Ballistics Computer Icon No.png Icon Yes.png Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png
Darklight Flashlight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Forward Grip Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Straight-pull Bolt Icon Yes.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon Yes.png Icon Yes.png
Gauss SPR
Gauss SPR.png
Costs
Cert Cost: 325 Certification Points
DC Cost: 250 Daybreak Cash
General Info
Fire Rate: 231 RPM
Muzzle Velocity: 550m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 50m
Min Damage: 334 after 150m
Reload Speed
Short Reload: 2.125s
Long Reload: 2.975s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.15
Recoil[?]
Vertical: 1.2
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: 6°/15°
Bias:
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
Impetus
Impetus.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 231 RPM
Muzzle Velocity: 500m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 10m
Min Damage: 334 after 85m
Reload Speed
Short Reload: 2.125s
Long Reload: 2.975s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.8
Recoil[?]
Vertical: 1.3
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: -15°/15°
Bias: ← = →
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
LA80
LA80.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 43 RPM
Chamber Time: 1.395s
Muzzle Velocity: 600m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Equip Time: 850 ms
Damage[?]
Max Damage: 650 before 10m
Min Damage: 400 after 350m
Reload Speed
Short Reload: 3.1s
Long Reload: 4.7s
Ammunition
Magazine Size: 8
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
NC14 Bolt Driver
NC14 Bolt Driver.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 49 RPM
Chamber Time: 1.225s
Muzzle Velocity: 550m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 650 before 10m
Min Damage: 400 after 350m
Reload Speed
Short Reload: 2.8s
Long Reload: 4s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
SAS-R
SAS-R.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 55 RPM
Chamber Time: 1.1s
Muzzle Velocity: 500m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 265m
Reload Speed
Short Reload: 2.8s
Long Reload: 4s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
EM4 Longshot
EM4 Longshot.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 650m/s
Effective Range: Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 400m
Reload Speed
Short Reload: 4.72s
Long Reload: 5.575s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5.5 0.2
Stand Still: 5.5 0
Move: 6.5 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
AF-8 RailJack
AF-8 RailJack.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 32 RPM
Chamber Time: 1.7s
Muzzle Velocity: 850m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Equip Time: 850 ms
Damage[?]
Max Damage: 750 before 10m
Min Damage: 450 after 400m
Reload Speed
Short Reload: 4.1s
Long Reload: 5.1s
Ammunition
Magazine Size: 4
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5.5 0.2
Stand Still: 5.5 0
Move: 6.5 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
The Moonshot
The Moonshot.png
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 680m/s
Effective Range: Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 750 before 10m
Min Damage: 400 after 325m
Reload Speed
Short Reload: 3.86s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6.25 0.2
Stand Still: 6 0
Move: 6.75 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type VA39 Spectre XM98 V10 Ghost Phantom VA23 Parallax VX3 Phaseshift VX-S
Optics
Reflex Sight Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
Reflex Sight 2x Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
3.4x Scope Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
4x Scope Icon No.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png
7x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png
8x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png
10x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png
12x Scope Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon No.png Icon Yes.png Icon Yes.png
Barrel Attachments
Suppressor Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Rail Attachments
Ballistics Computer Icon Yes.png Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png Icon No.png
Darklight Flashlight Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Forward Grip Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png Icon Yes.png
Supercooled Coil Icon No.png Icon Yes.png Icon Yes.png Icon Yes.png Icon No.png Icon Yes.png Icon No.png
Ghost
Ghost.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 55 RPM
Chamber Time: 1.1s
Muzzle Velocity: 500m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 265m
Reload Speed
Short Reload: 2.8s
Long Reload: 4s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Phantom VA23
Phantom VA23.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 231 RPM
Muzzle Velocity: 525m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 8m
Min Damage: 260 after 200m
Reload Speed
Short Reload: 2.125s
Long Reload: 2.975s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.8
Recoil[?]
Vertical: 1.3
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: -15°/15°
Bias: ← = →
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
V10
V10.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 43 RPM
Chamber Time: 1.395s
Muzzle Velocity: 600m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Equip Time: 850 ms
Damage[?]
Max Damage: 650 before 10m
Min Damage: 400 after 350m
Reload Speed
Short Reload: 3.1s
Long Reload: 4.7s
Ammunition
Magazine Size: 8
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
VA39 Spectre
VA39 Spectre.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 231 RPM
Muzzle Velocity: 570m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 50m
Min Damage: 260 after 200m
Reload Speed
Short Reload: 2.125s
Long Reload: 2.975s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.15
Recoil[?]
Vertical: 1.2
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: 6°/15°
Bias:
Recoil Decrease: 10
First Shot Recoil Multiplier: 1x
XM98
XM98.png
Costs
Cert Cost: 325 Certification Points
DC Cost: 250 Daybreak Cash
General Info
Fire Rate: 49 RPM
Chamber Time: 1.225s
Muzzle Velocity: 550m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 650 before 10m
Min Damage: 400 after 350m
Reload Speed
Short Reload: 2.8s
Long Reload: 4s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Parallax VX3
Parallax VX3.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 650m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 400m
Reload Speed
Short Reload: 4.72s
Long Reload: 5.575s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5.5 0.2
Stand Still: 5.5 0
Move: 6.5 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Phaseshift VX-S
Phaseshift VX-S.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 184 RPM
Muzzle Velocity: 550m/s
Effective Range: Long (Bolt-Action mode),
Mid (Semi-Auto)
Fire Modes: Semi-Auto, Bolt-Action
Headshot Multiplier: 2.2x (Bolt-Action mode)
2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 10m
Min Damage: 334 after 85m
Max Damage Charge level 2: 550 before 10m
Min Damage Charge level 2: 400 after 400m
Ammunition
Magazine Size: 6(Uncharged, Before overheat), 2(Charged, Before overheat)
Ammunition Pool:
Heat
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.8
Recoil[?]
Vertical: 4.5 Bolt-Action, 1.2 Semi-Auto
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: 6°/15°
Bias:
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
Parsec VX3-A
Parsec VX3-A.png
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 680m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 750 before 10m
Min Damage: 400 after 325m
Reload Speed
Short Reload: 3.86s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6.25 0.2
Stand Still: 6 0
Move: 6.75 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x

