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Page Contents Current As of Patch: 2021-07-08

Vortex VM21
The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Vehicle
Fire Rate: 171 RPM
Muzzle Velocity: 450m/s
Effective Range: Long
Fire Modes: Charge
Damage[?]
Max Damage: 60 before 50m
Min Damage: 30 after 100m
Max Indirect Damage: 100 before 0.5m
Min Indirect Damage: 25 at 1m
Max Damage Charge level 2: 200 before 100m
Min Damage Charge level 2: 100 after 200m
Max Damage Charge level 3: 350 before 150m
Min Damage Charge level 3: 233 after 300m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Short Reload: 1.8s
Long Reload: 2s
Ammunition
Magazine Size: 12
Ammunition Pool: 144
Accuracy
Hip
Crouch Still: 0.2
Move: 0.2
Stand Still: 0.2
Move: 0.5
Bloom per Shot: 1
Data Sources?
Census DBG API source:

Vortex VM21 API Data

Census LF API source: Vortex VM21 API Data

Vortex VM21
The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: MAX Anti-Vehicle
Fire Rate: 171 RPM
Muzzle Velocity: 450m/s
Effective Range: Long
Fire Modes: Charge
Damage[?]
Max Damage: 60 before 50m
Min Damage: 30 after 100m
Max Indirect Damage: 100 before 0.5m
Min Indirect Damage: 25 at 1m
Max Damage Charge level 2: 200 before 100m
Min Damage Charge level 2: 100 after 200m
Max Damage Charge level 3: 350 before 150m
Min Damage Charge level 3: 233 after 300m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Short Reload: 1.8s
Long Reload: 2s
Ammunition
Magazine Size: 12
Ammunition Pool: 144
Accuracy
Hip
Crouch Still: 0.2
Move: 0.2
Stand Still: 0.2
Move: 0.5
Bloom per Shot: 1
Data Sources?
Census DBG API source:

Vortex VM21 API Data

Census LF API source: Vortex VM21 API Data

The Vortex VM21 is the Vanu Sovereignty's long ranged anti-vehicle MAX weapon. It uses a charge mechanic nearly identical to that of the Lancer VS22, but does slightly less damage. Like other MAX anti-vehicle weapons, it is best suited to ambush or sniping tactics, and is most effective en masse.

The Vortex only deals indirect damage at level one. Charge levels two and three do not feature any explosive damage, only their direct damage.

Attachments[]

Attachments
This weapon does not have access to any attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-50mAfter 100m
Infantry Head 78
Torso 7(11)8(14)
Legs 7(11)8(14)
Infiltrator Head 67
Torso 6(10)7(13)
Legs 6(10)8(13)
Heavy Assault Overshield Head 1012
Torso 10(15)12(20)
Legs 10(16)12(21)
MAX Head 1623
Torso 16(24)23(37)
Legs 18(26)24(39)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 50m After 100m
Link=FlashFlash - 8 (on fire @ 7) 12 (on fire @ 9)
Composite Armor 4 - 10 (on fire @ 8) 15 (on fire @ 12)
Link=HarasserHarasser - 34 (on fire @ 27) 67 (on fire @ 54)
Composite Armor 4 - 40 (on fire @ 32) 80 (on fire @ 64)
Sunderer - 70 (on fire @ 56) 139 (on fire @ 112)
Blockade Armor 4 - 84 (on fire @ 67) 167 (on fire @ 134)
Deployment Shield 4 - 70 (Shield 35) 139 (Shield 70)
ANT - 56 (on fire @ 45) 112 (on fire @ 89)
Lightning Front/Top 56 (on fire @ 45) 112 (on fire @ 89)
Side 49 (on fire @ 39) 97 (on fire @ 78)
Rear 38 (on fire @ 30) 75 (on fire @ 60)
Prowler/
Magrider
Front/Top 70 (on fire @ 56) 139 (on fire @ 112)
Side 61 (on fire @ 49) 121 (on fire @ 97)
Rear 47 (on fire @ 38) 93 (on fire @ 75)
Chimera Front/Top 77 (on fire @ 62) 153 (on fire @ 123)
Side 67 (on fire @ 54) 133 (on fire @ 107)
Rear 51 (on fire @ 41) 102 (on fire @ 82)
Vanguard Front/Top 84 (on fire @ 67) 167 (on fire @ 134)
Side 73 (on fire @ 58) 145 (on fire @ 116)
Rear 56 (on fire @ 45) 112 (on fire @ 89)
ESF - 25 (on fire @ 20) 50 (on fire @ 40)
Composite Armor 4 - 28 (on fire @ 22) 55 (on fire @ 44)
Valkyrie Front/Side/Top/Rear 36 (on fire @ 29) 72 (on fire @ 58)
Bottom 72 (on fire @ 58) 143 (on fire @ 115)
Composite Armor 4 Front/Side/Top/Rear 42 (on fire @ 33) 83 (on fire @ 66)
Bottom 83 (on fire @ 66) 165 (on fire @ 132)
Dervish - 30 (on fire @ 24) 59 (on fire @ 47)
Composite Armor 4 - 33 (on fire @ 26) 65 (on fire @ 52)
Liberator - 75 (on fire @ 60) 150 (on fire @ 120)
Composite Armor 4 - 83 (on fire @ 66) 165 (on fire @ 132)
Galaxy - 117 (on fire @ 94) 234 (on fire @ 187)
Composite Armor 4 - 129 (on fire @ 103) 257 (on fire @ 206)
Bastion Weak Point - 134 (Shield 17) 267 (Shield 34)

