Page Contents Current As of Patch: | PU2 |
Weapons
Melee Weapons | Assault Rifles | Light Machine Guns |
Carbines | Specialized Heavy Assault Weaponry |
Sniper Rifles |
Scout Rifles | Shotguns | Submachine Guns |
Pistols | Rocket Launchers | Battle Rifles |
MAX Anti-Infantry | MAX Anti-Vehicle |
Weapon Availability By Class | ||||||
Weapon | Light Assault | Heavy Assault | Combat Medic | Engineer | Infiltrator | MAX |
Melee | ||||||
Assault Rifles | ||||||
LMGs | ||||||
Carbines | ||||||
Heavy Weapons | ||||||
Sniper Rifles | ||||||
Scout Rifles | ||||||
Shotguns | ||||||
SMGs | ||||||
Pistols | ||||||
Rocket Launchers | ||||||
Battle Rifles |
VR and Trials
All weapons and add-ons can be tested in the VR Training Facility and trialed in-game before you purchase them with Certs or Station Cash.
Weapon Customizations
Each soldier can be customized with a specific camo pattern to suit your personal tastes. These customizations are made permanently available for 500 . Prior to GU08 single use versions were available.
Camouflage/Neutral
Camouflage/Faction
Camouflage/Referral
Camouflage/Event
Empire Weapon Styles (Visual Guide)
Each Empire has different weapons technology, and thus different visual styles. TR weapons are ergonomic, lightweight, and sleek. VS weapons are futuristic, shiny, and stylized with neon accents. NC weapons are bulky, utilitarian, and factor-over-form. Below are examples of how each main infantry weapon type looks for each Empire.