Page Contents Current As of Patch: | 2021-07-08 |
Vortex VM21 | |||
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The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Vehicle | ||
Fire Rate: | 171 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Long | ||
Fire Modes: | Charge | ||
Damage[?] | |||
Max Damage: | 60 before 50m | ||
Min Damage: | 30 after 100m | ||
Max Indirect Damage: | 100 before 0.5m | ||
Min Indirect Damage: | 25 at 1m | ||
Max Damage Charge level 2: | 200 before 100m | ||
Min Damage Charge level 2: | 100 after 200m | ||
Max Damage Charge level 3: | 350 before 150m | ||
Min Damage Charge level 3: | 233 after 300m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Short Reload: | 1.8s | ||
Long Reload: | 2s | ||
Ammunition | |||
Magazine Size: | 12 | ||
Ammunition Pool: | 144 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.2 | |
Move: | 0.2 | ||
Stand | Still: | 0.2 | |
Move: | 0.5 | ||
Bloom per Shot: | 1 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Vortex VM21 API Data |
Vortex VM21 | |||
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The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Vehicle | ||
Fire Rate: | 171 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Long | ||
Fire Modes: | Charge | ||
Damage[?] | |||
Max Damage: | 60 before 50m | ||
Min Damage: | 30 after 100m | ||
Max Indirect Damage: | 100 before 0.5m | ||
Min Indirect Damage: | 25 at 1m | ||
Max Damage Charge level 2: | 200 before 100m | ||
Min Damage Charge level 2: | 100 after 200m | ||
Max Damage Charge level 3: | 350 before 150m | ||
Min Damage Charge level 3: | 233 after 300m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Short Reload: | 1.8s | ||
Long Reload: | 2s | ||
Ammunition | |||
Magazine Size: | 12 | ||
Ammunition Pool: | 144 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.2 | |
Move: | 0.2 | ||
Stand | Still: | 0.2 | |
Move: | 0.5 | ||
Bloom per Shot: | 1 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Vortex VM21 API Data |
The Vortex VM21 is the Vanu Sovereignty's long ranged anti-vehicle MAX weapon. It uses a charge mechanic nearly identical to that of the Lancer VS22, but does slightly less damage. Like other MAX anti-vehicle weapons, it is best suited to ambush or sniping tactics, and is most effective en masse.
The Vortex only deals indirect damage at level one. Charge levels two and three do not feature any explosive damage, only their direct damage.
Attachments[]
Attachments |
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This weapon does not have access to any attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 50m | After 100m | ||
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- | 8 (on fire @ 7) | 12 (on fire @ 9) |
Composite Armor 4 | - | 10 (on fire @ 8) | 15 (on fire @ 12) |
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- | 34 (on fire @ 27) | 67 (on fire @ 54) |
Composite Armor 4 | - | 40 (on fire @ 32) | 80 (on fire @ 64) |
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- | 70 (on fire @ 56) | 139 (on fire @ 112) |
Blockade Armor 4 | - | 84 (on fire @ 67) | 167 (on fire @ 134) |
Deployment Shield 4 | - | 70 (Shield 35) | 139 (Shield 70) |
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- | 56 (on fire @ 45) | 112 (on fire @ 89) |
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Front/Top | 56 (on fire @ 45) | 112 (on fire @ 89) |
Side | 49 (on fire @ 39) | 97 (on fire @ 78) | |
Rear | 38 (on fire @ 30) | 75 (on fire @ 60) | |
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Front/Top | 70 (on fire @ 56) | 139 (on fire @ 112) |
Side | 61 (on fire @ 49) | 121 (on fire @ 97) | |
Rear | 47 (on fire @ 38) | 93 (on fire @ 75) | |
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Front/Top | 77 (on fire @ 62) | 153 (on fire @ 123) |
Side | 67 (on fire @ 54) | 133 (on fire @ 107) | |
Rear | 51 (on fire @ 41) | 102 (on fire @ 82) | |
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Front/Top | 84 (on fire @ 67) | 167 (on fire @ 134) |
Side | 73 (on fire @ 58) | 145 (on fire @ 116) | |
Rear | 56 (on fire @ 45) | 112 (on fire @ 89) | |