Versus Infantry
Infantry Body part Shots to Kill
0-90mAfter 300m
Infantry Head 59
Torso 5(6)9(12)
Legs 5(7)10(13)
Infiltrator Head 48
Torso 4(5)8(10)
Legs 5(6)9(12)
Heavy Assault Overshield Head 713
Torso 7(9)13(17)
Legs 8(9)15(18)
MAX Head 815
Torso 8(9)15(18)
Legs 8(10)16(20)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 90m After 300m
Link=FlashFlash - 4 (on fire @ 3) 7 (on fire @ 6)
Composite Armor 4 - 5 (on fire @ 4) 9 (on fire @ 7)
Link=HarasserHarasser - 9 (on fire @ 8) 18 (on fire @ 15)
Composite Armor 4 - 11 (on fire @ 9) 22 (on fire @ 18)
Sunderer - 19 (on fire @ 15) 38 (on fire @ 30)
Blockade Armor 4 - 23 (on fire @ 18) 45 (on fire @ 36)
Deployment Shield 4 - 19 (Shield 10) 38 (Shield 19)
ANT - 15 (on fire @ 12) 30 (on fire @ 24)
Lightning Front/Top 15 (on fire @ 12) 30 (on fire @ 24)
Side 13 (on fire @ 11) 26 (on fire @ 21)
Rear 10 (on fire @ 8) 20 (on fire @ 16)
Prowler/
Magrider
Front/Top 19 (on fire @ 15) 38 (on fire @ 30)
Side 17 (on fire @ 13) 33 (on fire @ 26)
Rear 13 (on fire @ 10) 25 (on fire @ 20)
Chimera Front/Top 21 (on fire @ 17) 41 (on fire @ 33)
Side 18 (on fire @ 15) 36 (on fire @ 29)
Rear 14 (on fire @ 11) 28 (on fire @ 22)
Vanguard Front/Top 23 (on fire @ 18) 45 (on fire @ 36)
Side 20 (on fire @ 16) 39 (on fire @ 31)
Rear 15 (on fire @ 12) 30 (on fire @ 24)
ESF - 7 (on fire @ 6) 14 (on fire @ 11)
Composite Armor 4 - 8 (on fire @ 6) 15 (on fire @ 12)
Valkyrie Front/Side/Top/Rear 10 (on fire @ 8) 20 (on fire @ 16)
Bottom 20 (on fire @ 16) 39 (on fire @ 31)
Composite Armor 4 Front/Side/Top/Rear 11 (on fire @ 9) 22 (on fire @ 18)
Bottom 22 (on fire @ 18) 44 (on fire @ 36)
Dervish - 8 (on fire @ 7) 16 (on fire @ 13)
Composite Armor 4 - 9 (on fire @ 7) 18 (on fire @ 14)
Liberator - 20 (on fire @ 16) 40 (on fire @ 32)
Composite Armor 4 - 22 (on fire @ 18) 44 (on fire @ 36)
Galaxy - 32 (on fire @ 25) 63 (on fire @ 50)
Composite Armor 4 - 35 (on fire @ 28) 69 (on fire @ 55)
Bastion Weak Point - 36 (Shield 5) 72 (Shield 9)

