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All weapons, barring those rewarded from Directives such as the [[Betelgeuse 54-A]], can be unlocked with [[Daybreak Cash]] or [[Certification Points]], with exception to those that are coloured variants of another weapon such as the [[NS-11AB]] only being available for purchase with Daybreak Cash. |
All weapons, barring those rewarded from Directives such as the [[Betelgeuse 54-A]], can be unlocked with [[Daybreak Cash]] or [[Certification Points]], with exception to those that are coloured variants of another weapon such as the [[NS-11AB]] only being available for purchase with Daybreak Cash. |
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− | Weapons can also be tested for free through two different methods; in the [[VR Training Facility]], which offers access to all non-directive weaponry and their attachments for free, or through [[Weapon Trial]] |
+ | Weapons can also be tested for free through two different methods; in the [[VR Training Facility]], which offers access to all non-directive weaponry and their attachments for free, or through [[Weapon Trial]]s that allow free use of a weapon for half an hour every eight hours, though without free access to attachments. |
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+ | If a weapon is available for use on more than once class, purchasing the weapon (regardless of currency used) will unlock it for all appropriate classes. |
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==Attachments== |
==Attachments== |
Revision as of 23:20, 21 January 2018
Page Contents Current As of Patch: | 2018-01-04 |
Weapons
Weapon Availability By Class | ||||||
Weapon | Infiltrator | Light Assault | Combat Medic | Engineer | Heavy Assault | MAX |
Sniper Rifles | [1] | |||||
Scout Rifles | ||||||
Carbines | ||||||
Assault Rifles | ||||||
LMGs | ||||||
Rocket Launchers | [2] | |||||
Heavy Guns | ||||||
Battle Rifles | ||||||
Shotguns | ||||||
SMGs | ||||||
Sidearms | ||||||
Melee |
Unlocking Weaponry
All weapons, barring those rewarded from Directives such as the Betelgeuse 54-A, can be unlocked with Daybreak Cash or Certification Points, with exception to those that are coloured variants of another weapon such as the NS-11AB only being available for purchase with Daybreak Cash.
Weapons can also be tested for free through two different methods; in the VR Training Facility, which offers access to all non-directive weaponry and their attachments for free, or through Weapon Trials that allow free use of a weapon for half an hour every eight hours, though without free access to attachments.
If a weapon is available for use on more than once class, purchasing the weapon (regardless of currency used) will unlock it for all appropriate classes.
Attachments
- Main article: Weapon Optics and Attachments
Nearly every weapon in Planetside, with few exceptions, has access to at least one attachment. Attachments affect how a gun feels and handles in a variety of ways, such as adding an optic for easier aiming or affecting muzzle velocity and damage fall-off.
There are four different classes of attachment; Optics, Barrel, Rail and Ammo. Not all guns have access to an attachment in each category, and their effects can vary drastically.
Customization
- Main article: Customization
Cosmetically, weapons can be modified through Camouflage and attachments.
Camouflages are primarily available to unlock Daybreak Cash, with a select few unlockable instead through certain directives. They are purely cosmetic, only affecting the paint scheme of whichever gun they are applied to.
Most attachments affect the appearance of the weapon they are attached to, such as a Forward Grip adding a grip to the gun. Attachments do affect the statistics of the weapon, elevating their status far beyond simple cosmetics.
Notes
- ↑ Engineers are capable of equipping the NS-AM7 Archer, a bolt-action anti-materiel rifle which is counted as a sniper rifle.
- ↑ Light Assaults are capable of equipping the Rocklet Rifle, a miniature rocket launcher, though it does not count torwards rocket launcher directives.