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Page Contents Current As of Patch: 2022-05-04
The Immortal
Commissioned by the undying founder of the Vanu Sovereignty for use as his own personal sidearm, Briggs' variant of the Beamer, The Immortal, features an integrated suppressor that retains stopping power even at a distance.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Pistols
Fire Rate: 451 RPM
Muzzle Velocity: 325m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 100 after 40m
Damage Type: Small Arms
Reload Speed
Reload Speed: 1.45s
Heat Reload Stats[?]
Heat Recovery: 457
Heat Recovery Delay: 0.233s
Overheat Penalty: 1.45s
Ammunition
Magazine Size: 16
Ammunition Pool:
Heat
Heat
Heat per Shot: 62
Heat Capacity: 999
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.5 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

The Immortal API Data

Census LF API source: The Immortal API Data

The Immortal is a pistol available to the Vanu Sovereignty. It is unlocked upon completion of the Master Pistols directive.

The Immortal is an 'auraxium' variant of the Beamer VS3, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Immortal features built-in Soft Point Ammunition (without the velocity penalty) along with a conversion to a heat-based ammo pool. In exchange, the Immortal's magazine size is reduced by 1 round.

Attachments[]

Attachments
Optic
HPR Reflex (1x)

49 OR 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)

49 OR 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
Barrel
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
This weapon does not have any ammo type attachments.

Heat[]

Main article: Weapon Mechanics#Heat

The Immortal uses a heat-based ammunition pool, in contrast to the standard magazine system most infantry weaponry use. Heat replaces the weapon's magazines with a meter that fills while the gun is firing, and dissipates passively when it is not.

The Immortal has a heat threshold of 999 and generates 62 heat per shot, leading to a theoretical magazine size of 16 rounds. It has a recovery delay of 0.233 seconds, before dissipating 457 heat per second—the equivalent of 6.4 rounds per second.

If overheated, the weapon must be reloaded to cool it, incurring a forced reload time of 1.45 seconds.

Damage Fall-off[]

  • 167 before 10 meters
  • 143 at 27 meters
  • 125 at 41 meters
  • 112 at 50 meters
  • 100 after 60 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-27m27-41m41-60m
Infantry Head 3445
Torso 67810
Legs 78912
Infiltrator Head 3445
Torso 6789
Legs 67810
Heavy Assault Overshield Head 5668
Torso 9111215
Legs 10121317
MAX Head 30354050
Torso 60(75)70(88)80(100)100(125)
Legs 67(84)78(98)89(112)112(139)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 45 (on fire @ 36) 75 (on fire @ 60)
Composite Armor 4 - 59 (on fire @ 47) 98 (on fire @ 78)
Link=HarasserHarasser - 116 (on fire @ 93) 193 (on fire @ 154)
Composite Armor 4 - 139 (on fire @ 111) 231 (on fire @ 185)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 120 (on fire @ 96)
Composite Armor 4 - 80 (on fire @ 64) 132 (on fire @ 106)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 300 (on fire @ 240)
Bottom 360 (on fire @ 288) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 345 (on fire @ 276)
Bottom 414 (on fire @ 331) 690 (on fire @ 552)
Dervish - 140 (on fire @ 112) 234 (on fire @ 187)
Composite Armor 4 - 154 (on fire @ 123) 257 (on fire @ 206)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the The Immortal. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
The Immortal
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • February 2, 2017 Update
    • Velocity from 163 to 325
    • ADS CoF bloom from 0.12 to 0.06
    • Magazine size from 17 to 15
    • Ammo capacity from 85 to 90
  • April 5, 2018 Update
    • Hipfire CoF bloom from 0.24 to 0.12
  • March 30, 2022 Update
    • Is now a heat-based weapon with manual reload.
    • Consecutive shots before overheat 14.
    • Overheat penalty set to 1.75sec.
    • Heat recovery delay set to 0.233sec.
    • Heat ammo recovers 6.4 rounds per second.
    • Removed integrated Suppressor.
      • Dev Note: Aside from the heat mechanic changes, this weapon receives innate Soft Point Ammo to further its maximum damage range.
  • May 4, 2022 Update
    • Updates to usability here bridge the gap between what felt off about the first pass, and how we'd like these weapons to perform overall. Heat weapons don't use traditional short/long reloads, and only use their overheat value for a reload (this is an unresolved issue with all heat weapons with a manual reload,) and we've brought the directive weapon overheat values in line with those weapons' short reloads.
    • Reload/Overheat penalty from 1.75sec. to 1.45sec.
    • Shots before overheat from 14 to 16.

See Also[]

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