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Page Contents Current As of Patch: 2022-04-05
Tempest
Custom-built for Sigma Squad's infamous Hossin Rebirth mission, the unique Tempest SMG performs similar as a carbine at long distances.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 652 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 6m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 2.23s
Long Reload: 3.6s
Ammunition
Magazine Size: 35
Ammunition Pool: 175
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.06 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.212/0.4
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

Tempest API Data

Census LF API source: Tempest API Data

The Tempest is a submachine gun available to the New Conglomerate. It is unlocked upon completion of the Master Submachine Guns directive.

The Tempest is an 'auraxium' variant of the AF-4 Cyclone, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Tempest features a built-in Extended Magazine (without the equip time penalty). In exchange, the Tempest suffers from longer reload speeds.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Hybrid Suppressor

49 OR 100
A hybrid suppressor reduces weapon noise, muzzle flash, and prevents the player from showing on the minimap when firing, but bullet velocity is reduced by 20%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Disruptor Ammunition

49 OR 100
Converts 20% of your weapon's total damage into a disrupting pulse that drains 0.4% of a target's maximum shield health and ability energy for every point of weapon damage converted.
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition. Stats in orange are with High Velocity Ammunition.

  • 167 before 6 meters (11 meters) (4 meters)
  • 143 at 20 meters (23 meters) (26 meters)
  • 125 at 31 meters (32 meters) (42 meters)
  • 112 at 38 meters (39 meters) (54 meters)
  • 100 at 46 meters (42 meters) (66 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-6m6-20m20-38m38-46m
Infantry Head 3455
Torso 6(6)7(7)9(9)10(10)
Legs 7(7)8(8)10(10)12(12)
Infiltrator Head 3455
Torso 6(6)7(7)9(9)9(9)
Legs 6(6)7(7)9(9)10(10)
Heavy Assault Overshield Head 5678
Torso 9(9)11(11)13(13)15(15)
Legs 10(10)12(12)15(15)17(17)
MAX Head 30354550
Torso 60(75)70(88)90(112)100(125)
Legs 67(84)78(98)100(125)112(139)
Theoretical Time To Kill
Infantry Body part 0m 6m 20m 38m 46m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.184s 0.201s - 0.332s - 0.474s - 0.496s -
Torso 0.46s 0.477s - 0.608s - 0.842s - 0.956s -
Infiltrator Head 0.184s 0.201s - 0.332s - 0.474s - 0.496s -
Torso 0.46s 0.477s - 0.608s - 0.842s - 0.864s -
Heavy Assault Head 0.368s 0.385s - 0.516s - 0.658s - 0.772s -
Torso 0.736s 0.753s - 0.976s - 1.21s - 1.416s -
MAX Head 2.669s 2.685s - 3.184s - 4.155s - 4.637s -
Torso 5.429s 5.446s 6.826s 6.405s 8.062s 8.296s 10.32s 9.238s 11.539s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 46m
Link=FlashFlash - 45 (on fire @ 36) 75 (on fire @ 60)
Composite Armor 4 - 59 (on fire @ 47) 98 (on fire @ 78)
Link=HarasserHarasser - 116 (on fire @ 93) 193 (on fire @ 154)
Composite Armor 4 - 139 (on fire @ 111) 231 (on fire @ 185)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 120 (on fire @ 96)
Composite Armor 4 - 80 (on fire @ 64) 132 (on fire @ 106)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 300 (on fire @ 240)
Bottom 360 (on fire @ 288) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 345 (on fire @ 276)
Bottom 414 (on fire @ 331) 690 (on fire @ 552)
Dervish - 140 (on fire @ 112) 234 (on fire @ 187)
Composite Armor 4 - 154 (on fire @ 123) 257 (on fire @ 206)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Tempest. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Tempest
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • February 2, 2017 Update
    • Now properly restores one magazine per tick from ammo boxes
    • Max damage range from 6 to 4
    • Min damage range from 54 to 66
    • ADS Cone of Fire from 0.2 to 0.3
    • Vertical recoil from 0.36 to 0.3
    • First shot recoil multiplier from 2.25 to 2.5
    • Horizontal recoil from 0.212/0.304 to 0.159/0.3
    • Horizontal recoil tolerance from 0.7 to 0.675
    • Short reload from 1.855sec. to 2.23sec.
    • Long reload from 3sec. to 3.6sec.
  • August 15, 2018 Update
    • Velocity from 378 to 396
  • September 15, 2021 Update
    • Fixed projectile sizes that were smaller than the standard on the following weapons:
    • Tempest (NC Auraxium SMG)
  • March 30, 2022 Update
    • Removed integrated HVA.
    • Removed integrated Forward Grip.
    • Dev Note: The "long range" benefits (and drawbacks) of this weapon have been removed, but can still be opted into through attachments. We kept the innate 35 round magazine and longer reload time, and the allowed this weapon to take Disruptor ammunition, among others.
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