PlanetSide 2 Wiki
Page Contents Current As of Patch: 2022-04-05
Warden
The accurate Warden semi-automatic battle rifle is effective at stopping infantry far past the typical LMG or carbine.
Costs
Cert Cost: 325 Certification Points
DC Cost: 250 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Scout Rifles
Fire Rate: 333 RPM
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 250 before 15m
Min Damage: 225 after 75m
Reload Speed
Short Reload: 2s
Long Reload: 2.6s
Ammunition
Magazine Size: 20
Ammunition Pool: 120
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0
Move: 3 0.15
Stand Still: 3 0
Move: 3.5 0.15
Bloom per Shot: 0.2 0.1
Recoil[?]
Vertical: 0.6
Horizontal, Min/Max: 0.18/0.18
Horizontal Tolerance: 0.4
Angle Min/Max: 25°/25°
Bias:
Recoil Decrease: 15
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

Warden API Data

Census LF API source: Warden API Data

The Warden is a scout rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

Genudine Dynamic's Warden provides numerous classes with a hard hitting, accurate rifle to give them some reach they may otherwise be lacking. In exchange, the Warden's close quarters performance is hampered two-fold; a low rate-of-fire and underwhelming hip accuracy leave the weapon outclassed by a gigantic selection of weaponry common on Auraxis.

The Warden, AMR-66, and Eidolon VE33 are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
BDS (6x)

49 OR 30
The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip.
Grenade Launcher

49 OR 100
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher

49 OR 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Weighted Receiver

49 OR 100
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 75m
Infantry Head 23
Torso 4(4)5(5)
Legs 5(5)5(5)
Infiltrator Head 22
Torso 4(4)4(4)
Legs 4(4)5(5)
Heavy Assault Overshield Head 34
Torso 6(6)7(7)
Legs 7(7)8(8)
MAX Head 2023
Torso 40(50)45(56)
Legs 45(56)50(62)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 75m
Link=FlashFlash - 30 (on fire @ 24) 34 (on fire @ 27)
Composite Armor 4 - 39 (on fire @ 32) 44 (on fire @ 35)
Link=HarasserHarasser - 77 (on fire @ 62) 86 (on fire @ 69)
Composite Armor 4 - 93 (on fire @ 74) 103 (on fire @ 83)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 48 (on fire @ 39) 54 (on fire @ 43)
Composite Armor 4 - 53 (on fire @ 43) 59 (on fire @ 47)
Valkyrie Front/Side/Top/Rear 120 (on fire @ 96) 134 (on fire @ 107)
Bottom 240 (on fire @ 192) 267 (on fire @ 214)
Composite Armor 4 Front/Side/Top/Rear 138 (on fire @ 111) 154 (on fire @ 123)
Bottom 276 (on fire @ 221) 307 (on fire @ 246)
Dervish - 94 (on fire @ 75) 104 (on fire @ 83)
Composite Armor 4 - 103 (on fire @ 83) 115 (on fire @ 92)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Warden. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Warden
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Warden contribute towards the Scout Rifles directive tree.

History[]

  • October 24, 2016 Update
    • Standing ADS CoF from 0.1 to 0
  • November 18, 2016 Hotfix
    • Aiming CoF while crouching from 0.1 to 0
    • Recoil recovery delay[1] from 0ms to -30ms
  • June 12, 2018 Update
    • Maximum ADS cone of fire while walking, crouching, standing, and crouchwalking from 3 to 0.3
    • Minimum ADS cone of fire while walking from 0.25 to 0.15
    • ADS CoF recovery rate from 20 to 100
    • Dev Note: These changes should make these battle rifles feel a bit more snappy and less punishing when maximizing their rate of fire.
  • March 30, 2022 Update (The Arsenal Update)
    • Long reload from 3.4sec. to 2.6sec.
    • Short reload from 2.5sec. to 2.0sec.
    • Underbarrel ammo restock cooldown from 5sec. to 2.5sec.

Media[]

References[]