Commissioned by the undying founder of the Vanu Sovereignty for use as his own personal sidearm, Briggs' variant of the Beamer, The Immortal, features an integrated suppressor that retains stopping power even at a distance.
The Immortal is an 'auraxium' variant of the Beamer VS3, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Immortal features built-in Soft Point Ammunition (without the velocity penalty) along with a conversion to a heat-based ammo pool. In exchange, the Immortal's magazine size is reduced by 1 round.
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail. More reticles for this sight available, see full article.
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios. More reticles for this sight available, see full article.
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey.
The Immortal uses a heat-based ammunition pool, in contrast to the standard magazine system most infantry weaponry use. Heat replaces the weapon's magazines with a meter that fills while the gun is firing, and dissipates passively when it is not.
The Immortal has a heat threshold of 999 and generates 62 heat per shot, leading to a theoretical magazine size of 16 rounds. It has a recovery delay of 0.233 seconds, before dissipating 457 heat per second—the equivalent of 6.4 rounds per second.
If overheated, the weapon must be reloaded to cool it, incurring a forced reload time of 1.45 seconds.
It is possible to earn both Ribbons and Medals while using the The Immortal. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.
Updates to usability here bridge the gap between what felt off about the first pass, and how we'd like these weapons to perform overall. Heat weapons don't use traditional short/long reloads, and only use their overheat value for a reload (this is an unresolved issue with all heat weapons with a manual reload,) and we've brought the directive weapon overheat values in line with those weapons' short reloads.