Sniper Rifle Overview [ ]
Usable By:
Sniper Rifles are the masters of long-range combat on Auraxis. With slow rates-of-fire, an over-reliance on headshots, and wide minimum hip cones-of-fire, sniper rifles are almost entirely kept out of the close-quarters market, however their incredible damage-per-shot even at ranges exceeding hundreds of meters gives users the ability to reliably eliminate enemies at any range.
Unlike other infantry small arms, Sniper Rifles use separate Sniper Rifles resistance type. Reducing potency of body and leg shots for the Nanoweave Armor wearing targets.
Sniper rifles are broadly divided into two overarching categories; semi-automatic and bolt-action, and then further divided into close-range and longer-ranged classes within those divisions.
Closer-ranged options will often lack the integrated scopes and ranged damage potential of their counterparts, but are far more mobile with faster fire rates/chamber times and their ability to instead mount lower magnification optics mean they can be drawn to aiming faster.
The balanced bolt-action options and scoped semi-automatic rifles provide a mix between medium and long range potency. Though their damage at range and velocities are often lower, they still feature faster firing rates and often reload relatively quickly.
Then, exclusively to bolt-action rifles, the longer ranged rifles are divided into high-capacity and high-damage categories.
The higher-capacity rifles feature a higher bullet velocity and larger magazine than their balanced counterparts, while still reloading faster than their higher-damaging brethren.
The high-damage bolt action rifles sacrifice the magazine size, chamber time, and reload speed their siblings use in exchange for raw damage at range, with scarcely a single weapon type able to even touch their long-ranged power.
Each faction also has access to a rifle exclusive to their faction, that plays off their faction traits; shorter ranged and a high rate-of-fire, high damage and incredible velocity, or balanced and adaptable with a heat-based ammo pool.
Bolt-action sniper rifles available to the Vanu Sovereignty do not inherit the faction's 'no bullet drop' trait. This does, however, mean their muzzle velocities are equal to their cross-faction counterparts. Semi-automatic sniper rifles still enjoy access to this trait.
Sniper Rifle Statistics [ ]
Costs
Cert Cost:
325
DC Cost:
249
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
450 before 50m
Min Damage:
334 after 150m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.6
0.15
Recoil[?]
Vertical:
1.2
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
6°/15°
Bias:
→
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
500m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
400 before 15m
Min Damage:
334 after 85m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.8
0.2
Recoil[?]
Vertical:
1.3
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
-15°/15°
Bias:
← = →
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Auto Granted
General Info
Fire Rate:
49 RPM
Chamber Time:
1.225s
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
43 RPM
Chamber Time:
1.395s
Muzzle Velocity:
600m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
3.1s
Long Reload:
4.7s
Ammunition
Magazine Size:
8
Ammunition Pool:
48
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
55 RPM
Chamber Time:
1.1s
Muzzle Velocity:
500m/s
Effective Range:
Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 265m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
40 RPM
Chamber Time:
1.5s
Muzzle Velocity:
650m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 400m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5
0
Move:
5.5
0.2
Stand
Still:
5.5
0
Move:
6.5
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
RPM
Muzzle Velocity:
600m/s
Effective Range:
Long
Fire Modes:
2x Burst, 3x Burst
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
200 before 50m
Min Damage:
167 after 250m
Reload Speed
Short Reload:
2.315s
Long Reload:
3.25
Ammunition
Magazine Size:
21
Ammunition Pool:
189
Accuracy[?]
Hip
Aim
Crouch
Still:
3
0
Move:
3.5
0.17
Stand
Still:
3.5
0
Move:
4
0.25
Bloom per Shot:
0.12
0.06
Recoil[?]
Vertical:
0.2
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.15
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
6
First Shot Recoil Multiplier:
0.75x
Costs
Cert Cost:
Unavailable
DC Cost:
Unavailable
General Info
Chamber Time:
1.65s
Muzzle Velocity:
680m/s
Effective Range:
Extreme
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
750 before 10m
Min Damage:
500 after 325m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
60
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6.25
0.2
Stand
Still:
6
0
Move:
6.75
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.3
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
325
DC Cost:
250
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
450 before 50m
Min Damage:
334 after 150m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.6
0.15
Recoil[?]
Vertical:
1.2
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
6°/15°
Bias:
→
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
500m/s
Effective Range:
Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
400 before 15m
Min Damage:
334 after 85m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.8
0.2
Recoil[?]
