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Page Contents Current As of Patch: 2022-05-04
The Executive
The Auraxium variant of the NC4, The Executive is typically only issued to the enigmatic members of The Board, the New Conglomerate's governing body.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Pistols
Fire Rate: 351 RPM
Muzzle Velocity: 375m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 222 before 10m
Min Damage: 112 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 1.6s
Long Reload: 1.9s
Ammunition
Magazine Size: 13
Ammunition Pool: 78
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.25 0.3
Bloom per Shot: 0.14 0.07
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

The Executive API Data

Census LF API source: The Executive API Data

The Executive is a pistol available to the New Conglomerate. It is unlocked upon completion of the Master Pistols directive.

The Executive is an 'auraxium' variant of the NC4 Mag-Shot, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Executive features an increase in its maximum damage to 222 along with a 50% reduction in ADS CoF bloom. In exchange, the Executive's magazine size is reduced by 2 rounds.

Attachments[]

Attachments
Optic
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

149 OR 100
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 4 rounds, and the weapon takes 15% longer to equip and unequip.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Disruptor Ammunition

49 OR 100
Converts 20% of your weapon's total damage into a disrupting pulse that drains 0.4% of a target's maximum shield health and ability energy for every point of weapon damage converted.

Damage Fall-off[]

  • 222 before 10 meters
  • 200 before 20 meters
  • 167 at 35 meters
  • 143 at 46 meters
  • 125 at 54 meters
  • 112 after 60 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-35m35-46m46-60m
Infantry Head 3345
Torso 5(5)6(6)7(7)9(9)
Legs 6(6)7(7)8(8)10(10)
Infiltrator Head 3345
Torso 5(5)6(6)7(7)9(9)
Legs 5(5)6(6)7(7)9(9)
Heavy Assault Overshield Head 4567
Torso 7(7)9(9)11(11)13(13)
Legs 8(8)10(10)12(12)15(15)
MAX Head 23303545
Torso 46(57)60(75)70(88)90(112)
Legs 51(63)67(84)78(98)100(125)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 34 (on fire @ 28) 67 (on fire @ 54)
Composite Armor 4 - 44 (on fire @ 36) 88 (on fire @ 70)
Link=HarasserHarasser - 87 (on fire @ 70) 172 (on fire @ 138)
Composite Armor 4 - 104 (on fire @ 84) 207 (on fire @ 165)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 55 (on fire @ 44) 108 (on fire @ 86)
Composite Armor 4 - 60 (on fire @ 48) 118 (on fire @ 95)
Valkyrie Front/Side/Top/Rear 136 (on fire @ 109) 268 (on fire @ 215)
Bottom 271 (on fire @ 217) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 156 (on fire @ 125) 309 (on fire @ 247)
Bottom 311 (on fire @ 249) 617 (on fire @ 493)
Dervish - 106 (on fire @ 85) 209 (on fire @ 167)
Composite Armor 4 - 116 (on fire @ 93) 230 (on fire @ 184)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the The Executive. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
The Executive
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • February 2, 2017 Update
    • Velocity from 188 to 375
    • ADS CoF bloom from 0.14 to 0.07
    • Magazine size from 15 to 13
    • Ammo capacity from 75 to 78
  • April 5, 2018 Update
    • Hipfire CoF bloom from 0.28 to 0.14
    • Hipfire CoF while walking or crouchwalking from 1.5 to 1.25
  • September 15, 2021 Update
    • Fixed projectile sizes that were smaller than the standard on the following weapons:
    • The Executive (NC Auraxium Pistol)
  • March 30, 2022 Update
    • Removed integrated Suppressor.
    • Max damage from 200 to 222.
    • Dev Note: Novel bump to the max damage range in exchange for the mag size reduction, and access to Disruptor ammunition. With the bumped damage and changes to Disruptor ammunition, you can stay above a 167 damage model and retain three-tap headshot potential in spite of that.

See Also[]

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