Page Contents Current As of Patch: 2021-01-27
T32 Bull
T32 Bull.png
Developed for a mix of close quarters combat and point defense, the T32 Bull features both balanced recoil and high maneuverability.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Heavy Assault.png
Weapon Type: LMG
Fire Rate: 659 RPM
Muzzle Velocity: 640m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 800 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2.890s
Long Reload: 3.28s
Ammunition
Magazine Size: 60
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 2 0.1
Move: 2.75 0.2
Stand Still: 2.5 0.1
Move: 3.25 0.35
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 2x
Data Sources
Census API source: T32 Bull API Data?

The T32 Bull is a light machine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The T32 Bull's design intends for the weapon to be adaptable in the field, with a moderate magazine size, decent velocity, and somewhat more favourable cone-of-fire and recoil values, with the biggest standout being the weapon's single tier of damage fall-off, although all of these moderately useful perks are counter-balanced by a relatively low damage output. However, the weapon's wide range of attachments do allow the user to double down on certain aspects to compensate.

Damage Fall-off[edit | edit source]

Stats in yellow are with Soft Point Ammunition, and stats in purple are with High Velocity Ammunition.

  • 143 before 10 meters (15 meters) (8 meters)
  • 125 after 65 meters (65 meters) (85 meters)

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01.png
30Certification Points 50Daybreak Cash
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05.png
30Certification Points 50Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4.png
30Certification Points 50Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4.png
30Certification Points 50Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4.png
30Certification Points 50Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4.png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (TR).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (TR).png
100Certification Points 75Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (TR).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For full details, see main article.
Forward Grip (TR).png
100Certification Points 75Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (TR).png
100Certification Points 75Daybreak Cash
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (TR).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.276s 0.292s - 0.378s -
Torso 0.552s 0.568s 0.752s 0.746s 0.93s
Icon Infiltrator.pngInfiltrator Head 0.276s 0.292s - 0.378s -
Torso 0.552s 0.568s 0.66s 0.746s 0.838s
Icon MAX.pngMAX Head 3.129s 3.144s - 3.691s -
Torso 6.35s 6.365s 8.022s 7.372s 9.212s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 65m
Icon Light Assault.pngInfantry Head 4 4
Torso 7(9) 8(10)
Legs 8(10) 9(12)
Icon Infiltrator.pngInfiltrator Head 4 4
Torso 7(8) 8(9)
Legs 7(9) 8(10)
Icon Heavy Assault.pngHeavy Assault Overshield Head 6 6
Torso 11(13) 12(15)
Legs 12(15) 13(17)
Icon MAX.pngMAX Head 35 40
Torso 70(88) 80(100)
Legs 78(98) 89(112)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 60 (on fire @ 48)
Composite Armor 5 - 69 (on fire @ 55) 78 (on fire @ 63)
Link=HarasserHarasser - 135 (on fire @ 108) 154 (on fire @ 124)
Composite Armor 5 - 162 (on fire @ 130) 185 (on fire @ 148)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 84 (on fire @ 68) 96 (on fire @ 77)
Composite Armor 5 - 93 (on fire @ 74) 106 (on fire @ 85)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 240 (on fire @ 192)
Bottom 420 (on fire @ 336) 480 (on fire @ 384)
Composite Armor 5 Front/Side/Top/Rear 242 (on fire @ 194) 276 (on fire @ 221)
Bottom 483 (on fire @ 387) 552 (on fire @ 442)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the T32 Bull. Each Ribbon is a standard reward for achieving a set amount of kills with the T32 Bull. Medals relate to how many overall kills you have with the T32 Bull.

Ribbons[edit | edit source]

Ribbon Icon Requirements
T32 Bull Service Ribbon
Light Machine Gun Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

Gallery[edit | edit source]

Video[edit | edit source]

          

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