Weapon Attachments Availability
Type NS-AM7 Archer NSX Daimyo
Optics
Reflex Sight Icon No.png Icon No.png
Reflex Sight 2x Icon No.png Icon No.png
3.4x Scope Icon No.png Icon No.png
4x Scope Icon Yes.png Icon Yes.png
7x Scope Icon Yes.png Icon Yes.png
8x Scope Icon Yes.png Icon Yes.png
10x Scope Icon Yes.png Icon Yes.png
12x Scope Icon Yes.png Icon Yes.png
Barrel Attachments
Suppressor Icon No.png Icon Yes.png
Rail Attachments
Darklight Flashlight Icon Yes.png Icon Yes.png
Forward Grip Icon Yes.png Icon No.png
Straight-pull Bolt Icon Yes.png Icon No.png
Extended Magazine Icon No.png Icon Yes.png
Weighted Receiver Icon No.png Icon Yes.png
NS-AM7 Archer
NS-AM7 Archer.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 240 RPM
Chamber Time: 1.5s
Muzzle Velocity: 525m/s
Effective Range: Medium
Fire Modes: Bolt Action
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 400 before 25m
Min Damage: 200 after 200m
Max Indirect Damage: 100 before 1m
Min Indirect Damage: 25 at 3m
Reload Speed
Short Reload: 3s
Long Reload: 4.25s
Ammunition
Magazine Size: 5
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.05
Move: 2.75 0.15
Stand Still: 2 0.05
Move: 3.25 0.25
Bloom per Shot: 0.6 1
Recoil[?]
Vertical: 4
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 15°/15°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 1x
NSX Daimyo
NSX Daimyo.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 180 RPM
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Semi-Auto
Headshot Multiplier: 3.5x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 325 before 10m
Min Damage: 250 after 350m
Reload Speed
Short Reload: 2.2s
Long Reload: 3s
Ammunition
Magazine Size: 3
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Sprint: 6
Jump/Airborne: 7
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x

SR-200
SR-200.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Chamber Time: 1.4s
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.25x
ADS Move Speed Multiplier: 0.5x
Equip Time: 850 ms
Damage[?]
Max Damage: 600 before 15m
Min Damage: 400 after 350m
Reload Speed
Short Reload: 2.5s
Long Reload: 3.9s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Sprint: 6
Jump/Airborne: 7
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x

Trivia[edit | edit source]

  • The Vanu Sovereignty's bolt-action sniper rifles are also not technically bolt-action, since their chambering action is not done via pulling a bolt, but rather by pushing the "cooled" battery back into the chamber.
  • The Vanu Sovereignty's sniper rifles all do have bullet drop with the exception of these three: the Phantom, the VA39 Spectre and the PhaseShift VX-S.

External Links[edit | edit source]

Videos[edit | edit source]

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