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Page Contents Current As of Patch: 2020-06-17
Spitfire Auto-Turret
Deploys a Spitfire Auto-Turret that automatically engages hostile infantry within 50 meters. Only one spitfire can be active at a time.
35 second cooldown.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MANA Turret
Fire Rate: 400 RPM
Muzzle Velocity: 425m/s
Effective Range: 50 meters
Fire Modes: Auto
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 100 before 10m
Min Damage: 50 after 50m
Damage Type: Small Arms
Accuracy[?]
Cone of Fire: 0.15
Data Sources?
Census DBG API source:

Spitfire Auto-Turret API Data

Census LF API source: Spitfire Auto-Turret API Data

The Spitfire Auto-Turret is a deployable turret available to the Engineer.

It is unlockable by all factions and can be built in place of the MANA Anti-Infantry or Anti-Vehicle turrets. When it detects an enemy within 50 meters, it will immediately make a very audible beeping noise, then, after a delay, begin firing at them. It has a full 360 degrees of motion on all axes, meaning that it will attempt to shoot enemies even if they're above or below it.

Despite its relatively low damage and health, the Spitfire can be invaluable in locking down an area, as it will slowly chip away at its target, forcing them to either destroy the turret or hide from its view. The loud noise it produces can also alert its owner and their teammates to an enemy's presence, making it a decent detection tool.

The Decoy Grenade can fool the Spitfire's aiming system, causing it to fire aimlessly in the direction of the grenade until it expires, and EMP Grenades can disable the turret for a short time. An Infiltrator may hack a Spitfire Turret at any time to gain control of it, but distracting or disabling it first is advised.

The turret cannot track vehicles, but can nevertheless deal low damage to a Flash, Harasser, ESF or Valkyrie.

After firing 15 shots at a target, the turret will stop firing and re-acquire a new one. Once a target is acquired, the turret's awareness angle is reduced, allowing a hostile infiltrator to easily hack the turret. It is thus best to place it where it is visible, yet hard to reach without triggering it. Be wary of cloaked Infiltrators and enemies equipped with the Avoidance implant; they are untargetable, and can easily slip by unnoticed.

Certifications[]

Level Cost Description
1 250  Certification Points Reduces cooldown of Spitfire Auto-Turret by 5 seconds.
2 400  Certification Points Reduces cooldown of Spitfire Auto-Turret by 10 seconds.
3 750  Certification Points Reduces cooldown of Spitfire Auto-Turret by 15 seconds.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 50m
Infantry Head 714
Torso 10(10)20(20)
Legs 12(12)23(23)
Infiltrator Head 612
Torso 9(9)18(18)
Legs 10(10)20(20)
Heavy Assault Overshield Head 1020
Torso 15(15)29(29)
Legs 17(17)33(33)
MAX Head 67134
Torso 100(125)200(250)
Legs 112(139)223(278)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 50m
Link=FlashFlash - 75 (on fire @ 60) 150 (on fire @ 120)
Composite Armor 4 - 98 (on fire @ 78) 195 (on fire @ 156)
Link=HarasserHarasser - 193 (on fire @ 154) 385 (on fire @ 308)
Composite Armor 4 - 231 (on fire @ 185) 462 (on fire @ 370)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 120 (on fire @ 96) 240 (on fire @ 192)
Composite Armor 4 - 132 (on fire @ 106) 264 (on fire @ 212)
Valkyrie Front/Side/Top/Rear 300 (on fire @ 240) 600 (on fire @ 480)
Bottom 600 (on fire @ 480) 1200 (on fire @ 960)
Composite Armor 4 Front/Side/Top/Rear 345 (on fire @ 276) 690 (on fire @ 552)
Bottom 690 (on fire @ 552) 1380 (on fire @ 1104)
Dervish - 234 (on fire @ 187) 467 (on fire @ 374)
Composite Armor 4 - 257 (on fire @ 206) 514 (on fire @ 411)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Removed Content[]

Aux Spitfire[]

Aux Spitfire
Deployable turret identical to an engineer Spitfire Auto-Turret. Only one Aux Spitfire can be active at a time. An engineer can place their standard spitfire and one Aux Spitfire at the same time.
Costs
Merit Cost: 7,500 Merit
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MANA Turret
Fire Rate: 400 RPM
Muzzle Velocity: 450m/s
Effective Range: 50 meters
Fire Modes: Auto
Damage[?]
Max Damage: 100 before 10m
Min Damage: 50 after 50m
Damage Type: Small Arms
Data Sources?
Census DBG API source:

Aux Spitfire API Data

Census LF API source: Aux Spitfire API Data

The Aux Spitfire was an alternate version of the Spitfire Auto-Turret that was available to all non-MAX classes. It was purchaseble from Merit vendors in Sanctuary.

Unlike the normal Spitfire, only 2 could be carried at a time, and could be resupplied using Merit at Equipment Terminals. The Aux Spitfire filled a new Tactical slot, which in the case of the Engineer, didn't replace other ACE deployables.

It was eventually replaced by the Ordnance Dampener in a future patch.

History[]

  • August 15, 2018 Update
    • No longer has limited usage, and instead is cooldown based.
    • Upgrading this turret now reduces its cooldown (from a base of 35) by 5/10/15 seconds.
  • April 29, 2020 Update
    • Spitfire and Auxiliary Spitfire Turrets can no longer be stacked on one another, and the minimum placement distance has been increased slightly.
  • June 17, 2020 Update

See Also[]

Media[]

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