Line 70:
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*{{Icon|Engineer}} [[Engineer]] ([[NS-AM7 Archer]] only)
*{{Icon|Engineer}} [[Engineer]] ([[NS-AM7 Archer]] only)
−
Sniper Rifles are long range weapons that fire highly damaging, high velocity rounds. They are used by the [[Infiltrator]] to take out enemy units from distances other weapons can't reach. Generally, they come in two forms: '''Bolt Action''' and '''Semi-Automatic.''' Bolt Action sniper rifles can kill in one shot to the head, at the cost of having to manually chamber a new round after each shot. Semi-Automatic rifles sacrifice the stopping power of their bolt action cousins, in exchange for the ability to rapidly fire follow-up shots. There are a few odd ducks: the [[Terran Republic]]'s [[TRAP-M1]] has a burst fire mode that makes it more suited to medium range; the [[Vanu Sovereignty]]'s [[Phaseshift VX-S]] uses a '''charge''' fire mode allowing for both long range and medium range combat; and the [[NS-AM7 Archer]] is an anti-material rifle available exclusively to the [[Engineer]] class that is capable of dealing high damage to [[MAX]] units and all vehicles.
+
Sniper Rifles are long range weapons that fire highly damaging, high velocity rounds. They are used by the [[Infiltrator]] to take out enemy units from distances other weapons can't reach. Generally, they come in two forms: '''Bolt Action''' and '''Semi-Automatic.''' Bolt Action sniper rifles can kill in one shot to the head, at the cost of having to manually chamber a new round after each shot. Semi-Automatic rifles sacrifice the stopping power of their bolt action cousins, in exchange for the ability to rapidly fire follow-up shots. There are a few odd ducks: the [[Terran Republic]]'s [[TRAP-M1]] has a burst fire mode that makes it more suited to medium range; the [[Vanu Sovereignty]]'s [[Phaseshift VX-S]] uses a '''heat ''' fire mode and has two firemodes (a semi-auto-like, in both fire rate and damages; and a heavy damage but quickly overheating one) allowing for both long range and medium range combat, the [[New Conglomerate]]'s [[AF-8 RailJack]] takes 0.2s after pressing the trigger to fire but has the highest projectile velocity of all game's weapons ; and the [[NS-AM7 Archer]] and the [[NS-AM8 Shortbow|NS-AM8 ShortBow]] are anti-material rifles available exclusively to the [[Engineer]] class that are capable of dealing high damage to [[MAX]] units and all vehicles.
'''It is important to note that <u>Vanu Sovereignty bolt-action sniper rifles have full bullet drop</u> (unlike VS automatic and semi-automatic weapons).''' The [[VA39 Spectre]] and [[Phantom VA23]] have no bullet drop, but have reduced velocity compared to their TR and NC counterparts. The Phaseshift VX-S also has no bullet drop as one of its main features, but has a relatively low muzzle velocity.
'''It is important to note that <u>Vanu Sovereignty bolt-action sniper rifles have full bullet drop</u> (unlike VS automatic and semi-automatic weapons).''' The [[VA39 Spectre]] and [[Phantom VA23]] have no bullet drop, but have reduced velocity compared to their TR and NC counterparts. The Phaseshift VX-S also has no bullet drop as one of its main features, but has a relatively low muzzle velocity.
Revision as of 08:57, 28 November 2019
Sniper Rifle Overview
Usable By:
Sniper Rifles are long range weapons that fire highly damaging, high velocity rounds. They are used by the Infiltrator to take out enemy units from distances other weapons can't reach. Generally, they come in two forms: Bolt Action and Semi-Automatic. Bolt Action sniper rifles can kill in one shot to the head, at the cost of having to manually chamber a new round after each shot. Semi-Automatic rifles sacrifice the stopping power of their bolt action cousins, in exchange for the ability to rapidly fire follow-up shots. There are a few odd ducks: the Terran Republic 's TRAP-M1 has a burst fire mode that makes it more suited to medium range; the Vanu Sovereignty 's Phaseshift VX-S uses a heat fire mode and has two firemodes (a semi-auto-like, in both fire rate and damages; and a heavy damage but quickly overheating one) allowing for both long range and medium range combat, the New Conglomerate 's AF-8 RailJack takes 0.2s after pressing the trigger to fire but has the highest projectile velocity of all game's weapons; and the NS-AM7 Archer and the NS-AM8 ShortBow are anti-material rifles available exclusively to the Engineer class that are capable of dealing high damage to MAX units and all vehicles.
It is important to note that Vanu Sovereignty bolt-action sniper rifles have full bullet drop (unlike VS automatic and semi-automatic weapons). The VA39 Spectre and Phantom VA23 have no bullet drop, but have reduced velocity compared to their TR and NC counterparts. The Phaseshift VX-S also has no bullet drop as one of its main features, but has a relatively low muzzle velocity.
