Page Contents Current As of Patch: 2021-01-27

T2 Striker
T2 Striker.png
The dumbfire-capable T2 Striker houses a six-round magazine of compact, heat-seeking rockets that will home in when within proximity of enemy aircraft.
Flak detonation. Proximity Seeking: Aircraft
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Heavy Assault.png
Weapon Type: Rocket Launchers
Fire Rate: 150 RPM
Muzzle Velocity: 220m/s
Effective Range: Long (445 meters)
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage[?]
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 100 before 5m
Min Indirect Damage: 1 at 8m
Damage Type: Infantry Rocket Launchers,
Flak Explosion
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 2.5 1
Stand Still: 2.5 0.1
Move: 2.5 1
Bloom per Shot: 0.1 0.1
Data Sources
Census API source: T2 Striker API Data?

Striker AE
Striker AE.png
The dumbfire-capable T2 Striker houses a six-round magazine of compact, heat-seeking rockets that will home in when within proximity of enemy aircraft.
Flak detonation. Proximity Seeking: Aircraft
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Heavy Assault.png
Weapon Type: Rocket Launchers
Fire Rate: 150 RPM
Muzzle Velocity: 220m/s
Effective Range: Long (445 meters)
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage[?]
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 100 before 5m
Min Indirect Damage: 1 at 8m
Damage Type: Infantry Rocket Launchers,
Flak Explosion
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 2.5 1
Stand Still: 2.5 0.1
Move: 2.5 1
Bloom per Shot: 0.1 0.1
Data Sources
Census API source: Striker AE API Data?
Note: Was available as part of One-Year Anniversary Bundle

The T2 Striker is a rocket launcher available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The T2 Striker is a powerful anti-air launcher exclusive to the Republic, featuring the only man-portable proximity lock-on missiles on Auraxis. Unlike other rocket launchers the T2 Striker has no competition from the other factions, as with the Icon VS.png Lancer VS22 and Icon NC.png NC15 Phoenix, with only the Terrans having access to such a tool.

Striker missiles are dumbfired and will lock onto any enemy aircraft they come into proximity of after being fired, quickly changing direction to track the target. Though these missiles can damage all vehicle types, they're most effective against empire specific fighters.

Striker missiles, like all other lock-on missiles, can be defeated by Decoy Flares, with any further locks on the target vehicle being prevented for 8 seconds after the countermeasures have been dispensed.

Effectiveness[edit | edit source]

Versus Infantry
Infantry Body part Shots to Kill
Icon Light Assault.pngInfantry Head 7
Torso 7(9)
Legs 8(10)
Icon Infiltrator.pngInfiltrator Head 6
Torso 6(8)
Legs 7(9)
Icon Heavy Assault.pngHeavy Assault Overshield Head 10
Torso 10(13)
Legs 11(14)
Icon MAX.pngMAX Head 14
Torso 14(17)
Legs 15(19)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 7 (on fire @ 6)
Composite Armor 5 - 9 (on fire @ 7)
Link=HarasserHarasser - 17 (on fire @ 14)
Composite Armor 5 - 20 (on fire @ 16)
Sunderer Diagram.pngSunderer - 34 (on fire @ 27)
Blockade Armor 5 - 40 (on fire @ 32)
Deployment Shield 4 - 34 (Shield 17)
ANT Diagram.pngANT - 27 (on fire @ 22)
Lightning Diagram.pngLightning Front/Top 27 (on fire @ 22)
Side 24 (on fire @ 19)
Rear 18 (on fire @ 15)
Prowler Diagram.pngProwler Front/Top 34 (on fire @ 27)
Side 29 (on fire @ 24)
Rear 23 (on fire @ 18)
Magrider Diagram.pngMagrider Front/Top 34 (on fire @ 27)
Side 29 (on fire @ 24)
Rear 23 (on fire @ 18)
Vanguard Diagram.pngVanguard Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 22)
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - Direct — 7 (on fire @ 5)
Flak — 11 (on fire @ 9)
Composite Armor 5 - Direct — 7 (on fire @ 6)
Flak — 12 (on fire @ 10)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear Direct — 15 (on fire @ 12)
Flak — 15 (on fire @ 12)
Bottom Direct — 29 (on fire @ 23)
Flak — 30 (on fire @ 24)
Composite Armor 5 Front/Side/Top/Rear Direct — 17 (on fire @ 14)
Flak — 18 (on fire @ 14)
Bottom Direct — 33 (on fire @ 27)
Flak — 35 (on fire @ 28)
Liberator Diagram.pngLiberator - Direct — 18 (on fire @ 15)
Flak — 26 (on fire @ 21)
Composite Armor 5 - Direct — 20 (on fire @ 16)
Flak — 29 (on fire @ 23)
Galaxy Diagram.pngGalaxy - Direct — 34 (on fire @ 27)
Flak — 47 (on fire @ 38)
Composite Armor 5 - Direct — 37 (on fire @ 30)
Flak — 52 (on fire @ 42)
Bastion Fleet Carrier Diagram.pngBastion Weak Point - 96 (Shield 12)

