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Page Contents Current As of Patch: 2020-12-16
Smoke Launcher
20
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon.
Empire: Icon VSIcon NCIcon TR
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: Attachment
Fire Rate: 20 RPM
Muzzle Velocity: 45m/s
Effective Range: Medium
Fire Modes: Single Shot
Headshot Multiplier: 2x
Damage[?]
Max Damage: 250
Min Damage: 250
Damage Type: Light Anti-Vehicle
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 1
Ammunition Pool: 2
Data Sources?
Census DBG API source:

Smoke Launcher API Data,
Fire Mode API Data

Census LF API source: Smoke Launcher API Data,
Fire Mode API Data

The Smoke Launcher is a rail attachment]].

When fired, a light smoke grenade is launched forward from the weapon which lightly damages enemies on direct hit and, after traveling at least ten meters, creates a cloud of smoke upon contact with any surface. The grenade has a lifespan of 30 seconds, allowing it to effectively land at any distance it can reach. If the grenade somehow manages to avoid striking a surface for 30 seconds, it will dissipate harmlessly.

Weapons equipped with a Smoke Launcher suffer a 250ms (0.25s) penalty to their equip time.

To use an underbarrel attachment, press the weapon's Gear Slot hotkey (Gear Slot 1 (1 by default) if primary,  ASP Token Gear Slot 2 (2 by default) if secondary) whilst the parent weapon is held in hand.

Availability[]

Smoke Launcher Availability
New Conglomerate
Assault RiflesGauss Rifle S · NC9 A-Tross · Reaper DMR
Carbines19A Fortuna · AC-X11 · NC2 Gauss Compact
Scout RiflesAF-18 Stalker · Warden
Terran Republic
Assault RiflesSABR-13 · T1S Cycler · TORQ-9
CarbinesTRAC-5 S · TRAC-Shot
Scout RiflesAMR-66
Vanu Sovereignty
Assault RiflesEquinox VE2
CarbinesEclipse VE3A · Prominence VE4 · Pulsar C
Scout RiflesEidolon VE33
Nanite Systems Operatives
Assault RiflesAR-101
CarbinesCB-200 · CB-ARX Newton
Hybrid RiflesNSX-A Kuwa
Scout RiflesBAR-200 · BAR-ARX Feynman
Nanite Systems
Assault RiflesNS-11A · NSX Yumi
CarbinesNS-11C
Hybrid RiflesNSX Kuwa
Scout RiflesNS-30 Tranquility

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Icon Light AssaultInfantry 4(5)
Icon InfiltratorInfiltrator 4(5)
Icon Heavy AssaultHeavy Assault Overshield 6(8)
Icon MAXMAX 7(8)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 4)
Link=HarasserHarasser - 8 (on fire @ 7)
Composite Armor 4 - 10 (on fire @ 8)
Sunderer DiagramSunderer - 17 (on fire @ 14)
Blockade Armor 4 - 20 (on fire @ 16)
Deployment Shield 4 - 17 (Shield 9)
ANT DiagramANT - 14 (on fire @ 11)
Lightning DiagramLightning Front/Top 14 (on fire @ 11)
Side 12 (on fire @ 10)
Rear 9 (on fire @ 8)
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top 17 (on fire @ 14)
Side 15 (on fire @ 12)
Rear 12 (on fire @ 9)
Chimera DiagramChimera Front/Top 19 (on fire @ 15)
Side 16 (on fire @ 13)
Rear 13 (on fire @ 10)
Vanguard DiagramVanguard Front/Top 20 (on fire @ 16)
Side 18 (on fire @ 14)
Rear 14 (on fire @ 11)
Mosquito DiagramReaver DiagramScythe DiagramESF - 6 (on fire @ 5)
Composite Armor 4 - 7 (on fire @ 6)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 9 (on fire @ 7)
Bottom 18 (on fire @ 14)
Composite Armor 4 Front/Side/Top/Rear 10 (on fire @ 8)
Bottom 20 (on fire @ 16)
Dervish DiagramDervish - 7 (on fire @ 6)
Composite Armor 4 - 8 (on fire @ 7)
Liberator DiagramLiberator - 18 (on fire @ 15)
Composite Armor 4 - 20 (on fire @ 16)
Galaxy DiagramGalaxy - 28 (on fire @ 23)
Composite Armor 4 - 31 (on fire @ 25)
Bastion Fleet Carrier DiagramBastion Weak Point - 32 (Shield 4)

History[]

June 17, 2020 Update

  • Ammo restocking time from 4sec. to 5sec.

Dev Note: Some weapons shared this reload time already, but we've done a pass to put the others in parity. This change matches the reload times with underbarrel grenade launchers.

See Also[]

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