Page Contents Current As of Patch: PU02
Vehicle Vanguard.gif

Vanguard Side View Icon.png
Vanguard
The Vanguard is a sturdy tank used exclusively by the New Conglomerate. The Vanguard favors heavier front armor compared to other tanks, but this comes at the cost of speed.
Type: MBT
Empire: Icon NC.png
Cost: 450Nanites
Health: 6,000
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: Titan-150 HEAT,
Titan-150 AP,
Titan-150 HESH
Secondary Weapons: G30 Walker,
G40-F Ranger,
M12 Kobalt,
M20 Basilisk,
E540 Halberd,
Enforcer ML85,
C85 Canister,
M96 Mjolnir


The Vanguard is the main battle tank of the New Conglomerate.

The Vanguard is the heaviest of the three MBTs, featuring 20% more hitpoints than the Prowler or Magrider, and featuring a much larger main cannon than either. However, this weight comes at the cost of mobility: the Vanguard is much slower moving and turning than most other vehicles.

The Vanguard's defenses are further enhanced by its unique ability, Forward Vanguard Shield, which massively reduces incoming damage from the tanks front and sides for a few seconds. When activated, this shield gives the tank near-immortality on the front lines.

The Vanguard's defenses can be further modified with the unique Nimitz Reactor module, which replaces a portion of its hitpoints with a fast-recharging shield. This improves the Vanguard's ability to duck behind cover in between volleys, and improves survival with limited Engineer support.

As with all MBTs, Vanguards can only be spawned at Large Outposts, major facilities such as Bio Labs, and the Warpgate.

Vanguard Diagram.png

Certifications[edit | edit source]

Vanguard Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Forward Vanguard Shield
100Activate to reduce incoming damage to the front and top armor by 67% and the side armor by 34% for 8 seconds. Can be activated once every 60 seconds.
200Next rank lowers countdown. Can be activated once every 53 seconds.
500Next rank lowers countdown. Can be activated once every 46 seconds.
1000Next rank lowers countdown. Can be activated once every 40 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Fire Suppression System
30Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 3.75% damage every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4.38% damage every 5 seconds. Damage disables repairs for 12 seconds.
100Repairs 5.00% damage every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.63% damage every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.25% damage every 5 seconds. Damage disables repairs for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Nimitz Reactor
250Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 15 second delay when broken. Regenerates 100 shield health per second.
400Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 12 second delay when broken. Regenerates 100 shield health per second.
500Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 11 second delay when broken. Regenerates 100 shield health per second.
1000Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 10 second delay when broken. Regenerates 100 shield health per second.
Flanker Armor
50Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
100Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
200Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
500Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Proximity Radar
100Increases the range of the Proximity Radar to 30 meters.
200Increases the range of the Proximity Radar to 35 meters.
400Increases the range of the Proximity Radar to 40 meters.
500Increases the range of the Proximity Radar to 50 meters.
Performance Slot Rival Combat Chassis
100Improved tank rotation, brakes and reverse speed.
200Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
400Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration.
(More effective than previous rank)
400Improved speed and acceleration.
(More effective than previous rank)

Vanguard Strategy Links[edit | edit source]

  • Tech Plant Advanced Offensive Strategy
    1. Use this main battle tank to take out turrets and vehicles defending the tech plant.
  • Bio Lab Advanced Offensive Strategies
    1. When assaulting a Bio Lab in this vehicle, clear the way for your team to reach the outposts surrounding the main dome.
  • Amp Station Basic Base Strategies
    1. When attacking the Amp Station, look out for enemy MBTs and Turrets and take those out fast.
  • Amp Station Defensive Strategy
    1. When defending the Amp Station, use your MBT to secure common Sunderer Deploy spots and enemy hotspots.
  • C4 Strategy
    1. One brick of C4 will heavily damage your tank and set it on fire and two bricks will destroy it instantly. Any class, except the Infiltratror and the MAX, can carry C4, so watch out for infantry coming too close to your tank! When you see an enemy close to your tank and fear that he has already stuck C4 to your tank, you can activate your Vanguard shield to dodge the attack, but be aware: One brick of C4 will disable the shield when exploding and cause a near insignifigant amount of damage. Two bricks will disable the shield and leave the Vanguard in a burning state.
  • Engineer Class Strategy
    1. One of the main Engineer roles is to repair your tank. Try not to back over them!

