Page Contents Current As of Patch: | 2022-04-05 |
VE-A Lacerta | |||
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The Lacerta assault rifle syncs an accurate, three round burst to a moderate refire rate, and creates a melodic barrage of plasma, perfect for mid-range engagements. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Assault Rifle | ||
Fire Rate: | 1000 RPM | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Medium | ||
Fire Modes: | 3x Burst | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 125 after 90m | ||
Reload Speed | |||
Short Reload: | 1.95 | ||
Long Reload: | 2.4 | ||
Ammunition | |||
Magazine Size: | 33 | ||
Ammunition Pool: | 231 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0 |
Move: | 2 | 0.06 | |
Stand | Still: | 2 | 0.03 |
Move: | 2.5 | 0.15 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.3 | ||
Horizontal, Min/Max: | 0.1/0.22 | ||
Horizontal Tolerance: | ? | ||
Angle Min/Max: | -5°/5° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | VE-A Lacerta API Data |
The VE-A Lacerta is an assault rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.
Produced as a part of the 'Corona' weapon series, the Vanu Esamir - Assault Rifle Lacerta brings a lethal burst-fire rifle to an arsenal that otherwise lacks the option. Though reigned in by a low velocity and 200 millisecond delay between bursts, the Lacerta's lightning fast 3-round burst delivers a trio of high calibre rounds down range at an unprecedented rate, rewarding precise shooters with amongst the fastest time-to-kill possible on an automatic weapon, though each additional required burst severely reduces this killing speed.
As with most other entries in the 'Corona' series, the VE-A Lacerta has access to special attachments. The Lacerta debuted the ability to load Lashing Ammunition long before it was rolled out to other weapons, giving it suppressive capability not unlike the eponymous Lasher X2. The rifle retains the Vented Power Core available to most weapons in the series.
Attachments[]
Attachments |
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Optic | |||||||
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Lyra R1 (1x)![]() ![]() ![]() | Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats. More reticles for this sight available, see full article. | ||||||
Lyra R2 (2x)![]() ![]() ![]() | The enhanced zoom Lyra reflect provides clear vision in close engagements, and enough magnification to retain precision at medium range. More reticles for this sight available, see full article. | ||||||
Corona O3.4 (3.4x)![]() ![]() ![]() | The Corona O3.4 is a magnified target acquisition optic suited to open-field combat. More reticles for this scope available, see full article. | ||||||
Corona O4 (4x)![]() ![]() ![]() | The Corona O4 uses a slightly stronger magnification than its 3.4x prdecessor, and simplifies target acquisition at mid to long range. More reticles for this scope available, see full article. |
Barrel | |||||||
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Enhanced Plasma Containment![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Vented Power Core![]() ![]() ![]() | Removes the speed penalty when reloading an empty magazine, but the weapon will recoil more harshly in one direction while firing. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
High Velocity Ammunition![]() ![]() ![]() | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Lashing Ammunition![]() ![]() ![]() | Lashing Ammunition converts 40% of the weapon's direct damage into a small explosive blast on impact, but in-flight velocity is reduced by 50%. |
Damage Fall-off[]
Stats in orange are with High Velocity Ammunition.
- 167 before 10 meters (8 meters)
- 143 at 55 meters (66 meters)
- 125 after 90 meters (110 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 90m | ||
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- | 45 (on fire @ 36) | 60 (on fire @ 48) |
Composite Armor 4 | - | 59 (on fire @ 47) | 78 (on fire @ 63) |
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- | 116 (on fire @ 93) | 154 (on fire @ 124) |
Composite Armor 4 | - | 139 (on fire @ 111) | 185 (on fire @ 148) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 72 (on fire @ 58) | 96 (on fire @ 77) |
Composite Armor 4 | - | 80 (on fire @ 64) | 106 (on fire @ 85) |
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Front/Side/Top/Rear | 180 (on fire @ 144) | 240 (on fire @ 192) |
Bottom | 360 (on fire @ 288) | 480 (on fire @ 384) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 276 (on fire @ 221) |
Bottom | 414 (on fire @ 331) | 552 (on fire @ 442) | |
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- | 140 (on fire @ 112) | 187 (on fire @ 150) |
Composite Armor 4 | - | 154 (on fire @ 123) | 206 (on fire @ 165) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 90m | ||
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- | 45 (on fire @ 36) | 60 (on fire @ 48) |
Composite Armor 4 | - | 59 (on fire @ 47) | 78 (on fire @ 63) |
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- | 116 (on fire @ 93) | 154 (on fire @ 124) |
Composite Armor 4 | - | 139 (on fire @ 111) | 185 (on fire @ 148) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 72 (on fire @ 58) | 96 (on fire @ 77) |
Composite Armor 4 | - | 80 (on fire @ 64) | 106 (on fire @ 85) |
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Front/Side/Top/Rear | 180 (on fire @ 144) | 240 (on fire @ 192) |
Bottom | 360 (on fire @ 288) | 480 (on fire @ 384) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 276 (on fire @ 221) |
Bottom | 414 (on fire @ 331) | 552 (on fire @ 442) | |
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- | 140 (on fire @ 112) | 187 (on fire @ 150) |
Composite Armor 4 | - | 154 (on fire @ 123) | 206 (on fire @ 165) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 90m | ||
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- | 22 (on fire @ 18) | 22 (on fire @ 18) |
Composite Armor 4 | - | 28 (on fire @ 23) | 29 (on fire @ 23) |
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- | 193 (on fire @ 154) | 212 (on fire @ 170) |
Composite Armor 4 | - | 231 (on fire @ 185) | 254 (on fire @ 203) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 120 (on fire @ 96) | 132 (on fire @ 106) |
Composite Armor 4 | - | 132 (on fire @ 106) | 146 (on fire @ 117) |
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Front/Side/Top/Rear | 300 (on fire @ 240) | 330 (on fire @ 264) |
Bottom | 600 (on fire @ 480) | 660 (on fire @ 528) | |
Composite Armor 4 | Front/Side/Top/Rear | 345 (on fire @ 276) | 380 (on fire @ 304) |
Bottom | 690 (on fire @ 552) | 759 (on fire @ 607) | |
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- | 234 (on fire @ 187) | 257 (on fire @ 206) |
Composite Armor 4 | - | 257 (on fire @ 206) | 283 (on fire @ 226) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the VE-A Lacerta. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
VE-A Lacerta Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the VE-A Lacerta contribute towards the Assault Rifles directive tree. |
Media[]
Trivia[]
- The VE-A Lacerta was released alongside the
MG-A1 Arbalest and
MGR-A1 Vanquisher.
- These weapons, alongside their similarly named brethren, were designed by Player Studio artist d0ku.
- The VE-A Lacerta is named after 'Lacerta', a constellation visible from Earth typically depicted as a lizard, with the name similarly translating to 'lizard'.
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