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TRAC-5 Burst
TRAC-5 Burst.png
The burst fire variant of the TRAC-5 provides accurate and controllable firepower suitable for any number of situations.
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon TR.png
Can Use: Icon Light Assault.pngIcon Engineer.png
Weapon Type: Carbines
Fire Rate: 750 RPM
Muzzle Velocity: 515m/s
Effective Range: Medium
Fire Modes: 3x Burst,
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 550 ms
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 2.595s
Long Reload: 3.7s
Magazine Size: 42
Ammunition Pool: 252
Hip Aim
Crouch Still: 1.5 0.06
Move: 2 0.1
Stand Still: 2 0.06
Move: 2.5 0.15
Bloom per Shot: 0.1 0.05
Sprint: 5
Jump/Airborne: 2.5
Vertical, Min/Max: 0.3/0.5
Horizontal, Min/Max: 0.17/0.17
Horizontal Tolerance: 0.4
Angle Min/Max: 23°/25°
Recoil Decrease: 18
First Shot Recoil Multiplier: Burst:0.75x, semi-auto:2x
Data Sources
Census API source: TRAC-5 Burst API Data?

The TRAC-5 Burst is a carbine available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The TRAC-5 Burst is a variant of the TRAC-5 that sacrifices access to a fully-automatic firing mode in exchange for 2 extra rounds per magazine, and the increase to the overall ammunition pool this entails, as well as a highly accurate 3-round burst mode with greatly reduced recoil. The weapon is otherwise nigh-identical to the TRAC-5, though it also has access to High Velocity Ammunition.

Damage Fall-off[]

Stats in orange are with High Velocity Ammunition.

  • 143 before 10 meters (8 meters)
  • 125 at 39 meters (49 meters)
  • 112 after 60 meters (80 meters)


Available attachments
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30 Certification Points 49 Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01.png
30 Certification Points 49 Daybreak Cash
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05.png
30 Certification Points 49 Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4.png
30 Certification Points 49 Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4.png
30 Certification Points 49 Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4.png
30 Certification Points 49 Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4.png
30 Certification Points 49 Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (TR).png
100 Certification Points 49 Daybreak Cash
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (TR).png
100 Certification Points 49 Daybreak Cash
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Darklight Flashlight.png
100 Certification Points 49 Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For details on equip time penalties, see main article.
Forward Grip
100 Certification Points 49 Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100 Certification Points 49 Daybreak Cash
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (TR).png
100 Certification Points 49 Daybreak Cash


Theoretical Time To Kill
Infantry Body part 0m 10m 60m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.24s 0.259s - 0.437s -
Torso 0.48s 0.499s 0.659s 0.757s 0.997s
Icon Infiltrator.pngInfiltrator Head 0.24s 0.259s - 0.437s -
Torso 0.48s 0.499s 0.579s 0.757s 0.917s
Icon MAX.pngMAX Head 2.72s 2.739s - 3.637s -
Torso 5.52s 5.539s 6.979s 7.237s 8.997s
Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 60m
Icon Light Assault.pngInfantry Head 45
Torso 7(9)9(12)
Legs 8(10)10(13)
Icon Infiltrator.pngInfiltrator Head 45
Torso 7(8)9(11)
Legs 7(9)9(12)
Icon Heavy Assault.pngHeavy Assault Overshield Head 67
Torso 11(12)13(16)
Legs 12(14)15(17)
Icon MAX.pngMAX Head 3545
Torso 70(88)90(112)
Legs 78(98)100(125)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 5 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 5 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Prowler Diagram.pngProwler Front/Top Immune
Magrider Diagram.pngMagrider Front/Top Immune
Vanguard Diagram.pngVanguard Front/Top Immune
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 5 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 5 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the TRAC-5 Burst. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.


Ribbon Icon Requirements
TRAC-5 Burst
Service Ribbon
Assault Rifle Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the TRAC-5 Burst contribute towards the Carbines directive tree.


  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.