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Page Contents Current As of Patch: 2018-07-06

The VR Training Facility is a VR training area, where players can go to practice in a solely faction-specific territory with the ability to use all weapons and equipment for free. As on Koltyr VR, players cannot earn Certification Points while in the training facility.

The VR Training Facility is a unique area, containing no territories or capture points and being available solely to a single faction. Three instances of the facility exist, one for the New Conglomerate, one for the Terran Republic, and one for the Vanu Sovereignty.

To reach the VR Training Facility, simply access any Warp Gate terminal and click "Warp" under VR Training Facility.

Vr minimap

Minimap display of the VR Training Area

Mechanics[]

The VR Training Facility functions significantly differently from standard continents, such as Indar. The following rules apply.

  • ALL experience gain is disabled whilst in the training facility.
  • VR Loadouts are enabled, allowing players to use any and all equipment (except unowned Directive weapons) and implants at max rank, free of charge.
  • All cosmetics can be previewed equipped, free of charges
  • Vehicles and consumables do not require nanites to spawn or resupply.
  • Friendly fire against players is disabled.
  • Friendly fire does not penalise the player in any way.

Training Areas[]

Designed for the purpose of training and weapons practice, this facility has a number of areas set up to allow players to test all their weaponry in a safe and calm environment, before pitting them against the rigors of war back on Auraxis.

Virtual Range[]

The main building houses a virtual firing range that constantly spawns NPC infantry, of all factions, at 10 meter intervals. Though the player's own faction can spawn here, no penalties will be incurred for firing upon them. Infantry Terminals are spread through this range, to allow quick resupply and loadout changes.

Vr virtual range

Firing Range[]

Beneath the main building is a long corridor with fixed target dummies at the end. These are not NPCs, and are instead designed to allow players to see their weapon's accuracy through the bullet marks they leave behind. Two infantry terminals near the stairs allow easy loadout adjustments.

Vr range

Static Targets[]

The area around the building is filled with a large number of static targets, including both aircraft and ground vehicles, of all factions. There are no terminals out in the field, though there are plenty on the balcony of the main building that overlooks it.

Vr static targets

Other areas of interest[]

Venturing away from the main target ranges, one can find a few landmarks.

Grid J10 - Watchtower[]

Planetside 2 VR training area Watchtower

A map view of the southeastern watchtower, as viewed by a character aligned with the Terran Republic.

The south-easternmost part of the map is occupied by a watchtower structure, similar to the ones found at the Wokuk Watchtower, Elli Tower, or The Crown. It is equipped with Phalanx Turrets aligned to the player's current faction, terminals for equipment and vehicles, and vehicle resupply points for both land and air vehicles. It is identical to an actual "watchtower" type of outpost's main structure but lacks shield doors, capture points, or any spawn points.

Grid I9 - Mock battlefield[]

Yet more static targets are laid out inside of the grid square just northwest of the Watchtower in a somewhat more realistic arrangement than the main range. Training dummies and vehicles of all three factions are positioned in a manner that suggests they are contesting an area of open ground. Terran Republic units occupy the northern hill of the grid, Vanu Sovereignty units occupy the eastern pass, and New Conglomerate units are in the southern field. Pilots wanting to practice their ground attack skills among the canyons may find this area particularly useful.

Also noteworthy: unlike training dummies near the main pavilion of the VR, these dummies consistently respawn as the same class.

Grid G7 - Rock pile[]

Planetside 2 VR training area - misleading rock

A map view of the area with the un-mapped pile of rocks. Not pictured: the rocks.

Following the dirt road due west from the main pavilion, the area map will show a square of what appears to be bare dirt suitable for a staging area. Actually going there will reveal that the ground in question is home to a very large rock formation. Other than being an area where infantry can practice navigating very uneven terrain, it seems unremarkable aside from the mapping error.

ATV trail[]

A small dirt trail runs around the perimeter of the VR training zone's map. The starting point is immediately ahead of the main vehicle spawn pads, past the vehicle resupply tower, and then diverges in either direction. It isn't clear if the course is intended to be navigated in a clockwise or counterclockwise circle. Some jumps are only passable in one direction - but not all of them in the same direction. A vehicle with turbo is recommended for attempting this course. Larger vehicles' results may vary.

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