Page Contents Current As of Patch: | 2023-07-26 |
Underbarrel Shotgun | |||
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A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon. | |||
Costs | |||
Cert Cost: | 100 ![]() | ||
DC Cost: | 75 ![]() | ||
General Info | |||
Empire: | ![]() ![]() ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() | ||
Weapon Type: | Attachment | ||
Fire Rate: | 45 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Short | ||
Fire Modes: | Single Shot | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 130x10
1300
| ||
Min Damage: | 50x10
500
| ||
Reload Speed | |||
Reload Speed: | 2.5 | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 3 | ||
Pellet Count: | 10 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.1 |
Move: | 1.5 | 0.35 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2 | 0.9 | |
Bloom per Shot: | 0.5 | 0.5 | |
Pellets Spread: | 3 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Underbarrel Shotgun API Data, Fire Mode API Data |
The Underbarrel Shotgun is a rail attachment.
While attached, an underbarrel shotgun allows the user to fire a single buckshot round, dealing incredibly high damage at close range. This buckshot shares most characteristics as any normal shotgun, although has a wider cone-of-fire than usual.
Weapons equipped with an Underbarrel Shotgun suffer a 250ms (0.25s) penalty to their equip time.
To use an underbarrel attachment, press the weapon's Gear Slot hotkey (1 if primary, or 2 if secondary, by default) whilst the parent weapon is held in hand.
Availability[]
Underbarrel Shotgun Availability |
---|
New Conglomerate | |
---|---|
Assault Rifles | Gauss Rifle S · Reaper DMR |
Carbines | 19A Fortuna · AF-4A Bandit · NC2 Gauss Compact |
Shotguns | The Brawler |
Terran Republic | |
---|---|
Assault Rifles | SABR-13 · T1S Cycler · TORQ-9 |
Carbines | TRAC-5 S · TRAC-Shot |
Vanu Sovereignty | |
---|---|
Assault Rifles | Equinox VE2 |
Carbines | Eclipse VE3A · Prominence VE4 |
Nanite Systems Operatives | |
---|---|
Assault Rifles | AR-101 |
Carbines | CB-200 · CB-ARX Newton |
Damage Fall-off[]
- 130 per pellet before 8 meters
- 50 per pellet after 18 meters
Effectiveness[]
Assuming all pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 8m | After 18m | ||
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- | 6 (on fire @ 5) | 15 (on fire @ 12) |
Composite Armor 4 | - | 8 (on fire @ 6) | 20 (on fire @ 16) |
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- | 15 (on fire @ 12) | 39 (on fire @ 31) |
Composite Armor 4 | - | 18 (on fire @ 15) | 47 (on fire @ 37) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 10 (on fire @ 8) | 24 (on fire @ 20) |
Composite Armor 4 | - | 11 (on fire @ 9) | 27 (on fire @ 22) |
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Front/Side/Top/Rear | 24 (on fire @ 19) | 60 (on fire @ 48) |
Bottom | 47 (on fire @ 37) | 120 (on fire @ 96) | |
Composite Armor 4 | Front/Side/Top/Rear | 27 (on fire @ 22) | 69 (on fire @ 56) |
Bottom | 54 (on fire @ 43) | 138 (on fire @ 111) | |
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- | 18 (on fire @ 15) | 47 (on fire @ 38) |
Composite Armor 4 | - | 20 (on fire @ 16) | 52 (on fire @ 42) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |