PlanetSide 2 Wiki
No edit summary
Tag: Source edit
Tag: Visual edit
Line 40: Line 40:
   
 
== Damage Fall-off ==
 
== Damage Fall-off ==
''<sub>Stats in {{color|yellow|yellow}} are with Soft Point Ammunition, and stats in {{color|purple|purple}} are with High Velocity Ammunition.</sub>''
+
''<sub>Stats in {{color|yellow|yellow}} are with Soft Point Ammunition, and stats in {{color|orange |orange }} are with High Velocity Ammunition.</sub>''
* '''143''' before '''10 meters''' ''({{color|yellow|15 meters}})'' ''({{color|purple|8 meters}})''
+
* '''143''' before '''10 meters''' ''({{color|yellow|15 meters}})'' ''({{color|orange |8 meters}})''
* '''125''' at '''50 meters''' ''({{color|yellow|52 meters}})'' ''({{color|purple|61 meters}})''
+
* '''125''' at '''50 meters''' ''({{color|yellow|52 meters}})'' ''({{color|orange |61 meters}})''
* '''112''' after '''80 meters''' ''({{color|yellow|80 meters}})'' ''({{color|purple|100 meters}})''
+
* '''112''' after '''80 meters''' ''({{color|yellow|80 meters}})'' ''({{color|orange |100 meters}})''
   
 
==Attachments==
 
==Attachments==

Revision as of 16:23, 19 June 2021

Page Contents Current As of Patch: 2021-01-27
T1S Cycler
T1S Cycler
The T1S Cycler performs well at many ranges, attributing its adaptability due to its multiple fire modes.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Combat Medic
Weapon Type: Assault Rifles
Fire Rate: 698 RPM
Muzzle Velocity: 580m/s
Effective Range: Medium
Fire Modes: Automatic,
3x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 80m
Reload Speed
Short Reload: 2.52s
Long Reload: 3.65s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.1
Move: 2 0.2
Stand Still: 2 0.1
Move: 2.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.225/0.225
Horizontal Tolerance: 0.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.75x
Data Sources?
Census DBG API source:

T1S Cycler API Data

Census LF API source: T1S Cycler API Data

The T1S Cycler is an assault rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The T1S Cycler is a variant of the T1 Cycler, equivalent to the Icon VS Equinox VE2 and Icon NC Gauss Rifle S, being a modification of the standard issue assault rifle that gains access to a large variety of attachments and burst firing mode in exchange for small adjustments in some statistics.

The T1S Cycler gains access to, atop all other attachments available to the T1 Cycler, the S3 6x Scope, Compensator, Underbarrel Grenade Launcher, Underbarrel Smoke Launcher, Underbarrel Shotgun, Soft Point Ammunition and High Velocity Ammunition, giving it the largest selection of attachments in the Terran Republic assault rifle lineup.

In exchange for this adaptability, the T1S Cycler has a decreased fire rate and increased vertical recoil, though earns a faster short and long reload time for it.

Damage Fall-off

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 143 before 10 meters (15 meters) (8 meters)
  • 125 at 50 meters (52 meters) (61 meters)
  • 112 after 80 meters (80 meters) (100 meters)

Attachments

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
S3 (6x)
S3 (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Grenade Launcher
Grenade Launcher (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher
Smoke Launcher (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Underbarrel Shotgun
Underbarrel Shotgun (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from to , while reducing magazine size by .

   

Effectiveness

Theoretical Time To Kill
Infantry Body part 0m 10m 80m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.258s 0.275s - 0.482s -
Torso 0.516s 0.533s - 0.826s -
Icon InfiltratorInfiltrator Head 0.258s 0.275s - 0.482s -
Torso 0.516s 0.533s - 0.826s -
Icon MAXMAX Head 2.923s 2.94s - 3.92s -
Torso 5.931s 5.948s 7.496s 7.788s 9.679s
Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 80m
Icon Light AssaultInfantry Head 45
Torso 7(7)9(9)
Legs 8(8)10(10)
Icon InfiltratorInfiltrator Head 45
Torso 7(7)9(9)
Legs 7(7)9(9)
Icon Heavy AssaultHeavy Assault Overshield Head 67
Torso 11(11)13(13)
Legs 12(12)15(15)
Icon MAXMAX Head 3545
Torso 70(88)90(112)
Legs 78(98)100(125)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 80m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish DiagramDervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals

It is possible to get both Ribbons and Medals for using the T1S Cycler. Each Ribbon is a standard reward for achieving a set amount of kills with the T1S Cycler. Medals relate to how many overall kills you have with the T1S Cycler.

Ribbons

Ribbon Icon Requirements
T1S Cycler Service Ribbon
Assault Rifle Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History

Gallery