The XMG-100 is a light machine gun available to Nanite Systems Operatives . It is auto granted .
The XMG-100 is the standard issue machine gun for operatives. It is geared towards close to mid ranges, with moderately high damage-per-second, and relatively decent hip accuracy for the class, although the weapon's good magazine size is counterbalanced by a very long reload speed.
Attachments [ ]
Barrel Compensator 49 OR 100A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. Flash Suppressor 49 OR 100A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. Short Barrel 49 OR 100This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Rail Angled Forward Grip 49 OR 100An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. Darklight Flashlight 49 OR 100The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.The light can be turned on and off with Toggle Attachment hotkey. Extended Magazine 99 OR 200Increases the amount of ammunition in each magazine by 50%, and the weapon takes 15% longer to equip and unequip. Forward Grip 49 OR 100A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. Laser Sight 49 OR 100A laser sight increases the user's hipfire accuracy by 33%.
Ammo High Velocity Ammunition 49 OR 100High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. Soft Point Ammunition 49 OR 100Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Damage Fall-off [ ]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
143 before 15 meters (20 meters ) (13 meters )
125 at 48 meters (51 meters ) (58 meters )
112 after 75 meters (75 meters ) (95 meters )
Effectiveness [ ]
Infantry
Body part
Shots to Kill
0-15m 15-48m 48-75m
Infantry
Head
4 4 5
Torso
7(7 ) 8(8 ) 9(9 )
Legs
8(8 ) 9(9 ) 10(10 )
Infiltrator
Head
4 4 5
Torso
7(7 ) 8(8 ) 9(9 )
Legs
7(7 ) 8(8 ) 9(9 )
Heavy Assault Overshield
Head
6 6 7
Torso
11(11 ) 12(12 ) 13(13 )
Legs
12(12 ) 13(13 ) 15(15 )
MAX
Head
35 40 45
Torso
70(88 ) 80(100 ) 90(112 )
Legs
78(98 ) 89(112 ) 100(125 )
Infantry
Body part
0m
15m
48m
75m
Normal
Suit
Normal
Suit
Normal
Suit
Infantry
Head
0.252s
0.282s
-
0.348s
-
0.486s
-
Torso
0.504s
0.534s
-
0.684s
-
0.822s
-
Infiltrator
Head
0.252s
0.282s
-
0.348s
-
0.486s
-
Torso
0.504s
0.534s
-
0.684s
-
0.822s
-
Heavy Assault
Head
0.42s
0.45s
-
0.516s
-
0.654s
-
Torso
0.84s
0.87s
-
1.02s
-
1.158s
-
MAX
Head
2.857s
2.887s
-
3.373s
-
3.847s
-
Torso
5.798s
5.828s
7.341s
6.735s
8.415s
7.629s
9.478s
Vehicle
Armor Facing
Shots to Kill
Before 15m
After 75m
Flash
-
53 (on fire @ 42)
67 (on fire @ 54)
Composite Armor 4
-
69 (on fire @ 55)
88 (on fire @ 70)
Harasser
-
135 (on fire @ 108)
172 (on fire @ 138)
Composite Armor 4
-
162 (on fire @ 130)
207 (on fire @ 165)
Sunderer
-
Immune
Blockade Armor 4
-
Immune
Deployment Shield 4
-
Immune
ANT
-
Immune
Lightning
Front/Top
Immune
Side
Rear
Prowler /Magrider
Front/Top
Immune
Side
Rear
Chimera
Front/Top
Immune
Side
Rear
Vanguard
Front/Top
Immune
Side
Rear
ESF
-
84 (on fire @ 68)
108 (on fire @ 86)
Composite Armor 4
-
93 (on fire @ 74)
118 (on fire @ 95)
Valkyrie
Front/Side/Top/Rear
210 (on fire @ 168)
268 (on fire @ 215)
Bottom
420 (on fire @ 336)
536 (on fire @ 429)
Composite Armor 4
Front/Side/Top/Rear
242 (on fire @ 194)
309 (on fire @ 247)
Bottom
483 (on fire @ 387)
617 (on fire @ 493)
Dervish
-
164 (on fire @ 131)
209 (on fire @ 167)
Composite Armor 4
-
180 (on fire @ 144)
230 (on fire @ 184)
Liberator
-
Immune
Composite Armor 4
-
Immune
Galaxy
-
Immune
Composite Armor 4
-
Immune
Bastion Weak Point
-
Immune
Ribbons and Medals [ ]
It is possible to earn both Ribbons and Medals while using the XMG-100. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s) [ ]
Ribbon
Icon
Requirements
XMG-100 Service Ribbon
10 kills
Medals [ ]
Medal
Icon
Requirement
Award
No Medal
0 kills
N/A
Copper Medal
10 kills
2
Silver Medal
60 kills
10
Gold Medal
160 kills
20
Auraxium Medal
1,160 kills
200
Medals earned with the XMG-100 contribute towards the Light Machine Guns directive tree.
History [ ]
Nanite Systems Operative Infantry Weapons Assault Rifles Carbines Light Machine Guns Melee Weapons Rocket Launchers Scout Rifles Shotguns Sidearms Sniper Rifles Anti-Materiel Rifle Submachine Guns Defector