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Page Contents Current As of Patch: 2022-07-13
U-ARX Dirac
Built to look like the standard U-100 to avoid suspicion from the management, the inner-workings of this weapon were completely overhauled for precision accuracy and enhanced power over distance.
Costs
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Pistol
Fire Rate: 380 RPM
Muzzle Velocity: 550m/s
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 250 ms
Damage[?]
Max Damage: 167 before 15m
Min Damage: 143 after 50m
Reload Speed
Short Reload: 1.6s
Long Reload: 1.975s
Ammunition
Magazine Size: 10
Ammunition Pool: 80
Accuracy[?]
Hip Aim
Crouch Still: 1 0.15
Move: 1.5 0.15
Stand Still: 1 0.15
Move: 1.25 0.15
Bloom per Shot: 0.15 0.05
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.1
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ??
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

U-ARX Dirac API Data

Census LF API source: U-ARX Dirac API Data

The U-ARX Dirac is a sidearm available to Nanite Systems Operatives. It is unlocked upon completion of the Master Sidearms directive.

The U-ARX Dirac is an "auraxium" variant of the U-100 Lastly, sharing much of the same design. However, the Dirac places a much higher emphasis on the ranged power of its parent weapon—integrating a 3.4x scope into the pistol, greatly boosting the weapon's projectile velocity, and increasing minimum damage from 125 per shot to 143. These perks come at a sacrifice to both magazine size and reload speed, however.

Attachments[]

Attachments
Optic
ABLE 1.0

29 OR 30
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
More reticles for this sight available, see full article.
ABLE 2.0

29 OR 30
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
More reticles for this sight available, see full article.
ABLE 3.4 YELLOW

Built-in
If no optic is chosen, this scope is attached. Alternate reticles are not available.
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a yellow wire reticle for mid-range precision.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

99 OR 200
Increases the amount of ammunition in each magazine by 4 rounds, and the weapon takes 15% longer to equip and unequip.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
This weapon does not have any ammo type attachments.

Damage Fall-off[]

  • 167 before 15 meters
  • 143 after 50 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 50m
Infantry Head 34
Torso 6(6)8(8)
Legs 7(7)9(9)
Infiltrator Head 34
Torso 6(6)8(8)
Legs 6(6)8(8)
Heavy Assault Overshield Head 56
Torso 9(9)12(12)
Legs 10(10)13(13)
MAX Head 3040
Torso 60(75)80(100)
Legs 67(84)89(112)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 50m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 4 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 4 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 4 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Dervish - 140 (on fire @ 112) 187 (on fire @ 150)
Composite Armor 4 - 154 (on fire @ 123) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the U-ARX Dirac. Each ribbon is a standard reward for achieving a set amount of kills with the sidearm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
U-ARX Dirac
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • July 1, 2021 Update (_Integration)
    • Added to the game.
  • March 30, 2022 Update
    • Now has a 3.4x optic equipped by default.
    • Projectile velocity from 350 to 550.
    • Minimum damage from 125 to 143.
    • Dev Note: The changes here more effectively push the idea of a precise pistol that can function over range.

Trivia[]

  • The U-ARX Dirac's name references Paul Dirac, an English theoretical physicist.
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