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Page Contents Current As of Patch: 2022-10-05
T1A Unity
The TR released the Unity to commemorate the time-tested Cycler assault rifle, a key weapon attributed to helping bring Earth together under the Terran Republic's harmonious rule.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 750 RPM
Muzzle Velocity: 580m/s
Effective Range: Medium
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 750 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 80m
Reload Speed
Short Reload: 2.755s
Long Reload: 3.55s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.1
Move: 2 0.2
Stand Still: 2 0.1
Move: 2.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.27
Horizontal, Min/Max: 0.16875/0.16875
Horizontal Tolerance: 0.375
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

T1A Unity API Data

Census LF API source: T1A Unity API Data

The T1A Unity is an assault rifle available to the Terran Republic. It is unlocked upon completion of the Master Assault Rifle directive.

The T1A Unity is an 'auraxium' variant of the T1 Cycler, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the T1A Unity features a built-in Forward Grip. In addition, the Unity is also given exclusive access to the Cure Launcher by default.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)

49 OR 30
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)

49 OR 30
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
DMO (3.4x)

49 OR 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)

49 OR 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)

49 OR 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)

49 OR 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Cure Launcher

Auto Granted
The underbarrel Cure Launcher heals affected allies over time, and cleanses most status effects on impact. Equipping this attachment increases the equip time of the weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Incendiary Launcher

99 OR 200
A single-shot incendiary launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
For full details, see main article.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Heavy Magazine

49 OR 100
Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%.
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 143 before 10 meters (15 meters) (8 meters)
  • 125 at 50 meters (52 meters) (61 meters)
  • 112 after 80 meters (80 meters) (100 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-50m50-80m
Infantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Infiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Heavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
MAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 50m 80m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.24s 0.257s - 0.326s - 0.458s -
Torso 0.48s 0.497s - 0.646s - 0.778s -
Infiltrator Head 0.24s 0.257s - 0.326s - 0.458s -
Torso 0.48s 0.497s - 0.646s - 0.778s -
Heavy Assault Head 0.4s 0.417s - 0.486s - 0.618s -
Torso 0.8s 0.817s - 0.966s - 1.098s -
MAX Head 2.72s 2.737s - 3.206s - 3.658s -
Torso 5.52s 5.537s 6.977s 6.406s 8.006s 7.258s 9.018s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 80m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the T1A Unity. Each ribbon is a standard reward for achieving a set amount of kills with the assault rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
T1A Unity
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

October 5, 2022 Update (The Lost Fleet)

  • Fixed a bug preventing the T1A Unity from hipfiring underwater.

March 30, 2022 Update (The Arsenal Update)

  • Now has a default Cure Grenade Underbarrel Launcher.
  • Kept integrated Forward Grip.
  • Removed integrated Soft Point Ammunition.

Dev Note: The attachment access and innate forward grip benefits (that can be stacked with another forward grip) set this weapon apart from its predecessor. Unity is also the only TR assault rifle capable of equipping Heavy Mags in the ammo slot to increase its magazine size beyond the initial 40 rounds.


September 15, 2021 Update

    • Fixed projectile sizes that were smaller than the standard on the following weapons:
    • T1A Unity (TR Auraxium Assault Rifle)

February 2, 2017 Update

  • Damage from 143@15m-125@65m to 143@15m-112@80m
  • Horizontal recoil from 0.18 to 0.16875
  • Horizontal recoil tolerance from 0.5 to 0.375
  • Muzzle velocity from 550 to 551 (bug fix)
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