Vehicles |
Page Contents Current As of Patch: | 2022-03-30 |

![]() Vanguard | |
The Vanguard is a sturdy tank used exclusively by the New Conglomerate. The Vanguard favors heavier front armor compared to other tanks, but this comes at the cost of speed. | |
Type: | MBT |
Empire: | ![]() |
Cost: | 450 ![]() |
Health: | 6,000 |
For Armor and Damage resistance details see this article. | |
Decay: | 5 Minutes |
Primary Weapons: | Titan-150 HEAT, Titan-150 AP, Titan-150 HESH, JGX12 |
Secondary Weapons: | N30 Trawler, C85 Canister, Enforcer ML85, M96 Mjolnir, E540 Halberd, G30 Walker, G40-F Ranger, M12 Kobalt, M20 Basilisk |
The Vanguard is the main battle tank of the New Conglomerate.
The Vanguard is the heaviest of the three MBTs, featuring 20% more hitpoints than the Prowler or Magrider, and featuring a much larger main cannon than either. However, this weight comes at the cost of mobility: the Vanguard is much slower moving and turning than most other vehicles.
The Vanguard's defenses are further enhanced by its unique ability, Forward Vanguard Shield, which massively reduces incoming damage from the tanks front and sides for a few seconds. When activated, this shield gives the tank near-immortality on the front lines.
The Vanguard's defenses can be further modified with the unique Nimitz Reactor module, which replaces a portion of its hitpoints with a fast-recharging shield. This improves the Vanguard's ability to duck behind cover in between volleys, and improves survival with limited Engineer support.
As with all MBTs, Vanguards can only be spawned at Large Outposts, major facilities such as Bio Labs, and the Warpgate.

Certifications[]
Vanguard Vehicle Certifications
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Category | Certification Name | Levels and Cost | |||||
Utility Slot | Forward Vanguard Shield |
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Smoke Screen |
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Fire Suppression System |
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Defense Slot | Nanite Auto Repair System |
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Vehicle Stealth |
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Mine Guard |
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Nimitz Reactor |
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Flanker Armor |
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Proximity Radar |
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Performance Slot | Rival Combat Chassis |
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Racer High Speed Chassis |
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Vanguard Strategy Link[]
- Tank Vs Tank Combat : Effectively using your Vanguard Shield is key to winning 1v1 tank fights. Activate the shield before your tank takes shells from your opponent, preferrably right when the enemy tank is about to shoot you. Enemy tanks such as Magriders, Lightnings, Chimeras, and even Prowlers will try to out maneuver your Vanguard to get to the vulnerable backside (where your shield is useless). To counter this, reverse away from the opposing tank and turn to face it if it tries to flank you (this is especially important against Magriders). Spam-clicking to shoot faster is generally not a good idea, as missing with the Vanguard's guns, especially the Titan-150 AP, is very punishing. Against mobile foes such as Magriders, taking a half second to aim is a good idea, especially if the Magrider has Recharge and is really trying to dodge your shells/flank you. This also goes for Harassers. If you are fighting a Prowler at point-blank though, shoot as fast as possible, since Prowlers do a lot of damage and you'll want them dead ASAP. Using the Titan-150 AP or Titan-150 HEAT and an antitank secondary gun like the Enforcer ML85 or E540 Halberd will give you the best chance of winning tank duels. When fighting enemy tanks at long range, use the lines below your crosshair to aim at faraway enemy vehicles. Side note: When fighting the TR at long range, target the Prowlers. They don't move much, are big, and go down fast.
- Small Vehicles: If you get attacked by invisible Flashes, or Javelins, a good strategy is to back your tank against a rock to protect the back, and then wait for them. When they try to attack, aim carefully and take a shot.
- If there are a lot of enemy aircraft around, find a place to go should they attack you. Bridges and sundy garages work, base gate towers and Hossin logs are better, and shielded enclosures such as those on Tech Plants and Bio Labs are the best. For an even better defense against aircraft, use an antiaircraft secondary weapon like the G30 Ranger (though this will decrease your AV effectiveness).
- C4 Strategy The Vanguard Shield DOES NOT protect against C4 anymore. The best way to avoid an instant C4 death is to KEEP MOVING! Avoid standing still if you suspect enemy infantry around. If you need to stay still, such as if you are sniping enemy tanks, place down a Spitfire Auto-Turret. When attacking enemy Sunderers, stay as far away from the Sunderer as you can, as C4 and rockets have very short ranges. If you are intending to fight enemy infantry at close range, then consider using Flanker Armor to defend against C4 and rockets.