As with all faction MBTs, the Vanguard has a selection of a HEAT, HESH, or AP primary weapon, all the Nanite Systems secondary weapons, and three New Conglomerate specific secondary weapons. The Vanguard's primary weapons all have higher muzzle velocity and damage, and slower reloading, than other tank's main cannons.

Primary Weapons[edit | edit source]

Titan-150 HEAT
Titan-150 HEAT.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Muzzle Velocity: 225m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Damage[?]
Max Damage: 600
Min Damage: 600
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 50 at 4m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 1
Ammunition Pool: 45
Titan-150 AP
Titan-150 AP.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Muzzle Velocity: 275m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Damage[?]
Max Damage: 850
Min Damage: 850
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.75s
Ammunition
Magazine Size: 1
Ammunition Pool: 35
Titan-150 HESH
Titan-150 HESH.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Muzzle Velocity: 225m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 850 before 2m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 35

Secondary Weapons[edit | edit source]

Common Pool[edit | edit source]

G30 Walker
G30 Walker.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 600 RPM
Muzzle Velocity: 1000m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 130 before 50m
Min Damage: 115 after 400m
Reload Speed
Reload Speed: 2s
Ammunition
Magazine Size: 75
Ammunition Pool: 1125
Accuracy[?]
Min Cone of Fire: 0.65
G40-F Ranger
G40-F Ranger.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 330 RPM
Muzzle Velocity: 325m/s
Effective Range: Long
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 100 before 50m
Min Damage: 20 after 200m
Max Indirect Damage: 40 before 5m
Min Indirect Damage: 1 at 8m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 60
Ammunition Pool: 780
Accuracy[?]
Min Cone of Fire: 1.5
Bloom per Shot: 0.2
M12 Kobalt
M12 Kobalt.png
Costs
Cert Cost: 200 Certification Points
DC Cost: 150 Daybreak Cash
General Info
Fire Rate: 550 RPM
Muzzle Velocity: 650m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 200 before 10m
Min Damage: 154 after 110m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 100
Ammunition Pool: 500
Accuracy[?]
Min Cone of Fire: 0.2
Bloom per Shot: 0.1
M20 Basilisk
M20 Basilisk.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 400 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 1x
Damage[?]
Max Damage: 250 before 10m
Min Damage: 167 after 100m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 300
Accuracy[?]
Min Cone of Fire: 0.2
Bloom per Shot: 0.1
E540 Halberd
E540 Halberd.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 60 RPM
Muzzle Velocity: 275m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 600
Min Damage: 600
Max Indirect Damage: 500 before 0.5m
Min Indirect Damage: 50 at 2m
Reload Speed
Reload Speed: 3.25s
Ammunition
Magazine Size: 1
Ammunition Pool: 36

New Conglomerate[edit | edit source]

Enforcer ML85
Enforcer ML85.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 60 RPM
Muzzle Velocity: 300m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 325
Min Damage: 325
Max Indirect Damage: 175 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 8
Ammunition Pool: 80
C85 Canister
Enforcer C85 Modified.png
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 180 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 85x10 before 20m
Min Damage: 50x10 after 50m
Max Indirect Damage: 25 before 0.5m
Min Indirect Damage: 5 at 2m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 8
Ammunition Pool: 160
Pellet Count: 10
M96 Mjolnir
M96 Mjolnir.png
Costs
Cert Cost: 550 Certification Points
DC Cost: 399 Daybreak Cash
General Info
Fire Rate: 100 RPM
Muzzle Velocity: 200m/s
Effective Range: Close
Fire Modes: 4x Burst
Damage[?]
Max Damage: 90
Min Damage: 90
Max Indirect Damage: 125 before 0.5m
Min Indirect Damage: 10 at 3m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 40
Ammunition Pool: 360
Accuracy[?]
Min Cone of Fire: 0.9
Bloom per Shot: 0.15

Weapon Ribbons and Medals[edit | edit source]

With any Vanguard weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Vanguard weapon. Medals relate to how many overall kills you have with the Vanguards weaponry.

Ribbons[edit | edit source]

Ribbon Icon Requirements
Vanguard Service Ribbon
MBT Vehicle Ribbon.png
10 kills.
Driver Service Ribbon
Piloting Ribbon.png
20 driver assists
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

The New Conglomerate Vanguard features six total customization slots as of Game Update 11. These slots include Camo, Decal, Ornaments, Exterior, Trim, and Lighting. A list of the possible customizations is below.