Sniper Rifle Statistics
Costs
Cert Cost:
325
DC Cost:
249
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
450 before 50m
Min Damage:
334 after 150m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.6
0.15
Recoil[?]
Vertical:
1.2
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
6°/15°
Bias:
→
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
500m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
400 before 15m
Min Damage:
334 after 85m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.8
0.2
Recoil[?]
Vertical:
1.3
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
-15°/15°
Bias:
← = →
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Auto Granted
General Info
Fire Rate:
49 RPM
Chamber Time:
1.225s
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
43 RPM
Chamber Time:
1.395s
Muzzle Velocity:
600m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
3.1s
Long Reload:
4.7s
Ammunition
Magazine Size:
8
Ammunition Pool:
48
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
55 RPM
Chamber Time:
1.1s
Muzzle Velocity:
500m/s
Effective Range:
Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 265m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
40 RPM
Chamber Time:
1.5s
Muzzle Velocity:
650m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 400m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5
0
Move:
5.5
0.2
Stand
Still:
5.5
0
Move:
6.5
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
RPM
Muzzle Velocity:
600m/s
Effective Range:
Long
Fire Modes:
2x Burst, 3x Burst
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
200 before 50m
Min Damage:
167 after 250m
Reload Speed
Short Reload:
2.315s
Long Reload:
3.25
Ammunition
Magazine Size:
21
Ammunition Pool:
189
Accuracy[?]
Hip
Aim
Crouch
Still:
3
0
Move:
3.5
0.17
Stand
Still:
3.5
0
Move:
4
0.25
Bloom per Shot:
0.12
0.06
Recoil[?]
Vertical:
0.2
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.15
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
6
First Shot Recoil Multiplier:
0.75x
Costs
Cert Cost:
Unavailable
DC Cost:
Unavailable
General Info
Chamber Time:
1.65s
Muzzle Velocity:
680m/s
Effective Range:
Extreme
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
750 before 10m
Min Damage:
500 after 325m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
60
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6.25
0.2
Stand
Still:
6
0
Move:
6.75
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.3
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
325
DC Cost:
250
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
450 before 50m
Min Damage:
334 after 150m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.6
0.15
Recoil[?]
Vertical:
1.2
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
6°/15°
Bias:
→
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
500m/s
Effective Range:
Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
400 before 15m
Min Damage:
334 after 85m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.8
0.2
Recoil[?]
Vertical:
1.3
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
-15°/15°
Bias:
← = →
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
43 RPM
Chamber Time:
1.395s
Muzzle Velocity:
600m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
3.1s
Long Reload:
4.7s
Ammunition
Magazine Size:
8
Ammunition Pool:
48
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Auto Granted
General Info
Fire Rate:
49 RPM
Chamber Time:
1.225s
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
55 RPM
Chamber Time:
1.1s
Muzzle Velocity:
500m/s
Effective Range:
Medium
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 265m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
40 RPM
Chamber Time:
1.5s
Muzzle Velocity:
650m/s
Effective Range:
Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 400m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5
0
Move:
5.5
0.2
Stand
Still:
5.5
0
Move:
6.5
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Chamber Time:
1.7s
Muzzle Velocity:
850m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
750 before 10m
Min Damage:
450 after 400m
Reload Speed
Short Reload:
4.1s
Long Reload:
5.1s
Ammunition
Magazine Size:
4
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5
0
Move:
5.5
0.2
Stand
Still:
5.5
0
Move:
6.5
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0/0
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
DC Cost:
Unavailable
General Info
Fire Rate:
40 RPM
Chamber Time:
1.65s
Muzzle Velocity:
680m/s
Effective Range:
Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
750 before 10m
Min Damage:
450 after 325m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6.25
0.2
Stand
Still:
6
0
Move:
6.75
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.3
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
55 RPM
Chamber Time:
1.1s
Muzzle Velocity:
500m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 265m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
650
DC Cost:
499
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
525m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
400 before 15m
Min Damage:
280 after 200m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.8
0.2
Recoil[?]
Vertical:
1.3
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
-15°/15°
Bias:
← = →
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
43 RPM
Chamber Time:
1.395s
Muzzle Velocity:
600m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Equip Time:
850 ms
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
3.1s
Long Reload:
4.7s
Ammunition
Magazine Size:
8
Ammunition Pool:
48
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
325
DC Cost:
249
General Info
Fire Rate:
231 RPM
Muzzle Velocity:
570m/s
Effective Range:
Very Long
Fire Modes:
Semi-Automatic
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
450 before 50m
Min Damage:
280 after 200m
Reload Speed
Short Reload:
2.125s
Long Reload:
2.975s
Ammunition
Magazine Size:
10
Ammunition Pool:
70
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.25
Bloom per Shot:
0.6
0.15
Recoil[?]