Versus Infantry
Infantry Body part Shots to Kill
0-90mAfter 300m
Infantry Head 36
Torso 3(4)6(8)
Legs 4(4)7(8)
Infiltrator Head 36
Torso 3(4)6(7)
Legs 3(4)6(8)
Heavy Assault Overshield Head 59
Torso 5(6)9(11)
Legs 5(6)10(12)
MAX Head 510
Torso 5(6)10(12)
Legs 6(7)11(13)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 90m After 300m
Link=FlashFlash - 3 (on fire @ 2) 5 (on fire @ 4)
Composite Armor 4 - 3 (on fire @ 3) 6 (on fire @ 5)
Link=HarasserHarasser - 6 (on fire @ 5) 12 (on fire @ 10)
Composite Armor 4 - 7 (on fire @ 6) 14 (on fire @ 11)
Sunderer - 12 (on fire @ 10) 24 (on fire @ 20)
Blockade Armor 4 - 15 (on fire @ 12) 29 (on fire @ 23)
Deployment Shield 4 - 12 (Shield 6) 24 (Shield 12)
ANT - 10 (on fire @ 8) 20 (on fire @ 16)
Lightning Front/Top 10 (on fire @ 8) 20 (on fire @ 16)
Side 9 (on fire @ 7) 17 (on fire @ 14)
Rear 7 (on fire @ 6) 13 (on fire @ 11)
Prowler/
Magrider
Front/Top 12 (on fire @ 10) 24 (on fire @ 20)
Side 11 (on fire @ 9) 21 (on fire @ 17)
Rear 8 (on fire @ 7) 16 (on fire @ 13)
Chimera Front/Top 14 (on fire @ 11) 27 (on fire @ 21)
Side 12 (on fire @ 10) 23 (on fire @ 19)
Rear 9 (on fire @ 7) 18 (on fire @ 14)
Vanguard Front/Top 15 (on fire @ 12) 29 (on fire @ 23)
Side 13 (on fire @ 10) 25 (on fire @ 20)
Rear 10 (on fire @ 8) 20 (on fire @ 16)
ESF - 5 (on fire @ 4) 9 (on fire @ 7)
Composite Armor 4 - 5 (on fire @ 4) 10 (on fire @ 8)
Valkyrie Front/Side/Top/Rear 7 (on fire @ 5) 13 (on fire @ 10)
Bottom 13 (on fire @ 10) 25 (on fire @ 20)
Composite Armor 4 Front/Side/Top/Rear 8 (on fire @ 6) 15 (on fire @ 12)
Bottom 15 (on fire @ 12) 29 (on fire @ 23)
Dervish - 5 (on fire @ 4) 10 (on fire @ 8)
Composite Armor 4 - 6 (on fire @ 5) 11 (on fire @ 9)
Liberator - 13 (on fire @ 11) 26 (on fire @ 21)
Composite Armor 4 - 15 (on fire @ 12) 29 (on fire @ 23)
Galaxy - 20 (on fire @ 16) 40 (on fire @ 32)
Composite Armor 4 - 22 (on fire @ 18) 44 (on fire @ 36)
Bastion Weak Point - 23 (Shield 3) 46 (Shield 6)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Vortex VM21. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Vortex VM21
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • Game Update Number 8
  • Game Update Number 9
    • Bugfix - Vortex VM21 should now display a Charge fire mode in the description
  • Game Update Number 11
    • Bugfix - Corrected an error that swapped the Vortex VM21 Left and Right weapons in the certification menu
  • Performance Update Number 2
    • The short reload is now longer at 1.8 seconds, from 1.5 seconds. This offsets the increased damage against infantry.
    • Base direct damage increased from 105 to 167
    • The damage curve is now more consistent across all charge levels. Large changes below
    • Charge level 1
      • Fixed a bug that caused charge level 1 to be weaker against Prowlers (and Magriders). Damage is now consistent across all tanks.
    • Charge level 2
      • Increased damage against all main battle tanks, infantry, and other MAXes
      • Small reduction to damage against Sunderers, Lightnings, and all aircraft
    • Charge level 3
      • Increased damage against Harassers, Liberators, and other MAXes
      • Reduced damage against Galaxies. Very small reduction in damage to ESFs (the hits to destroy remains the same as previous live values)
      • Reduced damage against Vanguards to better match the damage against the other tanks
  • ESF Update January 16, 2014
    • Infantry Flak Armor now resists Lancer and charged Vortex damage.
    • VS Vortex Charge 2 and Charge 3 resist types added to Heavy Assault Resist Shield.
  • February 25, 2015 Hotfix
    • Charge level 2
      • Max damage increased from 217 to 250
      • Minimum damage increased from 130 to 150
    • Charge level 3
      • Max damage increased from 282 to 300
      • Minimum damage increased from 169 to 200
  • April 9th, 2015 Update
    • Changed the impact FX for the Lancer and Vortex to something that does not contain an explosion since the weapons do not inflict blast damage.
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