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Page Contents Current As of Patch: 2022-04-05
T4 AMP
The Terran Republic's Automatic Machine Pistol functions similarly to an SMG thanks to its lightning-fast, fully automatic fire.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Pistols
Fire Rate: 937 RPM
Muzzle Velocity: 375m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 100 before 8m
Min Damage: 71 after 50m
Damage Type: Small Arms
Reload Speed
Short Reload: 1.6s
Long Reload: 2s
Ammunition
Magazine Size: 25
Ammunition Pool: 150
Accuracy[?]
Hip Aim
Crouch Still: 1 0.8
Move: 1.5 0.8
Stand Still: 1 0.8
Move: 2 0.8
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.45
Horizontal, Min/Max: 0.2/0.225
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.25x
Data Sources?
Census DBG API source:

T4 AMP API Data

Census LF API source: T4 AMP API Data

The T4 AMP is a pistol available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The T4 Automatic Machine Pistol pushes the Terran design philosophy to the extreme, with both the weakest caliber round found on a sidearm and by far the highest rate-of-fire, at a blistering 937 RPM.

In exchange for the ability to put an unparalleled amount of lead down range, the T4 AMP is exceptionally inaccurate, both in terms of recoil and cone-of-fire, and has amongst the lowest damage-per-magazine of any sidearm, with terrible ranged performance to boot. The weapon's only saving grace besides its raw damage output can be found in its surprisingly fast reload speed.

Attachments[]

Attachments
Optic
RTA Reflex Sight (1x)

49 OR 30
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)

49 OR 30
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
KCAP Ammunition

99 OR 200
KCAP ammunition removes the legshot damage penalty, and increases damage to the leg area by 20%, but decreases headshot damage by 50%.

Damage Fall-off[]

  • 100 before 8 meters
  • 91 at 21 meters
  • 84 at 31 meters
  • 77 at 41 meters
  • 71 after 50 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-8m8-21m21-31m31-50m
Infantry Head 5668
Torso 10(10)11(11)12(12)15(15)
Legs 12(12)13(13)14(14)16(16)
Infiltrator Head 5567
Torso 9(9)10(10)11(11)13(13)
Legs 10(10)11(11)12(12)15(15)
Heavy Assault Overshield Head 88911
Torso 15(15)16(16)18(18)21(21)
Legs 17(17)18(18)20(20)23(23)
MAX Head 50556071
Torso 100(125)110(138)120(149)141(177)
Legs 112(139)123(153)133(166)157(196)
Theoretical Time To Kill
Infantry Body part 0m 8m 21m 31m 50m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.256s 0.277s - 0.376s - 0.403s - 0.582s -
Torso 0.576s 0.598s - 0.696s - 0.787s - 1.03s -
Infiltrator Head 0.256s 0.277s - 0.312s - 0.403s - 0.518s -
Torso 0.512s 0.534s - 0.632s - 0.723s - 0.902s -
Heavy Assault Head 0.448s 0.47s - 0.504s - 0.595s - 0.774s -
Torso 0.896s 0.918s - 1.017s - 1.171s - 1.414s -
MAX Head 3.138s 3.159s - 3.514s - 3.861s - 4.616s -
Torso 6.339s 6.361s 7.962s 7.036s 8.829s 7.703s 9.56s 9.098s 11.403s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 50m
Link=FlashFlash - 75 (on fire @ 60) 106 (on fire @ 85)
Composite Armor 4 - 98 (on fire @ 78) 138 (on fire @ 110)
Link=HarasserHarasser - 193 (on fire @ 154) 271 (on fire @ 217)
Composite Armor 4 - 231 (on fire @ 185) 326 (on fire @ 261)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 120 (on fire @ 96) 170 (on fire @ 136)
Composite Armor 4 - 132 (on fire @ 106) 186 (on fire @ 149)
Valkyrie Front/Side/Top/Rear 300 (on fire @ 240) 423 (on fire @ 339)
Bottom 600 (on fire @ 480) 846 (on fire @ 677)
Composite Armor 4 Front/Side/Top/Rear 345 (on fire @ 276) 486 (on fire @ 389)
Bottom 690 (on fire @ 552) 972 (on fire @ 778)
Dervish - 234 (on fire @ 187) 329 (on fire @ 263)
Composite Armor 4 - 257 (on fire @ 206) 362 (on fire @ 290)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the T4 AMP. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
T4 AMP
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the T4 AMP contribute towards the Sidearms directive tree.

History[]

  • August 5, 2014 Update
    • The T4 Amp made was released.
  • March 2, 2016 Update
    • Removed single-shot firing mode
    • Vertical recoil to 0.45, from 0.65
    • Hipfire CoF bloom to 0.15, from 0.2
    • Magazine size to 25, from 21
    • Ammo capacity to 150, from 126
  • March 30, 2022 Update (The Arsenal Update)
    • Hipfire CoF bloom from 0.15 to 0.1
    • ADS CoF bloom from 0.1 to 0.05
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