The TAR is an assault rifle available to the Terran Republic . It is unlocked through purchase with Certification Points or Daybreak Cash .
The T erran A ssault R ifle, similar to the GR-22 and H-V45 , is a close-range assault rifle that sacrifices a large amount of accuracy and damage range for amongst the highest close-range damage-per-second in its class and exceptional mobility.
Similar to those other two weapons, the TAR features a tight hip cone-of-fire. With this in addition to the weapon's 0.75x movement speed modifier while aiming-down-sight, in contrast to the typical 0.5x multiplier found on most weapons, the TAR finds itself as an exceptionally mobile weapon platform, as a trade-off for heavy penalties the weapon suffers when fighting at range.
Attachments [ ]
Optic HS/NV Scope (1x) 49 OR 30Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. RTA Reflex Sight (1x) 49 OR 30The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.More reticles for this scope available, see full article. MH2 Reflex Sight (2x) 49 OR 30The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.More reticles for this scope available, see full article. DMO (3.4x) 49 OR 30Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. HDS (3.4x) 49 OR 30Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. TMS (4x) 49 OR 30Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. ACS (4x) 49 OR 30The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel Flash Suppressor 49 OR 100A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. Short Barrel 49 OR 100This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. Suppressor 49 OR 100The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail Angled Forward Grip 49 OR 100An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. Darklight Flashlight 49 OR 100The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.The light can be turned on and off with Toggle Attachment hotkey. Forward Grip 49 OR 100A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. Laser Sight 49 OR 100A laser sight increases the user's hipfire accuracy by 33%.
Ammo KCAP Ammunition 99 OR 200KCAP ammunition removes the legshot damage penalty, and increases damage to the leg area by 20%, but decreases headshot damage by 50%. Soft Point Ammunition 49 OR 100Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Damage Fall-off [ ]
Stats in yellow are with Soft Point Ammunition
143 before 10 meters (15 meters )
125 at 30 meters (33 meters )
112 at 46 meters (47 meters )
100 after 60 meters (60 meters )
Effectiveness [ ]
Infantry
Body part
Shots to Kill
0-10m 10-30m 30-46m 46-60m
Infantry
Head
4 4 5 5
Torso
7(7 ) 8(8 ) 9(9 ) 10(10 )
Legs
8(8 ) 9(9 ) 10(10 ) 12(12 )
Infiltrator
Head
4 4 5 5
Torso
7(7 ) 8(8 ) 9(9 ) 9(9 )
Legs
7(7 ) 8(8 ) 9(9 ) 10(10 )
Heavy Assault Overshield
Head
6 6 7 8
Torso
11(11 ) 12(12 ) 13(13 ) 15(15 )
Legs
12(12 ) 13(13 ) 15(15 ) 17(17 )
MAX
Head
35 40 45 50
Torso
70(88 ) 80(100 ) 90(112 ) 100(125 )
Legs
78(98 ) 89(112 ) 100(125 ) 112(139 )
Infantry
Body part
0m
10m
30m
46m
60m
Normal
Suit
Normal
Suit
Normal
Suit
Normal
Suit
Infantry
Head
0.225s
0.243s
-
0.278s
-
0.381s
-
0.405s
-
Torso
0.45s
0.468s
-
0.578s
-
0.681s
-
0.78s
-
Infiltrator
Head
0.225s
0.243s
-
0.278s
-
0.381s
-
0.405s
-
Torso
0.45s
0.468s
-
0.578s
-
0.681s
-
0.705s
-
Heavy Assault
Head
0.375s
0.393s
-
0.428s
-
0.531s
-
0.63s
-
Torso
0.75s
0.768s
-
0.878s
-
0.981s
-
1.155s
-
MAX
Head
2.55s
2.568s
-
2.978s
-
3.381s
-
3.78s
-
Torso
5.175s
5.193s
6.543s
5.978s
7.478s
6.756s
8.406s
7.53s
9.405s
Vehicle
Armor Facing
Shots to Kill
Before 10m
After 60m
Flash
-
53 (on fire @ 42)
75 (on fire @ 60)
Composite Armor 4
-
69 (on fire @ 55)
98 (on fire @ 78)
Harasser
-
135 (on fire @ 108)
193 (on fire @ 154)
Composite Armor 4
-
162 (on fire @ 130)
231 (on fire @ 185)
Sunderer
-
Immune
Blockade Armor 4
-
Immune
Deployment Shield 4
-
Immune
ANT
-
Immune
Lightning
Front/Top
Immune
Side
Rear
Prowler /Magrider
Front/Top
Immune
Side
Rear
Chimera
Front/Top
Immune
Side
Rear
Vanguard
Front/Top
Immune
Side
Rear
ESF
-
84 (on fire @ 68)
120 (on fire @ 96)
Composite Armor 4
-
93 (on fire @ 74)
132 (on fire @ 106)
Valkyrie
Front/Side/Top/Rear
210 (on fire @ 168)
300 (on fire @ 240)
Bottom
420 (on fire @ 336)
600 (on fire @ 480)
Composite Armor 4
Front/Side/Top/Rear
242 (on fire @ 194)
345 (on fire @ 276)
Bottom
483 (on fire @ 387)
690 (on fire @ 552)
Dervish
-
164 (on fire @ 131)
234 (on fire @ 187)
Composite Armor 4
-
180 (on fire @ 144)
257 (on fire @ 206)
Liberator
-
Immune
Composite Armor 4
-
Immune
Galaxy
-
Immune
Composite Armor 4
-
Immune
Bastion Weak Point
-
Immune
Ribbons and Medals [ ]
It is possible to earn both Ribbons and Medals while using the TAR. Each ribbon is a standard reward for achieving a set amount of kills with the assault rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s) [ ]
Ribbon
Icon
Requirements
TAR Service Ribbon
10 kills
Medals [ ]
Medal
Icon
Requirement
Award
No Medal
0 kills
N/A
Copper Medal
10 kills
2
Silver Medal
60 kills
10
Gold Medal
160 kills
20
Auraxium Medal
1,160 kills
200
Medals earned with the TAR contribute towards the Assault Rifles directive tree.
History [ ]
Videos [ ]
Planetside 2 - TAR Weapon Review
Weapon Review.
Planetside 2 TAR Weapon Overview TR Assault Rifle
TAR Weapon Overview by ZoranTheBear.
Gallery [ ]
Terran Republic Infantry Weapons Assault Rifles Carbines Heavy Guns Light Machine Guns Melee Weapons Rocket Launchers Scout Rifles Sidearms Shotguns Sniper Rifles Anti-Materiel Rifle Submachine Guns MAX Anti-Infantry MAX Anti-Vehicle