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- | 25 (on fire @ 20) | 50 (on fire @ 40) |
Composite Armor 4 | - | 28 (on fire @ 22) | 55 (on fire @ 44) |
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Front/Side/Top/Rear | 36 (on fire @ 29) | 72 (on fire @ 58) |
Bottom | 72 (on fire @ 58) | 143 (on fire @ 115) | |
Composite Armor 4 | Front/Side/Top/Rear | 42 (on fire @ 33) | 83 (on fire @ 66) |
Bottom | 83 (on fire @ 66) | 165 (on fire @ 132) | |
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- | 30 (on fire @ 24) | 59 (on fire @ 47) |
Composite Armor 4 | - | 33 (on fire @ 26) | 65 (on fire @ 52) |
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- | 75 (on fire @ 60) | 150 (on fire @ 120) |
Composite Armor 4 | - | 83 (on fire @ 66) | 165 (on fire @ 132) |
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- | 117 (on fire @ 94) | 234 (on fire @ 187) |
Composite Armor 4 | - | 129 (on fire @ 103) | 257 (on fire @ 206) |
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- | 134 (Shield 17) | 267 (Shield 34) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 90m | After 300m | ||
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- | 4 (on fire @ 3) | 7 (on fire @ 6) |
Composite Armor 4 | - | 5 (on fire @ 4) | 9 (on fire @ 7) |
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- | 9 (on fire @ 8) | 18 (on fire @ 15) |
Composite Armor 4 | - | 11 (on fire @ 9) | 22 (on fire @ 18) |
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- | 19 (on fire @ 15) | 38 (on fire @ 30) |
Blockade Armor 4 | - | 23 (on fire @ 18) | 45 (on fire @ 36) |
Deployment Shield 4 | - | 19 (Shield 10) | 38 (Shield 19) |
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- | 15 (on fire @ 12) | 30 (on fire @ 24) |
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Front/Top | 15 (on fire @ 12) | 30 (on fire @ 24) |
Side | 13 (on fire @ 11) | 26 (on fire @ 21) | |
Rear | 10 (on fire @ 8) | 20 (on fire @ 16) | |
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Front/Top | 19 (on fire @ 15) | 38 (on fire @ 30) |
Side | 17 (on fire @ 13) | 33 (on fire @ 26) | |
Rear | 13 (on fire @ 10) | 25 (on fire @ 20) | |
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Front/Top | 21 (on fire @ 17) | 41 (on fire @ 33) |
Side | 18 (on fire @ 15) | 36 (on fire @ 29) | |
Rear | 14 (on fire @ 11) | 28 (on fire @ 22) | |
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Front/Top | 23 (on fire @ 18) | 45 (on fire @ 36) |
Side | 20 (on fire @ 16) | 39 (on fire @ 31) | |
Rear | 15 (on fire @ 12) | 30 (on fire @ 24) | |
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- | 7 (on fire @ 6) | 14 (on fire @ 11) |
Composite Armor 4 | - | 8 (on fire @ 6) | 15 (on fire @ 12) |
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Front/Side/Top/Rear | 10 (on fire @ 8) | 20 (on fire @ 16) |
Bottom | 20 (on fire @ 16) | 39 (on fire @ 31) | |
Composite Armor 4 | Front/Side/Top/Rear | 11 (on fire @ 9) | 22 (on fire @ 18) |
Bottom | 22 (on fire @ 18) | 44 (on fire @ 36) | |
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- | 8 (on fire @ 7) | 16 (on fire @ 13) |
Composite Armor 4 | - | 9 (on fire @ 7) | 18 (on fire @ 14) |
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- | 20 (on fire @ 16) | 40 (on fire @ 32) |
Composite Armor 4 | - | 22 (on fire @ 18) | 44 (on fire @ 36) |
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- | 32 (on fire @ 25) | 63 (on fire @ 50) |
Composite Armor 4 | - | 35 (on fire @ 28) | 69 (on fire @ 55) |
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- | 36 (Shield 5) | 72 (Shield 9) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 90m | After 300m | ||
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- | 3 (on fire @ 2) | 5 (on fire @ 4) |
Composite Armor 4 | - | 3 (on fire @ 3) | 6 (on fire @ 5) |
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- | 6 (on fire @ 5) | 12 (on fire @ 10) |
Composite Armor 4 | - | 7 (on fire @ 6) | 14 (on fire @ 11) |
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- | 12 (on fire @ 10) | 24 (on fire @ 20) |
Blockade Armor 4 | - | 15 (on fire @ 12) | 29 (on fire @ 23) |