- Engineer Class Strategy ALWAYS play engineer in a Vanguard. Even if you have Nannite Auto Repair, if your tank gets set on fire an Engineer or other outside repair is the only thing that can repair it, since your Vanguard has a Shield and therefore has no Fire Suppression.
As with all faction MBTs, the Vanguard has a selection of a HEAT, HESH, or AP primary weapon, all the Nanite Systems secondary weapons, and three New Conglomerate specific secondary weapons. The Vanguard's primary weapons all have higher muzzle velocity and damage, and slower reloading, than other tank's main cannons.
Primary Weapons[]
Titan-150 HEAT | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Muzzle Velocity: | 250m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 600 | ||
Min Damage: | 600 | ||
Max Indirect Damage: | 500 before 1m | ||
Min Indirect Damage: | 50 at 4m | ||
Reload Speed | |||
Reload Speed: | 2.5s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 45 |
Titan-150 AP | |||
![]() | |||
Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 850 | ||
Min Damage: | 850 | ||
Max Indirect Damage: | 500 before 1m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.75s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 35 |
Titan-150 HESH | |||
![]() | |||
Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Muzzle Velocity: | 225m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 750 | ||
Min Damage: | 750 | ||
Max Indirect Damage: | 850 before 2m | ||
Min Indirect Damage: | 50 at 5m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 35 |
JGX12 | |||
![]() | |||
Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 13 RPM | ||
Muzzle Velocity: | 225m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Semi-Auto | ||
Damage[?] | |||
Max Damage: | 600 | ||
Min Damage: | 600 | ||
Max Indirect Damage: | 400 before 2m | ||
Min Indirect Damage: | 150 at 5m | ||
Reload Speed | |||
Reload Speed: | 4.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 35 |
Secondary Weapons[]
Common Pool[]
G30 Walker | |||
![]() | |||
Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 1000m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 130 before 50m | ||
Min Damage: | 115 after 400m | ||
Reload Speed | |||
Reload Speed: | 2s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 1125 | ||
Accuracy[?] | |||
Cone of Fire: | 0.65 |
G40-F Ranger | |||
![]() | |||
Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 330 RPM | ||
Muzzle Velocity: | 325m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 100 before 50m | ||
Min Damage: | 20 after 200m | ||
Max Indirect Damage: | 40 before 5m | ||
Min Indirect Damage: | 1 at 8m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 780 | ||
Accuracy[?] | |||
Cone of Fire: | 1.5 | ||
Bloom per Shot: | 0.2 |
M12 Kobalt | |||
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Costs | |||
Cert Cost: | 200 ![]() | ||
DC Cost: | 150 ![]() | ||
General Info | |||
Fire Rate: | 550 RPM | ||
Muzzle Velocity: | 650m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 110m | ||
Reload Speed | |||
Reload Speed: | 2.5s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 600 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.2 | ||
Max Cone of Fire: | 0.5 | ||
Bloom per Shot: | 0.1 |
M20 Basilisk | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 400 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 250 before 10m | ||
Min Damage: | 167 after 100m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.2 | ||
Max Cone of Fire: | 0.5 | ||
Bloom per Shot: | 0.1 |
E540 Halberd | |||
![]() | |||
Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 600 | ||
Min Damage: | 600 | ||
Max Indirect Damage: | 500 before 0.5m | ||
Min Indirect Damage: | 50 at 2m | ||
Reload Speed | |||
Reload Speed: | 3.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 36 |
New Conglomerate[]
N30 Trawler | |||
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Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 231 RPM | ||
Muzzle Velocity: | 425m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 450 before 10m | ||
Min Damage: | 300 after 150m | ||
Reload Speed | |||
Short Reload: | 2.65s | ||
Long Reload: | 2.65s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 250 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.2 | ||
Max Cone of Fire: | 0.5 |
Enforcer ML85 | |||
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Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 325 | ||
Min Damage: | 325 | ||
Max Indirect Damage: | 175 before 1m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 80 |
C85 Canister | |||
![]() | |||
Costs | |||
Cert Cost: | 875 ![]() | ||
DC Cost: | 599 ![]() | ||
General Info | |||
Fire Rate: | 180 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 85x10
850
| ||
Min Damage: | 50x10
500
| ||
Max Indirect Damage: | 25 before 0.5m | ||
Min Indirect Damage: | 5 at 2m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 160 | ||
Pellets Spread: | 1.3 |
M96 Mjolnir | |||
![]() | |||
Costs | |||
Cert Cost: | 550 ![]() | ||
DC Cost: | 399 ![]() | ||
General Info | |||
Fire Rate: | 500 RPM | ||
Muzzle Velocity: | 200m/s | ||
Effective Range: | Close | ||
Fire Modes: | Auto 4x Burst | ||
Damage[?] | |||
Max Damage: | 90 | ||
Min Damage: | 90 | ||
Max Indirect Damage: | 125 before 0.5m | ||
Min Indirect Damage: | 10 at 3m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 360 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.9 | ||
Max Cone of Fire: | 1.2 | ||
Bloom per Shot: | 0.15 |
Weapon Ribbons and Medals[]
With any Vanguard weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Vanguard weapon. Medals relate to how many overall kills you have with the Vanguards weaponry.
