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U-200 Harbinger
The U-200's high-impact rounds are capable of dropping opponents at close range with little notice, though its magazine size suffers in trade.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Pistol
Fire Rate: 232 RPM
Muzzle Velocity: 350m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 300 before 8m
Min Damage: 200 after 50m
Reload Speed
Short Reload: 1.55s
Long Reload: 1.9s
Ammunition
Magazine Size: 9
Ammunition Pool: 81
Accuracy[?]
Hip Aim
Crouch Still: 1 0.15
Move: 1.25 0.15
Stand Still: 1 0.15
Move: 1.5 0.15
Bloom per Shot: 0.2 0.2
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.1
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ??
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

U-200 Harbinger API Data

Census LF API source: U-200 Harbinger API Data

The U-200 Harbinger is a sidearm available to Nanite Systems Operatives. It is unlocked through purchase with Certification Points or Daybreak Cash.

The U-200 Harbinger is a heavier-hitting take on the U-100 Lastly. Whereas the Lastly features a more balanced profile, the Harbinger more harshly punishes inaccuracy with its lower rate-of-fire and smaller magazine, in exchange gaining faster muzzle velocity, more favorable aimed characteristics, and a far higher caliber, allowing it to kill standard infantry in just 2 headshots at closer ranges, while maintaining lethality in mid-range encounters.

Attachments[]

Attachments
Optic
ABLE 1.0

29 OR 30
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
More reticles for this sight available, see full article.
ABLE 2.0

29 OR 30
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
More reticles for this sight available, see full article.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

99 OR 200
Increases the amount of ammunition in each magazine by 3 rounds, and the weapon takes 15% longer to equip and unequip.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo

Damage Fall-off[]

  • 300 before 8 meters
  • 250 at 29 meters
  • 200 after 50 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-8m8-29m29-50m
Infantry Head 223
Torso 4(4)4(4)5(5)
Legs 4(4)5(5)6(6)
Infiltrator Head 223
Torso 3(3)4(4)5(5)
Legs 4(4)4(4)5(5)
Heavy Assault Overshield Head 334
Torso 5(5)6(6)8(8)
Legs 6(6)7(7)9(9)
MAX Head 172025
Torso 34(42)40(50)50(63)
Legs 38(47)45(56)56(70)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 50m
Link=FlashFlash - 25 (on fire @ 20) 38 (on fire @ 30)
Composite Armor 4 - 33 (on fire @ 26) 49 (on fire @ 39)
Link=HarasserHarasser - 65 (on fire @ 52) 97 (on fire @ 77)
Composite Armor 4 - 77 (on fire @ 62) 116 (on fire @ 93)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 40 (on fire @ 32) 60 (on fire @ 48)
Composite Armor 4 - 44 (on fire @ 36) 66 (on fire @ 53)
Valkyrie Front/Side/Top/Rear 100 (on fire @ 80) 150 (on fire @ 120)
Bottom 200 (on fire @ 160) 300 (on fire @ 240)
Composite Armor 4 Front/Side/Top/Rear 115 (on fire @ 92) 173 (on fire @ 138)
Bottom 230 (on fire @ 184) 345 (on fire @ 276)
Dervish - 78 (on fire @ 63) 117 (on fire @ 94)
Composite Armor 4 - 86 (on fire @ 69) 129 (on fire @ 103)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the U-200 Harbinger. Each ribbon is a standard reward for achieving a set amount of kills with the sidearm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
U-200 Harbinger
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the U-200 Harbinger contribute towards the Sidearms directive tree.

History[]