Vanguard Exterior
Name Style Acquisition
Icon Vanguard.png
Avenger Plating Icon Player Studio.png Vanguard Avenger Plating.png 399Daybreak Cash
Bruiser Plating Vanguard Bruiser Plating.png 5,000Merit
Challenger Armor Icon Player Studio.png Vanguard Challenger Armor.png 399Daybreak Cash
Conqueror Bumper Icon Player Studio.png Vanguard Conqueror Bumper.png 550Daybreak Cash
Dozer Plating Icon Player Studio.png Vanguard Dozer Plating.png 399Daybreak Cash
Hellion Plating Icon Player Studio.png Vanguard Hellion Plating.png 550Daybreak Cash
Loadout Armor Icon Player Studio.png Vanguard Loadout Armor.png 250Daybreak Cash
Machina Plating Icon Player Studio.png Vanguard Machina Plating.png 399Daybreak Cash
Mammoth Plating Icon Player Studio.png Vanguard Mammoth Plating.png 250Daybreak Cash
Nanite Systems Kit Icon Player Studio.png Vanguard Nanite Systems Kit.png 249Daybreak Cash
Ocelot Plating Icon Player Studio.png Vanguard Ocelot Plating.png 250Daybreak Cash
Paragon Armor Icon Player Studio.png Vanguard Paragon Armor.png 250Daybreak Cash
Rampage Plating Icon Player Studio.png Vanguard Rampage Plating.png 399Daybreak Cash
Retaliator Plating Icon Player Studio.png Vanguard Retaliator Plating.png 399Daybreak Cash
Scrapper Plating Vanguard Scrapper Plating.png 399Daybreak Cash
Warrior Plating Vanguard Warrior Plating.png 399Daybreak Cash
NC Vanguard Pro Bundle
Warthog Plating Icon Player Studio.png Vanguard Warthog Plating.png 399Daybreak Cash
Vanguard Customizations - Trim
Name Cost Style
Vanguard Lumifiber Trim 550 Daybreak Cash
Vanguard Lumifiber Trim.png
Vanguard Deluxe Paneled Trim N/A
Vanguard Gold Trim.png
Vanguard Customizations - Lighting
Name Cost Style
Cyan Vanguard Chassis Lights 250 Daybreak Cash
Cyan Vanguard Chasis Lights.png
White Vanguard Chassis Lights 99 Daybreak Cash
White Vanguard Chasis Lights.png
Orange Vanguard Chassis Lights 250 Daybreak Cash
Orange Vanguard Chasis Lights.png
Blue Vanguard Chassis Lights 399 Daybreak Cash
Blue Vanguard Chasis Lights.png
Yellow Vanguard Chassis Lights 399 Daybreak Cash
Yellow Vanguard Chasis Lights.png

September 26, 2017 Update[edit | edit source]

March 20, 2019 Update[edit | edit source]

  • Tank Shell resistance (type 7) from 0 to -50
  • Rear armor from -100 to -50
  • Dev Note: While the original goal of increasing survivability for more casual or inexperienced players was well intentioned, tank versus tank combat became too much of a slugfest to be enjoyable for veterans. This change is a major swing back toward shorter tank versus tank time to kill values to bring back some of the tense, fast-paced gameplay (as well as some of the frustration that gameplay caused.) We'll continue to pursue avenues for easing less experienced players into the tank game, but it will no longer come at the cost of this style of gameplay.

August 28, 2019 Update[edit | edit source]

  • Nimitz Reactor (Defensive Slot)
    • Replaces 1000 Vanguard health in exchange for a quick-recharging shield layer of the same value.
    • Recharges 100 shield health per second at all ranks.
    • Rank 1: Recharge delay of 6 seconds when damage is received, and 15 seconds when shield is broken.
    • Rank 2: Recharge delay of 6 seconds when damage is received, and 12 seconds when shield is broken.
    • Rank 3: Recharge delay of 6 seconds when damage is received, and 11 seconds when shield is broken.
    • Rank 4: Recharge delay of 6 seconds when damage is received, and 10 seconds when shield is broken.

Community content is available under CC-BY-NC unless otherwise noted.