Ribbons[]
Ribbon | Icon | Requirements |
Vanguard Service Ribbon | ![]() |
10 kills. |
Driver Service Ribbon | ![]() |
20 driver assists |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
The New Conglomerate Vanguard features six total customization slots as of Game Update 11. These slots include Camo, Decal, Ornaments, Exterior, Trim, and Lighting. A list of the possible customizations is below.
Vanguard Exterior | ||
Name | Style | Acquisition |
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Avenger Plating ![]() |
![]() |
399 ![]() |
Bruiser Plating | ![]() |
5,000 ![]() |
Challenger Armor ![]() |
![]() |
399 ![]() |
Conqueror Bumper ![]() |
![]() |
550 ![]() |
Dozer Plating ![]() |
![]() |
399 ![]() |
Hellion Plating ![]() |
![]() |
550 ![]() |
Loadout Armor ![]() |
![]() |
250 ![]() |
Machina Plating ![]() |
![]() |
399 ![]() |
Mammoth Plating ![]() |
![]() |
250 ![]() |
Nanite Systems Kit ![]() |
![]() |
249 ![]() |
Ocelot Plating ![]() |
![]() |
250 ![]() |
Paragon Armor ![]() |
![]() |
250 ![]() |
Rampage Plating ![]() |
![]() |
399 ![]() |
Retaliator Plating ![]() |
![]() |
399 ![]() |
Scrapper Plating | ![]() |
399 ![]() |
Warrior Plating | ![]() |
399 ![]() NC Vanguard Pro Bundle |
Warthog Plating ![]() |
![]() |
399 ![]() |
Vanguard Customizations - Trim | ||||||
Name | Cost | Style | ||||
Vanguard Lumifiber Trim | 550 ![]() |
![]() | ||||
Vanguard Deluxe Paneled Trim | N/A | ![]() |
September 26, 2017 Update[]
- Vanguard Shield
- Has been renamed Forward Vanguard Shield
- Instead of adding an additional health pool upon activation, the shield will now decrease the damage from top and front by 67%, and from the sides by 34% for a short time.
- See Details and Undocumented Changes for more.
March 20, 2019 Update[]
- Tank Shell resistance (type 7) from 0 to -50
- Rear armor from -100 to -50
- Dev Note: While the original goal of increasing survivability for more casual or inexperienced players was well intentioned, tank versus tank combat became too much of a slugfest to be enjoyable for veterans. This change is a major swing back toward shorter tank versus tank time to kill values to bring back some of the tense, fast-paced gameplay (as well as some of the frustration that gameplay caused.) We'll continue to pursue avenues for easing less experienced players into the tank game, but it will no longer come at the cost of this style of gameplay.
August 28, 2019 Update[]
- Nimitz Reactor (Defensive Slot)
- Replaces 1000 Vanguard health in exchange for a quick-recharging shield layer of the same value.
- Recharges 100 shield health per second at all ranks.
- Rank 1: Recharge delay of 6 seconds when damage is received, and 15 seconds when shield is broken.
- Rank 2: Recharge delay of 6 seconds when damage is received, and 12 seconds when shield is broken.
- Rank 3: Recharge delay of 6 seconds when damage is received, and 11 seconds when shield is broken.
- Rank 4: Recharge delay of 6 seconds when damage is received, and 10 seconds when shield is broken.
September 15, 2021 Update[]
- Default Utility and Defense
- Standard vehicles have received rank 1 Fire Suppression as the default utility item.
- Standard vehicles have received rank 1 Nanite Auto-Repair as their default defense item, except for the Sunderer, which has received rank 1 Deployment Shield.
- Vanguard
- Resist type 4(Heavy Machine Guns) reduced from 87 to 80 for the ANT, Chimera, Lightning, Vanguard, Prowler, Magrider, and Sunderer.
Vanguard/Media