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Page Contents Current As of Patch: 2022-11-17
VX29 Polaris
Embedded recoil dampeners along the barrel of the Polaris allow it to remain accurate during sustained fire while aiming. The Polaris also boasts better hipfire accuracy than most LMGs in its class.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 659 RPM
Muzzle Velocity: 625m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1100 ms
Damage[?]
Max Damage: 143 before 20m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 3.225s
Long Reload: 4.225s
Ammunition
Magazine Size: 100
Ammunition Pool: 500
Accuracy[?]
Hip Aim
Crouch Still: 2 0.1
Move: 2.5 0.2
Stand Still: 2.5 0.1
Move: 3.25 0.4
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.7
Angle Min/Max: 17°/17°
Bias:
Recoil Decrease: 13
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

VX29 Polaris API Data

Census LF API source: VX29 Polaris API Data

The VX29 Polaris is a light machine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

Vanu Labs' VX29 Polaris is, despite the weapon's relatively low damage output, a purpose-built close-quarters weapon. With the potential to have amongst the best minimum hip cone-of-fires in the light machine gun selection, alongside an incredibly long maximum damage range and generous magazine size, the Polaris is primed to function as an excellent close-quarters weapon in sustained engagements, though the weapon's low rate-of-fire does hinder the weapon in raw damage races.

Additionally, the Polaris' aimed cone-of-fire is capped at 1.2 degrees, where it is typically capped at 3 degrees on most other weapons.

It compares very favorably in a close-quarters role to other faction specific LMGs with the same RoF and damage profile (the EM1 and T16 Rhino) thanks to its excellent hipfire cone of fire - slightly better even than the Nanite Systems Operative LMGs, which all boast a good hipfire without exception. Its main differentiating factor from its two competitors is that it recoils hard to one side, where the others recoil vertically. It also does not have access to Extended Magazines. As a concession for that, it has the best reload speed among its peers.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HPR Reflex (1x)

49 OR 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)

49 OR 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VMS (3.4x)

49 OR 30
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)

49 OR 30
Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
OG-4 (4x)

49 OR 30
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
CSZ (4x)

49 OR 30
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
TriGon-6 (6x)

49 OR 30
The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 143 before 20 meters (25 meters)(18 meters)
  • 125 after 65 meters (65 meters)(85 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-20mAfter 65m
Infantry Head 44
Torso 7(7)8(8)
Legs 8(8)9(9)
Infiltrator Head 44
Torso 7(7)8(8)
Legs 7(7)8(8)
Heavy Assault Overshield Head 66
Torso 11(11)12(12)
Legs 12(12)13(13)
MAX Head 3540
Torso 70(88)80(100)
Legs 78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 20m 65m
Normal Suit Normal Suit
Infantry Head 0.273s 0.305s - 0.377s -
Torso 0.546s 0.578s - 0.741s -
Infiltrator Head 0.273s 0.305s - 0.377s -
Torso 0.546s 0.578s - 0.741s -
Heavy Assault Head 0.455s 0.487s - 0.559s -
Torso 0.91s 0.942s - 1.106s -
MAX Head 3.096s 3.128s - 3.655s -
Torso 6.282s 6.314s 7.953s 7.297s 9.118s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 20m After 65m
Link=FlashFlash - 53 (on fire @ 42) 60 (on fire @ 48)
Composite Armor 4 - 69 (on fire @ 55) 78 (on fire @ 63)
Link=HarasserHarasser - 135 (on fire @ 108) 154 (on fire @ 124)
Composite Armor 4 - 162 (on fire @ 130) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 96 (on fire @ 77)
Composite Armor 4 - 93 (on fire @ 74) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 240 (on fire @ 192)
Bottom 420 (on fire @ 336) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 276 (on fire @ 221)
Bottom 483 (on fire @ 387) 552 (on fire @ 442)
Dervish - 164 (on fire @ 131) 187 (on fire @ 150)
Composite Armor 4 - 180 (on fire @ 144) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the VX29 Polaris. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
VX29 Polaris
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the VX29 Polaris contribute towards the Light Machine Guns directive tree.

Trivia[]

  • The VX29 Polaris is named after 'Polaris', a star within the Ursa Minor constellation. Polaris is notable for being the brightest star that is also closest to the celestial north pole, thus earning it the suitable moniker 'The North Star'.

History[]

November 17, 2022 Update (10-Year Anniversary)

  • Min damage from 112 to 125


March 30, 2022 Update (The Arsenal Update)

  • Maximum ADS CoF to 1.2 in most states.
  • Dev Note: Major buff that moves this support LMG in the direction of the Naginata and Promise while aiming down sights, without being quite as accurate as either.


February 2, 2017 Update

  • Damage from 143@20m-125@60m to 143@20m-112@65m


November 18, 2016 Hotfix

  • Refire from 92ms(652 RPM) to 91ms(659 RPM)
  • Removed recoil scaling over time
  • Crouching hipfire CoF from 2.25 to 2
  • Crouch-walking hipfire from 3.25 to 2.5
  • Standing hipfire CoF from 3 to 2.5
  • Walking hipfire CoF from 3.75 to 3.25
  • Ammo capacity from 400 to 500
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