The Tempest is a submachine gun available to the New Conglomerate . It is unlocked upon completion of the Master Submachine Guns directive .
The Tempest is an 'auraxium' variant of the AF-4 Cyclone , sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Tempest features a built-in Extended Magazine (without the equip time penalty). In exchange, the Tempest suffers from longer reload speeds.
Attachments [ ]
Optic HS/NV Scope (1x) 49 OR 30Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. TekLyte Reflex (1x) 49 OR 30TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.More reticles for this sight available, see full article. GD RefleXR (2x) 49 OR 30The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.More reticles for this sight available, see full article. LX Tacti-Eye (3.4x) 49 OR 30Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. LACO (3.4x) 49 OR 30Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. TrueShot (4x) 49 OR 30The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. LX Mark IV (4x) 49 OR 30OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel Compensator 49 OR 100A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. Hybrid Suppressor 49 OR 100A hybrid suppressor reduces weapon noise, muzzle flash, and prevents the player from showing on the minimap when firing, but bullet velocity is reduced by 20%.
Rail Darklight Flashlight 49 OR 100The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.The light can be turned on and off with Toggle Attachment hotkey. Forward Grip 49 OR 100A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. Laser Sight 49 OR 100A laser sight increases the user's hipfire accuracy by 33%.
Ammo Disruptor Ammunition 49 OR 100Converts 20% of your weapon's total damage into a disrupting pulse that drains 0.4% of a target's maximum shield health and ability energy for every point of weapon damage converted. High Velocity Ammunition 49 OR 100High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. Soft Point Ammunition 49 OR 100Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Damage Fall-off [ ]
Stats in yellow are with Soft Point Ammunition.
Stats in orange are with High Velocity Ammunition.
167 before 6 meters (11 meters ) (4 meters )
143 at 20 meters (23 meters ) (26 meters )
125 at 31 meters (32 meters ) (42 meters )
112 at 38 meters (39 meters ) (54 meters )
100 at 46 meters (42 meters ) (66 meters )
Effectiveness [ ]
Infantry
Body part
Shots to Kill
0-6m 6-20m 20-38m 38-46m
Infantry
Head
3 4 5 5
Torso
6(6 ) 7(7 ) 9(9 ) 10(10 )
Legs
7(7 ) 8(8 ) 10(10 ) 12(12 )
Infiltrator
Head
3 4 5 5
Torso
6(6 ) 7(7 ) 9(9 ) 9(9 )
Legs
6(6 ) 7(7 ) 9(9 ) 10(10 )
Heavy Assault Overshield
Head
5 6 7 8
Torso
9(9 ) 11(11 ) 13(13 ) 15(15 )
Legs
10(10 ) 12(12 ) 15(15 ) 17(17 )
MAX
Head
30 35 45 50
Torso
60(75 ) 70(88 ) 90(112 ) 100(125 )
Legs
67(84 ) 78(98 ) 100(125 ) 112(139 )
Infantry
Body part
0m
6m
20m
38m
46m
Normal
Suit
Normal
Suit
Normal
Suit
Normal
Suit
Infantry
Head
0.184s
0.201s
-
0.332s
-
0.474s
-
0.496s
-
Torso
0.46s
0.477s
-
0.608s
-
0.842s
-
0.956s
-
Infiltrator
Head
0.184s
0.201s
-
0.332s
-
0.474s
-
0.496s
-
Torso
0.46s
0.477s
-
0.608s
-
0.842s
-
0.864s
-
Heavy Assault
Head
0.368s
0.385s
-
0.516s
-
0.658s
-
0.772s
-
Torso
0.736s
0.753s
-
0.976s
-
1.21s
-
1.416s
-
MAX
Head
2.669s
2.685s
-
3.184s
-
4.155s
-
4.637s
-
Torso
5.429s
5.446s
6.826s
6.405s
8.062s
8.296s
10.32s
9.238s
11.539s
Vehicle
Armor Facing
Shots to Kill
Before 6m
After 46m
Flash
-
45 (on fire @ 36)
75 (on fire @ 60)
Composite Armor 4
-
59 (on fire @ 47)
98 (on fire @ 78)
Harasser
-
116 (on fire @ 93)
193 (on fire @ 154)
Composite Armor 4
-
139 (on fire @ 111)
231 (on fire @ 185)
Sunderer
-
Immune
Blockade Armor 4
-
Immune
Deployment Shield 4
-
Immune
ANT
-
Immune
Lightning
Front/Top
Immune
Side
Rear
Prowler /Magrider
Front/Top
Immune
Side
Rear
Chimera
Front/Top
Immune
Side
Rear
Vanguard
Front/Top
Immune
Side
Rear
ESF
-
72 (on fire @ 58)
120 (on fire @ 96)
Composite Armor 4
-
80 (on fire @ 64)
132 (on fire @ 106)
Valkyrie
Front/Side/Top/Rear
180 (on fire @ 144)
300 (on fire @ 240)
Bottom
360 (on fire @ 288)
600 (on fire @ 480)
Composite Armor 4
Front/Side/Top/Rear
207 (on fire @ 166)
345 (on fire @ 276)
Bottom
414 (on fire @ 331)
690 (on fire @ 552)
Dervish
-
140 (on fire @ 112)
234 (on fire @ 187)
Composite Armor 4
-
154 (on fire @ 123)
257 (on fire @ 206)
Liberator
-
Immune
Composite Armor 4
-
Immune
Galaxy
-
Immune
Composite Armor 4
-
Immune
Bastion Weak Point
-
Immune
Ribbons and Medals [ ]
It is possible to earn both Ribbons and Medals while using the Tempest. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s) [ ]
Ribbon
Icon
Requirements
Tempest Service Ribbon
10 kills
Medals [ ]
Medal
Icon
Requirement
Award
No Medal
0 kills
N/A
Copper Medal
10 kills
2
Silver Medal
60 kills
10
Gold Medal
160 kills
20
Auraxium Medal
1,160 kills
200
History [ ]
February 2, 2017 Update
Now properly restores one magazine per tick from ammo boxes
Max damage range from 6 to 4
Min damage range from 54 to 66
ADS Cone of Fire from 0.2 to 0.3
Vertical recoil from 0.36 to 0.3
First shot recoil multiplier from 2.25 to 2.5
Horizontal recoil from 0.212/0.304 to 0.159/0.3
Horizontal recoil tolerance from 0.7 to 0.675
Short reload from 1.855sec. to 2.23sec.
Long reload from 3sec. to 3.6sec.
August 15, 2018 Update
September 15, 2021 Update
Fixed projectile sizes that were smaller than the standard on the following weapons:
Tempest (NC Auraxium SMG)
March 30, 2022 Update
Removed integrated HVA.
Removed integrated Forward Grip .
Dev Note: The "long range" benefits (and drawbacks) of this weapon have been removed, but can still be opted into through attachments. We kept the innate 35 round magazine and longer reload time, and the allowed this weapon to take Disruptor ammunition, among others.
New Conglomerate Infantry Weapons Assault Rifles Carbines Heavy Guns Light Machine Guns Melee Weapons Rocket Launchers Scout Rifles Sidearms Shotguns Sniper Rifles Anti-Materiel Rifle Submachine Guns MAX Anti-Infantry MAX Anti-Vehicle