Page Contents Current As of Patch: | 2022-04-05 |
V10 | |||
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The high velocity plasma projectiles the Vanu Sovereignty's V10 fires reduces the amount that moving targets must be lead, making it one of the easiest to use long range weapons on Auraxis. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Sniper Rifles | ||
Fire Rate: | 43 RPM | ||
Chamber Time: | 1.395s | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.1x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 850 ms | ||
Damage[?] | |||
Max Damage: | 650 before 10m | ||
Min Damage: | 400 after 350m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 3.1s | ||
Long Reload: | 4.7s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 48 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 4.5 | 0 |
Move: | 5 | 0.2 | |
Stand | Still: | 5 | 0 |
Move: | 6 | 0.55 | |
Bloom per Shot: | 1 | 1 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 5 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | V10 API Data |
The V10 is a sniper rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.
The V10 is the high capacity sniper rifle for the Vanu—that is, it has the largest magazine size and deepest ammunition pool of the bolt-action sniper rifle range. It takes longer to chamber between each shot compared to the XM98, and is a bit more cumbersome with a longer reload, but earns a higher velocity, an extra three bullets per magazine, and eight extra rounds in reserve as compared to the balanced option before it.
As with most bolt-action sniper rifles, the V10 deals 210% damage on a headshot, rather than only 200%, increasing the range at which the rifle is able to kill standard infantry with one headshot.
The V10, LA80, and
SR-7 are statistically identical.
Damage Fall-Off[]
The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.
- 650 before 10 meters
- 500 at 214 meters
- 477 at 245 meters
- 400 after 350 meters
Attachments[]
Attachments |
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Optic | |||||||
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TriGon-6 (6x)![]() Built-in
If no optic is chosen, this scope is attached.
| The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting. | ||||||
TSO (7x)![]() ![]() ![]() | The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body. | ||||||
TriGon-8 (8x)![]() ![]() ![]() | Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting. | ||||||
Mach-10 (10x)![]() ![]() ![]() | The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing. | ||||||
Mach-12 (12x)![]() ![]() ![]() | Created by VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets. |
Barrel | |||||||
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Suppressor![]() ![]() ![]() | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Straight-Pull Bolt![]() ![]() ![]() | The straight-pull bolt allows the sniper to chamber another round while aiming down sights. |
This weapon does not have any ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 350m | ||
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- | 12 (on fire @ 10) | 19 (on fire @ 15) |
Composite Armor 4 | - | 15 (on fire @ 12) | 25 (on fire @ 20) |
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- | 30 (on fire @ 24) | 49 (on fire @ 39) |
Composite Armor 4 | - | 36 (on fire @ 29) | 58 (on fire @ 47) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 19 (on fire @ 15) | 30 (on fire @ 24) |
Composite Armor 4 | - | 21 (on fire @ 17) | 33 (on fire @ 27) |
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Front/Side/Top/Rear | 47 (on fire @ 37) | 75 (on fire @ 60) |
Bottom | 93 (on fire @ 74) | 150 (on fire @ 120) | |
Composite Armor 4 | Front/Side/Top/Rear | 54 (on fire @ 43) | 87 (on fire @ 69) |
Bottom | 107 (on fire @ 85) | 173 (on fire @ 138) | |
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- | 36 (on fire @ 29) | 59 (on fire @ 47) |
Composite Armor 4 | - | 40 (on fire @ 32) | 65 (on fire @ 52) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the V10. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
V10 Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the V10 contribute towards the Sniper Rifles directive tree. |
History[]
- October 24, 2016 Update
- Magazine size from 5 to 8 rounds per magazine
- Ammunition capacity from 40 to 48
- March 30, 2022 Update (The Arsenal Update)
- Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
- Being struck by a sniper rifle now has more prominent audio.
- Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
- Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
- Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
Media[]
Planetside 2 - Bolt-Action Sniper Review and Comparison - Mr. G4F-0
Skip around using the TimeCodes in the description
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