PlanetSide 2 Wiki
Page Contents Current As of Patch: 2022-10-05
Tank Mine
Tank Mine
User deployable anti-vehicular mine, activated by nearby enemy vehicles.
Usable By: Icon Engineer
Resource Cost: 50 Nanites
Damage
Max Indirect Damage: 1250 before 3m
Min Indirect Damage: 100 at 5m
Damage Type: Tank Mines

Tank Mines are an explosive available in the Engineer's utility slot. Similar to anti-personnel mines such as the Bouncing Betty, they function on proximity, and will detonate when an enemy vehicle or MAX passes near enough to them. They will also explode like normal if shot or blown up by an external source.

Tank Mines can be safely disarmed using a Nano-Armor Kit's alternate fire mode with the Aim hotkey (Right Mouse Button by default), rewarding the defusing Engineer with XP and removing the explosive without a detonation.

Tank Mine damage will stack, so it is commonplace for several Tank Mines to be placed near each other, causing them to all detonate at once and deal extremely high damage to vehicles and MAXes. Tank Mines also deal considerable damage to non-MAX Infantry, though they will not automatically detonate when infantry walks over them.

Tank Mines will not automatically detonate if the vehicle or MAX does not move when they are placed beneath them.

Tank Mines, like other explosives, will persist through changing class. A player may switch to an Engineer, place several Tank Mines to fortify an area, then continue playing as a different class. Tank mines will also persist through death, unlike C4.

Tactics[]

Tank Mines are most effective when the enemy is not suspecting them. Place them on logistical routes, where Sunderers and ANTs will commonly travel, to decrease the likelihood the crew are looking out for them.

Tank Mines are also exceptional at taking out AMS Sunderers, due to their immense damage. By placing several beneath a Sunderer, a lone Engineer can quickly destroy a spawn point. Using Sticky Grenades can help the Engineer safely detonate the Tank Mines.

Used behind enemy lines they can be placed in front of vehicle spawn pads to deny the enemy the next vehicle pulled, however, this tactic is common enough that enemies may check for mines before pulling armour. An alternative technique is to lay the mines on the air ammo pads where enemy air units land to resupply, unfortunately, the Ammo Printer implant makes it less likely that aircraft will need to land for resupply so there may be slim pickings.

In a pinch, Tank Mines can also serve as anti-personnel mines. Throwing them down in a cluster of enemies may not immediately result in kills, but any nearby explosions may detonate the Tank Mines, causing a large amount of damage to nearby infantry.

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Icon Light AssaultInfantry 1(2)
Icon InfiltratorInfiltrator 1(2)
Icon Heavy AssaultHeavy Assault Overshield 2(3)
Icon MAXMAX 1(2)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 1 (on fire @ 1)
Composite Armor 4 - 1 (on fire @ 1)
Link=HarasserHarasser - 2 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 2)
Sunderer DiagramSunderer - 3 (on fire @ 2)
Blockade Armor 4 - 3 (on fire @ 3)
Deployment Shield 4 - 3 (Shield 3)
ANT DiagramANT - 2 (on fire @ 2)
Lightning DiagramLightning Front/Top 2 (on fire @ 2)
Side 2 (on fire @ 2)
Rear 2 (on fire @ 2)
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top 2 (on fire @ 2)
Side 2 (on fire @ 2)
Rear 2 (on fire @ 2)
Chimera DiagramChimera Front/Top 3 (on fire @ 2)
Side 3 (on fire @ 2)
Rear 3 (on fire @ 2)
Vanguard DiagramVanguard Front/Top 2 (on fire @ 2)
Side 2 (on fire @ 2)
Rear 2 (on fire @ 2)
Mosquito DiagramReaver DiagramScythe DiagramESF - 1 (on fire @ 1)
Composite Armor 4 - 1 (on fire @ 1)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 2 (on fire @ 2)
Bottom 2 (on fire @ 2)
Composite Armor 4 Front/Side/Top/Rear 3 (on fire @ 2)
Bottom 3 (on fire @ 2)
Dervish DiagramDervish - 1 (on fire @ 1)
Composite Armor 4 - 1 (on fire @ 1)
Liberator DiagramLiberator - 2 (on fire @ 2)
Composite Armor 4 - 2 (on fire @ 2)
Galaxy DiagramGalaxy - 6 (on fire @ 5)
Composite Armor 4 - 7 (on fire @ 5)
Bastion Fleet Carrier DiagramBastion Weak Point - 16 (Shield 2)

Certification[]

Tank Mine Cert Icon

"Tank Mines deal heavy damage to vehicles once deployed."

