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Vortex VM21
Vortex VM21
The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon MAX
Weapon Type: MAX Anti-Vehicle
Fire Rate: 171 RPM
Muzzle Velocity: 450m/s
Effective Range: Long
Fire Modes: Charge
Damage[?]
Max Damage: 60 before 50m
Min Damage: 30 after 100m
Max Indirect Damage: 100 before 0.5m
Min Indirect Damage: 25 after 1m
Max Damage Charge level 2: 225 before 90m
Min Damage Charge level 2: 112.5 after 300m
Max Damage Charge level 3: 350 before 90m
Min Damage Charge level 3: 175 after 300m
Damage Type: Light Anti-Vehicle,
Explosive Splash
Reload Speed
Short Reload: 1.8s
Long Reload: 2s
Ammunition
Magazine Size: 12
Ammunition Pool: 144
Accuracy
Hip
Crouch Still: 0.2
Move: 0.2
Stand Still: 0.2
Move: 0.5
Bloom per Shot: 1
Data Sources
Census API source: Vortex VM21 API Data?

Vortex VM21
Vortex VM21
The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon MAX
Weapon Type: MAX Anti-Vehicle
Fire Rate: 171 RPM
Muzzle Velocity: 450m/s
Effective Range: Long
Fire Modes: Charge
Damage[?]
Max Damage: 60 before 50m
Min Damage: 30 after 100m
Max Indirect Damage: 100 before 0.5m
Min Indirect Damage: 25 after 1m
Max Damage Charge level 2: 225 before 90m
Min Damage Charge level 2: 112.5 after 300m
Max Damage Charge level 3: 350 before 90m
Min Damage Charge level 3: 175 after 300m
Damage Type: Light Anti-Vehicle,
Explosive Splash
Reload Speed
Short Reload: 1.8s
Long Reload: 2s
Ammunition
Magazine Size: 12
Ammunition Pool: 144
Accuracy
Hip
Crouch Still: 0.2
Move: 0.2
Stand Still: 0.2
Move: 0.5
Bloom per Shot: 1
Data Sources
Census API source: Vortex VM21 API Data?

The Vortex VM21 is the Vanu Sovereignty's long ranged anti-vehicle MAX weapon. It uses a charge mechanic nearly identical to that of the Lancer VS22, but does slightly less damage. Like other MAX anti-vehicle weapons, it is best suited to ambush or sniping tactics, and is most effective en masse.

Effectiveness Edit

Versus Infantry
Infantry Body part Shots to Kill
Before 50m After 100m
Infantry Head 7 8
Torso 7 8
Legs 7 8
Icon InfiltratorInfiltrator Head 6 7
Torso 6 7
Legs 6 8
Icon MAXMAX Head 16 23
Torso 16 23
Legs 18 24
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 50m After 100m
Flash DiagramFlash - 8 (on fire @ 7) 12 (on fire @ 9)
Harasser DiagramHarasser - 34 (on fire @ 27) 67 (on fire @ 54)
Sunderer DiagramSunderer - 84 (on fire @ 67) 167 (on fire @ 134)
ANT DiagramANT - 67 (on fire @ 54) 134 (on fire @ 107)
Lightning DiagramLightning Front/Top 67 (on fire @ 54) 134 (on fire @ 107)
Side 58 (on fire @ 47) 116 (on fire @ 93)
Rear 34 (on fire @ 27) 67 (on fire @ 54)
Prowler DiagramProwler Front/Top 84 (on fire @ 67) 167 (on fire @ 134)
Side 73 (on fire @ 58) 145 (on fire @ 116)
Rear 42 (on fire @ 34) 84 (on fire @ 67)
Magrider DiagramMagrider Front/Top 84 (on fire @ 67) 167 (on fire @ 134)
Side 73 (on fire @ 58) 145 (on fire @ 116)
Rear 42 (on fire @ 34) 84 (on fire @ 67)
Vanguard DiagramVanguard Front/Top 100 (on fire @ 80) 200 (on fire @ 160)
Side 87 (on fire @ 70) 174 (on fire @ 140)
Rear 50 (on fire @ 40) 100 (on fire @ 80)
Mosquito DiagramReaver DiagramScythe DiagramESF - 25 (on fire @ 20) 50 (on fire @ 40)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 36 (on fire @ 29) 72 (on fire @ 58)
Bottom 72 (on fire @ 58) 143 (on fire @ 115)
Liberator DiagramLiberator Front/Side/Top/Rear 84 (on fire @ 67) 167 (on fire @ 134)
Bottom 105 (on fire @ 84) 209 (on fire @ 167)
Galaxy DiagramGalaxy - 117 (on fire @ 94) 234 (on fire @ 187)

