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Page Contents Current As of Patch: 2022-09-21
VE-C Horizon
VE-C Horizon
Horizon's experimental design fires a fan of three projectiles on a horizontal trajectory when hipfiring, and a tighter, vertical trajectory when aiming. Each plasma projection packs less firepower than the average carbine individually, but when all projections land, the stopping power rivals that of harder hitting weapons.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 600 RPM
Muzzle Velocity: 500m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 550 ms
Damage[?]
Max Damage:
56x3
168
before 10m
Min Damage:
42x3
126
after 60m
Reload Speed
Short Reload: 1.6s
Long Reload: 2.45s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Pellet Count: 3
Accuracy[?]
Hip Aim
Crouch Still: 0 0
Move: 0 0
Stand Still: 0 0
Move: 0 0
Bloom per Shot: 0.11 0
Pellets Spread: 3.36 0.99
Sprint: 0
Jump/Airborne: 0
Recoil[?]
Vertical, Min/Max: 0.4/0.45
Horizontal, Min/Max: 0.15/0.15
Horizontal Tolerance: 5
Angle Min/Max: 8°/10°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2.22x
Data Sources?
Census DBG API source:

VE-C Horizon API Data

Census LF API source: VE-C Horizon API Data

The VE-C Horizon is a carbine available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Vanu Esamir - Carbine Horizon is a carbine released alongside the Icon TR MG-C1 Kindred and Icon NC MGR-C1 Charger as part of a series of empire specific weapons, each bringing interesting mechanics to the lineup alongside unique attachments. With the Horizon, this is a uniquely accurate yet shotgun-esque firing method alongside a perfectly accurate minimum cone-of-fire in both stances, and access to Unstable Ammunition as well as Capsulate Ammunition.

The Horizon's bullets are instead fired as a spread of three 'pellets' horizontally when fired from the hip, which is tightened and spread vertically instead when fired while aiming. With Capsulate Ammunition loaded, the spread is tightened, and the damage is consolidated into two pellets rather than three.

Attachments[]

Attachments
Optic
Corona IR
Corona IR
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Corona Infrared optic has no magnification, but highlights nearby targets to aid the shooter in low-light scenarios.
Lyra R1 (1x)
Lyra R1 (1x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
More reticles for this sight available, see full article.
Lyra R2 (2x)
Lyra R2 (2x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The enhanced zoom Lyra reflect provides clear vision in close engagements, and enough magnification to retain precision at medium range.
More reticles for this sight available, see full article.
Corona O3.4 (3.4x)
Corona O3.4 (3.4x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
More reticles for this scope available, see full article.
Barrel
Enhanced Plasma Containment
Enhanced Plasma Containment
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip
Forward Grip (VS Doku)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Vented Power Core
Vented Power Core
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Removes the speed penalty when reloading an empty magazine, but the weapon will recoil more harshly in one direction while firing.
Ammo
Capsulate Ammunition
Capsulate Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Capsulate Ammunition splits the weapon's damage evenly among two pellets, reduces pellet spread by 75% from the hip and 50% while aiming down sights, and reduces magazine size by 4.
Unstable Ammunition
Unstable Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Unstable Ammunition significantly increases the size of projectiles fired while reducing headshot bonus damage by 80%.

Damage Fall-off[]

Stats in green are the weapon's damage assuming all pellets connect at the given range.

  • 56 before 10 meters (168)
  • 48 at 38 meters (144)
  • 42 after 60 meters (126)

Effectiveness[]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-38m38-60m
Icon Light AssaultInfantry Head 344
Torso 6(6)7(7)8(8)
Legs 7(7)8(8)9(9)
Icon InfiltratorInfiltrator Head 344
Torso 6(6)7(7)8(8)
Legs 6(6)7(7)8(8)
Icon Heavy AssaultHeavy Assault Overshield Head 566
Torso 9(9)11(11)12(12)
Legs 10(10)12(12)13(13)
Icon MAXMAX Head 303540
Torso 60(75)70(87)80(100)
Legs 67(83)78(97)89(111)
Theoretical Time To Kill
Infantry Body part 0m 10m 38m 60m
Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.2s 0.22s - 0.376s - 0.42s -
Torso 0.5s 0.52s - 0.676s - 0.82s -
Icon InfiltratorInfiltrator Head 0.2s 0.22s - 0.376s - 0.42s -
Torso 0.5s 0.52s - 0.676s - 0.82s -
Icon Heavy AssaultHeavy Assault Head 0.4s 0.42s - 0.576s - 0.62s -
Torso 0.8s 0.82s - 1.076s - 1.22s -
Icon MAXMAX Head 2.9s 2.92s - 3.476s - 4.02s -
Torso 5.9s 5.92s 7.42s 6.976s 8.676s 8.02s 10.02s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 4 - 59 (on fire @ 47) 78 (on fire @ 62)
Link=HarasserHarasser - 115 (on fire @ 92) 153 (on fire @ 123)
Composite Armor 4 - 138 (on fire @ 110) 184 (on fire @ 147)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 4 - 79 (on fire @ 63) 105 (on fire @ 84)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 179 (on fire @ 143) 239 (on fire @ 191)
Bottom 358 (on fire @ 286) 477 (on fire @ 381)
Composite Armor 4 Front/Side/Top/Rear 206 (on fire @ 165) 274 (on fire @ 220)
Bottom 411 (on fire @ 329) 548 (on fire @ 439)
Dervish DiagramDervish - 139 (on fire @ 112) 186 (on fire @ 149)
Composite Armor 4 - 153 (on fire @ 123) 204 (on fire @ 163)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the VE-C Horizon. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
VE-C Horizon
Service Ribbon
Carbine Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the VE-C Horizon contribute towards the Carbines directive tree.

Trivia[]

  • The VE-C Horizon is named after the horizon—the point at which the ground and the sky meet from an observer's point-of-view.

History[]

April 25, 2019 Update

  • Max damage per pellet from 50 to 56
  • Max damage with capsulate ammunition from 75 to 84
  • No longer earns the wrong kill ribbons.
  • Dev Note: Horizon has enough drawbacks that we don't feel we need to keep it on the lower, more reserved damage tier.
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