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the T2 Striker. Each Ribbon is a standard reward for achieving a set amount of kills with the T2 Striker. Medals relate to how many overall kills you have with the T2 Striker.

Ribbons[edit | edit source]

Ribbon Icon Requirements
T2 Striker Service Ribbon
Rocket Launcher Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

History[edit | edit source]

  • Game Update Number 8
    • Chamber Time: from 0.7 to 0.5 seconds
    • Lock-On Time: from 2.5 to 2.25 seconds
    • Note: The fix that lowered the pump-action shotgun rate of fire also lowered the Striker’s. These changes are to compensate for that.
  • Performance Update Number 1
    • Fixed the T2 Striker not animating in first person after firing.
  • Performance Update Number 2
    • Damage from 500 to 335
    • Fast lock time: 2.0 seconds
    • Far lock time: 2.25 seconds
    • The Striker and Annihilator no longer have predictive tracking. Their projectiles now fly like the other lock-on types (they shouldn’t hit vehicles behind cover now)
  • Patch March 13th, 2014
    • Maintained lock weapons (A2A missiles and Striker) can now maintain an already established lock against aircraft 300 meters beyond the maximum acquire range (400 meters).
  • April 16, 2014 Patch
    • Max projectile speed increased from 100 meters per second to 125.
  • October 2, 2014 Update
    • The T2 Striker (and variants) can now be dumbfired and is no longer able to lock-on to targets. While in flight, the rockets will automatically lock-on to hostile aircraft if they pass by within range.
  • October 8, 2014 Hotfix
    • Striker is now automatic fire, meaning you can hold the mouse button down to fire off all rockets
    • Increased fire rate of striker from 100 RPM to 150 RPM
    • Cof adjusted to grow 0.5 degrees per shot instead of 2 degrees
      • The above changes combined are intended to make the weapon feel better when firing and reduce the amount of time exposed when firing off all five rounds.
    • Increased direct damage from 100 to 200
    • Adjust vehicles resistances so that damage is mostly the same per hit
      • While damage per hit does not change against vehicles, this change will increase effectiveness against infantry. Effectiveness against vehicles is increased with the fire rate adjustments.
    • Lock-on range of striker increased from 15 meters to 20 meters
      • This is just to make it a little easier to lock on to aircraft, especially large ones.
  • October 30, 2014 Update
    • The visual effect of the strikers projectile trail from first person has been reduced to make it easier to see
    • Magazine size increased from 5 to 6
    • CoF has received some adjustments to make it more manageable
    • CoF reduced by 0.5 degrees in most stances
    • CoF growth per shot reduced to 0.1 degrees from 0.5 degrees
  • July 23, 2015 Update
    • Small damage increase to ground vehicles
    • Increased initial projectile speed from 50 to 60
    • Increased max projectile speed from 180 to 220
    • Increased projectile acceleration from 0.75 to 1.25
    • Vehicle stealth no longer prevents rockets from seeking
  • September 4, 2015 Update
    • ADS COF recoil decreased from 0.2 to 0.1
    • ADS Standing COF decreased from 0.5 to 0.25
    • ADS crouch walking COF decreased from 1.0 to 0.5
  • October 19, 2017 Update
    • Indirect damage from 70 to 100
  • August 15, 2018 Update
    • Projectile lifespan from 5 to 2
    • Dev Note: This brings the Striker's range to roughly 445 meters. Previously, the projectile would be able to reach well beyond the range vehicles would actually render.

External Links[edit | edit source]

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