Versus Infantry
Infantry Body part Shots to Kill
Before 90m After 300m
Infantry Head 5 9
Torso 5 9
Legs 5 10
Icon InfiltratorInfiltrator Head 4 8
Torso 4 8
Legs 5 9
Icon MAXMAX Head 8 15
Torso 8 15
Legs 8 16
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 90m After 300m
Flash DiagramFlash - 4 (on fire @ 3) 7 (on fire @ 6)
Harasser DiagramHarasser - 9 (on fire @ 8) 18 (on fire @ 15)
Sunderer DiagramSunderer - 23 (on fire @ 18) 45 (on fire @ 36)
ANT DiagramANT - 18 (on fire @ 15) 36 (on fire @ 29)
Lightning DiagramLightning Front/Top 18 (on fire @ 15) 36 (on fire @ 29)
Side 16 (on fire @ 13) 31 (on fire @ 25)
Rear 9 (on fire @ 8) 18 (on fire @ 15)
Prowler DiagramProwler Front/Top 23 (on fire @ 18) 45 (on fire @ 36)
Side 20 (on fire @ 16) 39 (on fire @ 31)
Rear 12 (on fire @ 9) 23 (on fire @ 18)
Magrider DiagramMagrider Front/Top 23 (on fire @ 18) 45 (on fire @ 36)
Side 20 (on fire @ 16) 39 (on fire @ 31)
Rear 12 (on fire @ 9) 23 (on fire @ 18)
Vanguard DiagramVanguard Front/Top 27 (on fire @ 22) 54 (on fire @ 43)
Side 24 (on fire @ 19) 47 (on fire @ 38)
Rear 14 (on fire @ 11) 27 (on fire @ 22)
Mosquito DiagramReaver DiagramScythe DiagramESF - 7 (on fire @ 6) 14 (on fire @ 11)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 10 (on fire @ 8) 20 (on fire @ 16)
Bottom 20 (on fire @ 16) 39 (on fire @ 31)
Liberator DiagramLiberator Front/Side/Top/Rear 23 (on fire @ 18) 45 (on fire @ 36)
Bottom 28 (on fire @ 23) 56 (on fire @ 45)
Galaxy DiagramGalaxy - 32 (on fire @ 25) 63 (on fire @ 50)

Versus Infantry
Infantry Body part Shots to Kill
Before 90m After 300m
Infantry Head 3 6
Torso 3 6
Legs 4 7
Icon InfiltratorInfiltrator Head 3 6
Torso 3 6
Legs 3 6
Icon MAXMAX Head 5 10
Torso 5 10
Legs 6 11
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 90m After 300m
Flash DiagramFlash - 3 (on fire @ 2) 5 (on fire @ 4)
Harasser DiagramHarasser - 6 (on fire @ 5) 12 (on fire @ 10)
Sunderer DiagramSunderer - 15 (on fire @ 12) 29 (on fire @ 23)
ANT DiagramANT - 12 (on fire @ 10) 23 (on fire @ 19)
Lightning DiagramLightning Front/Top 12 (on fire @ 10) 23 (on fire @ 19)
Side 10 (on fire @ 8) 20 (on fire @ 16)
Rear 6 (on fire @ 5) 12 (on fire @ 10)
Prowler DiagramProwler Front/Top 15 (on fire @ 12) 29 (on fire @ 23)
Side 13 (on fire @ 10) 25 (on fire @ 20)
Rear 8 (on fire @ 6) 15 (on fire @ 12)
Magrider DiagramMagrider Front/Top 15 (on fire @ 12) 29 (on fire @ 23)
Side 13 (on fire @ 10) 25 (on fire @ 20)
Rear 8 (on fire @ 6) 15 (on fire @ 12)
Vanguard DiagramVanguard Front/Top 18 (on fire @ 14) 35 (on fire @ 28)
Side 15 (on fire @ 12) 30 (on fire @ 24)
Rear 9 (on fire @ 7) 18 (on fire @ 14)
Mosquito DiagramReaver DiagramScythe DiagramESF - 5 (on fire @ 4) 9 (on fire @ 7)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 7 (on fire @ 5) 13 (on fire @ 10)
Bottom 13 (on fire @ 10) 25 (on fire @ 20)
Liberator DiagramLiberator Front/Side/Top/Rear 15 (on fire @ 12) 29 (on fire @ 23)
Bottom 18 (on fire @ 15) 36 (on fire @ 29)
Galaxy DiagramGalaxy - 20 (on fire @ 16) 40 (on fire @ 32)

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the Vortex VM21. Each Ribbon is a standard reward for achieving a set amount of kills with the Vortex VM21. Medals relate to how many overall kills you have with the Vortex VM21.

RibbonsEdit

Ribbon Icon Requirements
Vortex VM21 Service Ribbon
MAX Weapon Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • Game Update Number 8
  • Game Update Number 9
    • Bugfix - Vortex VM21 should now display a Charge fire mode in the description
  • Game Update Number 11
    • Bugfix - Corrected an error that swapped the Vortex VM21 Left and Right weapons in the certification menu
  • Performance Update Number 2
    • The short reload is now longer at 1.8 seconds, from 1.5 seconds. This offsets the increased damage against infantry.
    • Base direct damage increased from 105 to 167
    • The damage curve is now more consistent across all charge levels. Large changes below
    • Charge level 1
      • Fixed a bug that caused charge level 1 to be weaker against Prowlers (and Magriders). Damage is now consistent across all tanks.
    • Charge level 2
      • Increased damage against all main battle tanks, infantry, and other MAXes
      • Small reduction to damage against Sunderers, Lightnings, and all aircraft
    • Charge level 3
      • Increased damage against Harassers, Liberators, and other MAXes
      • Reduced damage against Galaxies. Very small reduction in damage to ESFs (the hits to destroy remains the same as previous live values)
      • Reduced damage against Vanguards to better match the damage against the other tanks
  • ESF Update January 16, 2014
    • Infantry Flak Armor now resists Lancer and charged Vortex damage.
    • VS Vortex Charge 2 and Charge 3 resist types added to Heavy Assault Resist Shield.
  • February 25, 2015 Hotfix
    • Charge level 2
      • Max damage increased from 217 to 250
      • Minimum damage increased from 130 to 150
    • Charge level 3
      • Max damage increased from 282 to 300
      • Minimum damage increased from 169 to 200
  • April 9th, 2015 Update
    • Changed the impact FX for the Lancer and Vortex to something that does not contain an explosion since the weapons do not inflict blast damage.