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VE-H Maw
VE-H Maw
Advanced cooling techniques provide the Maw LMG with a decisive mix of reload speed and stopping power, offering flexibility in many combat scenarios.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 600 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1100 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 75m
Reload Speed
Short Reload: 3.45s
Long Reload: 4.6s
Ammunition
Magazine Size: 60
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.03
Move: 2.75 0.2
Stand Still: 2.75 0.03
Move: 3.25 0.4
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.35
Horizontal, Min/Max: 0.175/0.195
Horizontal Tolerance: 0.4
Angle Min/Max: 15°/20°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

VE-H Maw API Data

Census LF API source: VE-H Maw API Data

VE-H Maw AE
VE-H Maw AE
Advanced cooling techniques provide the Maw LMG with a decisive mix of reload speed and stopping power, offering flexibility in many combat scenarios.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 600 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1100 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 75m
Reload Speed
Short Reload: 3.45s
Long Reload: 4.6s
Ammunition
Magazine Size: 60
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.03
Move: 2.75 0.2
Stand Still: 2.75 0.03
Move: 3.25 0.4
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.35
Horizontal, Min/Max: 0.175/0.195
Horizontal Tolerance: 0.4
Angle Min/Max: 15°/20°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

VE-H Maw AE API Data

Census LF API source: VE-H Maw AE API Data
Note: Available as part of Sixth Anniversary Bundle.


The VE-H Maw is a light machine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The VE-H Maw (Vanu Esamir - Heavy Gun Maw) is a light machine gun released alongside the MGR-L1 Promise and MG-H1 Watchman as part of a new series of Empire Specific weapons. Each seek to fill a gap in that faction's LMG lineup, and come with unique attachments. For the Maw, these are the Vented Power Core and Unstable Ammunition.

Attachments[]

Attachments
Optic
Corona IR
Corona IR
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Corona Infrared optic has no magnification, but highlights nearby targets to aid the shooter in low-light scenarios.
Lyra R1 (1x)
Lyra R1 (1x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
More reticles for this sight available, see full article.
Lyra R2 (2x)
Lyra R2 (2x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The enhanced zoom Lyra reflect provides clear vision in close engagements, and enough magnification to retain precision at medium range.
More reticles for this sight available, see full article.
Corona O3.4 (3.4x)
Corona O3.4 (3.4x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
More reticles for this scope available, see full article.
Corona O4 (4x)
Corona O4 (4x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The Corona O4 uses a slightly stronger magnification than its 3.4x prdecessor, and simplifies target acquisition at mid to long range.
More reticles for this scope available, see full article.
Barrel
Compensator
Compensator (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Enhanced Plasma Containment
Enhanced Plasma Containment
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor
Flash Suppressor (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Short Barrel
Short Barrel (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Rail
Angled Forward Grip
Angled Forward Grip (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip
Forward Grip (VS Doku)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Vented Power Core
Vented Power Core
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Removes the speed penalty when reloading an empty magazine, but the weapon will recoil more harshly in one direction while firing.
Ammo
Soft Point Ammunition
Soft Point Ammunition (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Unstable Ammunition
Unstable Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Unstable Ammunition significantly increases the size of projectiles fired while reducing headshot bonus damage by 80%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition

  • 167 at 10 meters (15 meters)
  • 143 at 47 meters (49 meters)
  • 125 at 75 meters (75 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-47m47-75m
Icon Light AssaultInfantry Head 344
Torso 6(6)7(7)8(8)
Legs 7(7)8(8)9(9)
Icon InfiltratorInfiltrator Head 344
Torso 6(6)7(7)8(8)
Legs 6(6)7(7)8(8)
Icon Heavy AssaultHeavy Assault Overshield Head 566
Torso 9(9)11(11)12(12)
Legs 10(10)12(12)13(13)
Icon MAXMAX Head 303540
Torso 60(75)70(88)80(100)
Legs 67(84)78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 47m 75m
Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.2s 0.218s - 0.385s - 0.436s -
Torso 0.5s 0.518s - 0.685s - 0.836s -
Icon InfiltratorInfiltrator Head 0.2s 0.218s - 0.385s - 0.436s -
Torso 0.5s 0.518s - 0.685s - 0.836s -
Icon Heavy AssaultHeavy Assault Head 0.4s 0.418s - 0.585s - 0.636s -
Torso 0.8s 0.818s - 1.085s - 1.236s -
Icon MAXMAX Head 2.9s 2.918s - 3.485s - 4.036s -
Torso 5.9s 5.918s 7.418s 6.985s 8.785s 8.036s 10.036s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 75m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 4 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 4 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 4 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Dervish DiagramDervish - 140 (on fire @ 112) 187 (on fire @ 150)
Composite Armor 4 - 154 (on fire @ 123) 206 (on fire @ 165)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the VE-H Maw. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
VE-H Maw
Service Ribbon
Pistol Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the VE-H Maw contribute towards the Light Machine Guns directive tree.

History[]

  • February 8, 2018 Update
    • Added to the live game.
  • March 12, 2018 Update
    • Removed recoil growth characteristics.
    • Vertical recoil max from 0.5 to 0.35
    • Recoil angle min from 10 to 15
    • Recoil horizontal max from 0.225 to 0.195
    • Dev Note: The recoil adjustments here place it more in line with the New Conglomerate's LA1 Anchor in terms of controllability, while retaining some faction distinction.
    • Maw LMG will properly swing into place when activating a reload while sprinting.
  • December 5, 2018 Update
    • VE-H Maw and VE-H Maw AE will once again have smooth animations while starting a reload while sprinting.

Media[]

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