Vertical:
1.2
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
6°/15°
Bias:
→
Recoil Decrease:
10
First Shot Recoil Multiplier:
1x
Costs
Auto Granted
General Info
Fire Rate:
49 RPM
Chamber Time:
1.225s
Muzzle Velocity:
550m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
650 before 10m
Min Damage:
400 after 350m
Reload Speed
Short Reload:
2.8s
Long Reload:
4s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
40 RPM
Chamber Time:
1.5s
Muzzle Velocity:
650m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
400 after 400m
Reload Speed
Short Reload:
3.86s
Long Reload:
5s
Ammunition
Magazine Size:
5
Ammunition Pool:
40
Accuracy[?]
Hip
Aim
Crouch
Still:
5
0
Move:
5.5
0.2
Stand
Still:
5.5
0
Move:
6.5
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.4
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
699
General Info
Fire Rate:
184 RPM
Muzzle Velocity:
550m/s
Effective Range:
Up to 300m
Fire Modes:
Semi-Auto
Headshot Multiplier:
2x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
400 before 10m
Min Damage:
334 after 85m
Ammunition
Magazine Size:
6
Ammunition Pool:
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6
0.2
Stand
Still:
6
0
Move:
6.5
0.55
Bloom per Shot:
0.8
0.8
Recoil[?]
Vertical:
1.2
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.2
Angle Min/Max:
6°/15°
Bias:
→
Recoil Decrease:
6
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
Unavailable
DC Cost:
Unavailable
General Info
Fire Rate:
40 RPM
Chamber Time:
1.5s
Muzzle Velocity:
680m/s
Effective Range:
Very Long
Fire Modes:
Bolt Action
Headshot Multiplier:
2.1x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
700 before 10m
Min Damage:
450 after 325m
Reload Speed
Reload Speed:
3.86s
Ammunition
Magazine Size:
3
Ammunition Pool:
Accuracy[?]
Hip
Aim
Crouch
Still:
5.5
0
Move:
6.25
0.2
Stand
Still:
6
0
Move:
6.75
0.55
Bloom per Shot:
1
1
Recoil[?]
Vertical:
0.3
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
5
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
799
General Info
Chamber Time:
1.5s
Muzzle Velocity:
525m/s
Effective Range:
Medium
Fire Modes:
Bolt Action
Headshot Multiplier:
2.4x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
450 before 25m
Min Damage:
250 after 200m
Max Indirect Damage:
100 before 1m
Min Indirect Damage:
25 at 3m
Reload Speed
Short Reload:
3s
Long Reload:
4.25s
Ammunition
Magazine Size:
5
Ammunition Pool:
30
Accuracy[?]
Hip
Aim
Crouch
Still:
1.5
0.05
Move:
2.75
0.15
Stand
Still:
2
0.05
Move:
3.25
0.25
Bloom per Shot:
1
0.6
Recoil[?]
Vertical:
4
Horizontal, Min/Max:
0.1/0.2
Horizontal Tolerance:
0.3
Angle Min/Max:
15°/15°
Bias:
← = →
Recoil Decrease:
20
First Shot Recoil Multiplier:
1x
Costs
Cert Cost:
1,000
DC Cost:
799
General Info
Fire Rate:
90 RPM
Muzzle Velocity:
600m/s
Effective Range:
Long
Fire Modes:
Semi-Auto
Headshot Multiplier:
3.5x
ADS Move Speed Multiplier:
0.5x
Damage[?]
Max Damage:
325 before 10m
Min Damage:
250 after 350m
Reload Speed
Short Reload:
2.2s
Long Reload:
3s
Ammunition
Magazine Size:
3
Ammunition Pool:
30
Accuracy[?]
Hip
Aim
Crouch
Still:
4.5
0
Move:
5
0.2
Stand
Still:
5
0
Move:
6
0.55
Bloom per Shot:
1
1
Sprint:
6
Jump/Airborne:
7
Recoil[?]
Vertical:
0.8
Horizontal, Min/Max:
0.1/0.1
Horizontal Tolerance:
0.2
Angle Min/Max:
0°/0°
Bias:
← = →
Recoil Decrease:
8
First Shot Recoil Multiplier:
2.66x
Trivia
The Vanu Sovereignty 's bolt-action sniper rifles are also not technically bolt-action, since their chambering action is not done via pulling a bolt, but rather by pushing the "cooled" battery back into the chamber.
The Vanu Sovereignty's sniper rifles all do have bullet drop with the exception of these three: the Phantom, the VA39 Spectre and the PhaseShift VX-S.
External Links
Videos
Planetside 2 - Bolt-Action Sniper Review and Comparison - Mr. G4F
Bolt-Action Sniper Review
Planetside 2 Spectre & Phantom Review
Spectre & Phantom Review