Deployment Shield 4 | - | 12 (Shield 6) | 24 (Shield 12) |
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- | 10 (on fire @ 8) | 20 (on fire @ 16) |
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Front/Top | 10 (on fire @ 8) | 20 (on fire @ 16) |
Side | 9 (on fire @ 7) | 17 (on fire @ 14) | |
Rear | 7 (on fire @ 6) | 13 (on fire @ 11) | |
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Front/Top | 12 (on fire @ 10) | 24 (on fire @ 20) |
Side | 11 (on fire @ 9) | 21 (on fire @ 17) | |
Rear | 8 (on fire @ 7) | 16 (on fire @ 13) | |
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Front/Top | 14 (on fire @ 11) | 27 (on fire @ 21) |
Side | 12 (on fire @ 10) | 23 (on fire @ 19) | |
Rear | 9 (on fire @ 7) | 18 (on fire @ 14) | |
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Front/Top | 15 (on fire @ 12) | 29 (on fire @ 23) |
Side | 13 (on fire @ 10) | 25 (on fire @ 20) | |
Rear | 10 (on fire @ 8) | 20 (on fire @ 16) | |
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- | 5 (on fire @ 4) | 9 (on fire @ 7) |
Composite Armor 4 | - | 5 (on fire @ 4) | 10 (on fire @ 8) |
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Front/Side/Top/Rear | 7 (on fire @ 5) | 13 (on fire @ 10) |
Bottom | 13 (on fire @ 10) | 25 (on fire @ 20) | |
Composite Armor 4 | Front/Side/Top/Rear | 8 (on fire @ 6) | 15 (on fire @ 12) |
Bottom | 15 (on fire @ 12) | 29 (on fire @ 23) | |
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- | 5 (on fire @ 4) | 10 (on fire @ 8) |
Composite Armor 4 | - | 6 (on fire @ 5) | 11 (on fire @ 9) |
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- | 13 (on fire @ 11) | 26 (on fire @ 21) |
Composite Armor 4 | - | 15 (on fire @ 12) | 29 (on fire @ 23) |
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- | 20 (on fire @ 16) | 40 (on fire @ 32) |
Composite Armor 4 | - | 22 (on fire @ 18) | 44 (on fire @ 36) |
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- | 23 (Shield 3) | 46 (Shield 6) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Vortex VM21. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Vortex VM21 Service Ribbon |
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10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- Game Update Number 8
- Released along with TR MR1 Fracture and NC NCM3 Raven
- Game Update Number 9
- Bugfix - Vortex VM21 should now display a Charge fire mode in the description
- Game Update Number 11
- Bugfix - Corrected an error that swapped the Vortex VM21 Left and Right weapons in the certification menu
- Performance Update Number 2
- The short reload is now longer at 1.8 seconds, from 1.5 seconds. This offsets the increased damage against infantry.
- Base direct damage increased from 105 to 167
- The damage curve is now more consistent across all charge levels. Large changes below
- Charge level 1
- Fixed a bug that caused charge level 1 to be weaker against Prowlers (and Magriders). Damage is now consistent across all tanks.
- Charge level 2
- Increased damage against all main battle tanks, infantry, and other MAXes
- Small reduction to damage against Sunderers, Lightnings, and all aircraft
- Charge level 3
- Increased damage against Harassers, Liberators, and other MAXes
- Reduced damage against Galaxies. Very small reduction in damage to ESFs (the hits to destroy remains the same as previous live values)
- Reduced damage against Vanguards to better match the damage against the other tanks
- ESF Update January 16, 2014
- Infantry Flak Armor now resists Lancer and charged Vortex damage.
- VS Vortex Charge 2 and Charge 3 resist types added to Heavy Assault Resist Shield.
- February 25, 2015 Hotfix
- Charge level 2
- Max damage increased from 217 to 250
- Minimum damage increased from 130 to 150
- Charge level 3
- Max damage increased from 282 to 300
- Minimum damage increased from 169 to 200
- Charge level 2
- April 9th, 2015 Update
- Changed the impact FX for the Lancer and Vortex to something that does not contain an explosion since the weapons do not inflict blast damage.
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