Vertical:
1.3
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
-15°/15°
Bias:
← = →
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
43 RPM
Chamber Time:
1.395s
Muzzle Velocity:
600m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
3.1s
Long Reload:
4.7s
Ammunition
Magazine Size:
8
Ammunition Pool:
48
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Auto Granted
General Info
Fire Rate:
49 RPM
Chamber Time:
1.225s
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
55 RPM
Chamber Time:
1.1s
Muzzle Velocity:
500m/s
Effective Range:
Medium
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 265m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
40 RPM
Chamber Time:
1.5s
Muzzle Velocity:
650m/s
Effective Range:
Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 400m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5
0
Move:
5.5
0.2
Stand
Still:
5.5
0
Move:
6.5
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Chamber Time:
1.7s
Muzzle Velocity:
850m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
750 before 10m
Min Damage:
450 after 400m
Reload Speed
Short Reload:
4.1s
Long Reload:
5.1s
Ammunition
Magazine Size:
4
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5
0
Move:
5.5
0.2
Stand
Still:
5.5
0
Move:
6.5
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0/0
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
DC Cost:
Unavailable
General Info
Fire Rate:
40 RPM
Chamber Time:
1.65s
Muzzle Velocity:
680m/s
Effective Range:
Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
750 before 10m
Min Damage:
450 after 325m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6.25
0.2
Stand
Still:
6
0
Move:
6.75
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.3
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
55 RPM
Chamber Time:
1.1s
Muzzle Velocity:
500m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 265m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
525m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
400 before 15m
Min Damage:
280 after 200m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.8
0.2
Recoil[?]
Vertical:
1.3
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
-15°/15°
Bias:
← = →
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
43 RPM
Chamber Time:
1.395s
Muzzle Velocity:
600m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
3.1s
Long Reload:
4.7s
Ammunition
Magazine Size:
8
Ammunition Pool:
48
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
325
DC Cost:
249
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
570m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
450 before 50m
Min Damage:
280 after 200m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.6
0.15
Recoil[?]
Vertical:
1.2
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
6°/15°
Bias:
→
Recoil Decrease:
10
First Shot Recoil Multiplier:
1x
Costs
Auto Granted
General Info
Fire Rate:
49 RPM
Chamber Time:
1.225s
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
40 RPM
Chamber Time:
1.5s
Muzzle Velocity:
650m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 400m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5
0
Move:
5.5
0.2
Stand
Still:
5.5
0
Move:
6.5
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
184 RPM
Muzzle Velocity:
550m/s
Effective Range:
Up to 300m
Fire Modes:
Semi-Auto
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
400 before 10m
Min Damage:
334 after 85m
Ammunition
Magazine Size:
6
Ammunition Pool:
Heat
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.55
Bloom per Shot:
0.8
0.8
Recoil[?]
Vertical:
1.2
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
6°/15°
Bias:
→
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
Unavailable
DC Cost:
Unavailable
General Info
Fire Rate:
40 RPM
Chamber Time:
1.5s
Muzzle Velocity:
680m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
450 after 325m
Reload Speed
Reload Speed:
3.86s
Ammunition
Magazine Size:
3
Ammunition Pool:
Heat
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6.25
0.2
Stand
Still:
6
0
Move:
6.75
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.3
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
799
General Info
Fire Rate:
90 RPM
Muzzle Velocity:
600m/s
Effective Range:
Long
Fire Modes:
Semi-Auto
Headshot Multiplier:
3.5x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
325 before 10m
Min Damage:
250 after 350m
Reload Speed
Short Reload:
2.2s
Long Reload:
3s
Ammunition
Magazine Size:
3
Ammunition Pool:
30
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Sprint:
6
Jump/Airborne:
7
Recoil[?]
Vertical:
0.8
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
8
First Shot Recoil Multiplier:
2.66x
Sniper Rifle Ribbons and Medals [ ]
With any sniper rifle, it is possible to get Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with an sniper rifle. Medals relate to how many overall kills you have with the sniper rifle.
Ribbons [ ]
Ribbon
Icon
Requirements
Sniper Rifle Ribbon
10 kills.
Medals [ ]
Medal
Icon
Requirement
Award
No Medal
0 kills
N/A
Copper Medal
10 kills
2
Silver Medal
60 kills
10
Gold Medal
160 kills
20
Auraxium Medal
1,160 kills
200
Trivia [ ]
The Vanu Sovereignty 's bolt-action sniper rifles are also not technically bolt-action, since their chambering action is not done via pulling a bolt, but rather by pushing the "cooled" battery back into the chamber.
The Vanu Sovereignty's sniper rifles all do have bullet drop with the exception of these three: the Phantom, the VA39 Spectre and the PhaseShift VX-S.
Sniper rifles that do have bullet drop are, almost as a rule, zeroed at 150 meters when not equipped with a Suppressor . This includes weapons in the "short range" subset of sniper rifles when equipped with low magnification optics or iron sights.
The functional implication of this is that any range below 150 meters is "point blank" for a head-sized target; the arc of the projectile will not go higher than the top of the target's head before 75 meters if the point of aim is completely centered on their head. It will not dip below the bottom of the target's head for several meters after the 150 meter mark.
History [ ]
March 30, 2022 Update (The Arsenal Update)
Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
Being struck by a sniper rifle now has more prominent audio.
Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave , as mentioned above.
Most Shotguns, Sniper Rifles , and Scout Rifles now use Comfort Grips , instead of Forward Grips .
Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
External Links [ ]
Videos [ ]
Planetside 2 - Bolt-Action Sniper Review and Comparison - Mr. G4F
Bolt-Action Sniper Review
Planetside 2 Spectre & Phantom Review
Spectre & Phantom Review