The TRAC-5 is a carbine available to the Terran Republic . It is unlocked by default.
The TRAC-5, like the AF-19 Mercenary and Solstice VE3 , is designed to serve as a standard all-round weapon, with no exceptionally high stats in exchange for no particularly punishing stats, allowing it to function as a solid starting or jack-of-all-trades carbine.
The TRAC-5 starts with the red dot variant of the RTA Reflex Sight unlocked, as well as the Laser Sight, aiding it in serving as a suitable all-round starter carbine for a fresh Light Assault or Engineer .
Attachments [ ]
Optic HS/NV Scope (1x) 49 OR 30Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. RTA Reflex Sight (1x) Auto Granted The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.More reticles for this scope available, see full article. MH2 Reflex Sight (2x) 9 OR 5 (Red Dot) 49 OR 30The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.More reticles for this scope available, see full article. DMO (3.4x) 49 OR 30Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. HDS (3.4x) 49 OR 30Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. TMS (4x) 49 OR 30Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. ACS (4x) 49 OR 30The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel Flash Suppressor 49 OR 100A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. Short Barrel 49 OR 100This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. Suppressor 49 OR 100The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail Angled Forward Grip 49 OR 100An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. Darklight Flashlight 49 OR 100The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.The light can be turned on and off with Toggle Attachment hotkey. Forward Grip 49 OR 100A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. Laser Sight Auto Granted A laser sight increases the user's hipfire accuracy by 33%.
Ammo High Velocity Ammunition 49 OR 100High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. Soft Point Ammunition 49 OR 100Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Damage Fall-off [ ]
143 before 10 meters
125 at 39 meters
112 after 60 meters
Effectiveness [ ]
Infantry
Body part
Shots to Kill
0-10m 10-39m 39-60m
Infantry
Head
4 4 5
Torso
7(7 ) 8(8 ) 9(9 )
Legs
8(8 ) 9(9 ) 10(10 )
Infiltrator
Head
4 4 5
Torso
7(7 ) 8(8 ) 9(9 )
Legs
7(7 ) 8(8 ) 9(9 )
Heavy Assault Overshield
Head
6 6 7
Torso
11(11 ) 12(12 ) 13(13 )
Legs
12(12 ) 13(13 ) 15(15 )
MAX
Head
35 40 45
Torso
70(88 ) 80(100 ) 90(112 )
Legs
78(98 ) 89(112 ) 100(125 )
Infantry
Body part
0m
10m
39m
60m
Normal
Suit
Normal
Suit
Normal
Suit
Infantry
Head
0.24s
0.26s
-
0.32s
-
0.442s
-
Torso
0.48s
0.5s
-
0.64s
-
0.762s
-
Infiltrator
Head
0.24s
0.26s
-
0.32s
-
0.442s
-
Torso
0.48s
0.5s
-
0.64s
-
0.762s
-
Heavy Assault
Head
0.4s
0.42s
-
0.48s
-
0.602s
-
Torso
0.8s
0.82s
-
0.96s
-
1.082s
-
MAX
Head
2.72s
2.74s
-
3.2s
-
3.642s
-
Torso
5.52s
5.54s
6.98s
6.4s
8s
7.242s
9.002s
Vehicle
Armor Facing
Shots to Kill
Before 10m
After 60m
Flash
-
53 (on fire @ 42)
67 (on fire @ 54)
Composite Armor 4
-
69 (on fire @ 55)
88 (on fire @ 70)
Harasser
-
135 (on fire @ 108)
172 (on fire @ 138)
Composite Armor 4
-
162 (on fire @ 130)
207 (on fire @ 165)
Sunderer
-
Immune
Blockade Armor 4
-
Immune
Deployment Shield 4
-
Immune
ANT
-
Immune
Lightning
Front/Top
Immune
Side
Rear
Prowler /Magrider
Front/Top
Immune
Side
Rear
Chimera
Front/Top
Immune
Side
Rear
Vanguard
Front/Top
Immune
Side
Rear
ESF
-
84 (on fire @ 68)
108 (on fire @ 86)
Composite Armor 4
-
93 (on fire @ 74)
118 (on fire @ 95)
Valkyrie
Front/Side/Top/Rear
210 (on fire @ 168)
268 (on fire @ 215)
Bottom
420 (on fire @ 336)
536 (on fire @ 429)
Composite Armor 4
Front/Side/Top/Rear
242 (on fire @ 194)
309 (on fire @ 247)
Bottom
483 (on fire @ 387)
617 (on fire @ 493)
Dervish
-
164 (on fire @ 131)
209 (on fire @ 167)
Composite Armor 4
-
180 (on fire @ 144)
230 (on fire @ 184)
Liberator
-
Immune
Composite Armor 4
-
Immune
Galaxy
-
Immune
Composite Armor 4
-
Immune
Bastion Weak Point
-
Immune
Ribbons and Medals [ ]
It is possible to earn both Ribbons and Medals while using the TRAC-5. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s) [ ]
Ribbon
Icon
Requirements
TRAC-5 Service Ribbon
10 kills
Medals [ ]
Medal
Icon
Requirement
Award
No Medal
0 kills
N/A
Copper Medal
10 kills
2
Silver Medal
60 kills
10
Gold Medal
160 kills
20
Auraxium Medal
1,160 kills
200
Medals earned with the TRAC-5 contribute towards the Carbines directive tree.
History [ ]
December 1, 2016 Update
Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
Gallery [ ]
Terran Republic Infantry Weapons Assault Rifles Carbines Heavy Guns Light Machine Guns Melee Weapons Rocket Launchers Scout Rifles Sidearms Shotguns Sniper Rifles Anti-Materiel Rifle Submachine Guns MAX Anti-Infantry MAX Anti-Vehicle