Rank Cost Description
1 100 Certification Points Tank Mines aren affective solution to enemy ground vehicles; this certification allows you to carry 2 mines.
2 200 Certification Points Increases Tank Mine capacity by 1.

The first level will provide the Engineer with two Tank Mines, with the second level increasing their capacity to three. Using the Mine Carrier suit upgrade, the Engineer can increase their capacity up to a maximum of five Tank Mines.

All ground vehicles have a defense upgrade called Mine Guard, that can be upgraded to reduce the amount of damage received from Tank Mines by up to 75%, depending on the vehicle.

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Tank Mines. Each ribbon is a standard reward for achieving a set amount of kills with the mine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Tank Mines
Service Ribbon
Explosive Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the Tank Mines contribute towards the Explosives directive tree.

History[]

October 5, 2022 Update (The Lost Fleet)

  • Minimum damage from 10 to 100.
  • Dev Note: Increases the damage consistency over the falloff range.

May 26, 2021 Hotfix

  • !! Husks of C4, Mines, and Ammo Packs (as well as other dynamic projectile NPCs,) no longer linger. This issue was intensified in the last update, but we've addressed the root cause which has been around for many, many years in various forms.

January 15, 2020 Update

  • NSO Engineer
    • Fixed medal tracking issues.
    • Refunded skill line associated with these mines.
    • Now works with Mine Carrier suit slot.

March 12, 2018 Update

  • Tank Mines should once again detonate for MAX units.
  • Tank Mines will now only detonate on MAX units after their 4 second arming time.

February 8, 2018 Update

  • Tank Mine responsiveness fix pushed to Live. It was missed in the last update, and remained on PTS. This is unlikely to fix server/client issues, but they should still function more smoothly in more situations.

January 4, 2018 Hotfix

  • Speculative adjustments Tank Mines functionality to improve responsiveness.

September 26, 2017 Update (Critical Mass)

October 24, 2016 Update

  • Tank Mines now detonate properly when deployed on vehicle spawns at Peris Amp Station.
  • MAX Flak Armor will now properly resist Tank Mine damage

September 15, 2016 Hotfix

  • Infantry kills with C4/frag grenades/mines are now registered correctly.

September 7, 2016 Update

  • All ranks of the repair tool are now able to deconstruct enemy tank mines. Previously, only the max rank would enable tank mine deconstruction.

July 7, 2016 Update

  • Fix for long standing Tank Mine rendering issues (hopefully)(PSA-872)

March 22, 2016 Update

  • Rocket Launchers, Assault Rifles, and Infantry Explosives (such as C4 and Anti-Tank Mines ) have been added to the Bounty Directive.

May 3, 2016 Hotfix

  • Tank Mines should now blow up by other explosion's AOE damage.

June 17, 2015 Update

  • Tank Mines will now detonate on MAX units

May 19, 2015 Update

  • The Tank Mine now has a unique trigger sound

October 30, 2014 Update

  • Resistance changes (Click for more info)

August 5, 2014 Update

Patch February 13, 2014

  • Tank mines are now smaller
    • EMP grenades will now destroy the below enemy explosives and deployables. This destroy effect will even work through cover.
      • Tank Mines
      • Personal Mines
      • C4
      • Placed Motion Spot tools
      • Detect Tool sensors (this includes crossbow bolts)
      • Spawn Beacons

Hotfixes for November and December 2012

    • Anti-Tank mines now require you deploy versus throw them. There is a restriction preventing them from being placed too close together. The current range is farther than the team would like and will be adjusted.