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Page Contents Current As of Patch: 2022-07-13
XMG-ARX Galilei
Despite constant reminders that tampering with equipment is against corporate policy, overclocking the XMG-100's trigger system to enable higher fire rates became a common, if frowned upon practice for field operatives.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Light Machine Gun
Fire Rate: 750 RPM
Muzzle Velocity: 500m/s
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 800 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 75m
Reload Speed
Short Reload: 3.85s
Long Reload: 4.25s
Ammunition
Magazine Size: 50
Ammunition Pool: 250
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.1
Move: 2.5 0.2
Stand Still: 2.5 0.1
Move: 3 0.4
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.35
Horizontal, Min/Max: 0.24/0.24
Horizontal Tolerance: 0.4
Angle Min/Max: -1.5°/1.5°
Bias: ← = →
Recoil Decrease: 20
First Shot Recoil Multiplier: 2.88x
Data Sources?
Census DBG API source:

XMG-ARX Galilei API Data

Census LF API source: XMG-ARX Galilei API Data

The XMG-ARX Galilei is a light machine gun available to Nanite Systems Operatives. It is unlocked upon completion of the Master Light Machine Guns directive.

The XMG-ARX Galilei is an "auraxium" variant of the XMG-100, sharing much of the same design philosophy. The Galilei has three key differences to its predecessor—it fires at 750 rounds-per-minute, as opposed to 714, the maximum damage range is five meters shorter, and the Galilei's magazine only holds 50 rounds, rather than 80, though with a faster reload speed to compensate.

Attachments[]

Attachments
Optic
THM-1

29 OR 30
This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
ABLE 1.0

29 OR 30
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
More reticles for this sight available, see full article.
ABLE 2.0

29 OR 30
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
More reticles for this sight available, see full article.
ABLE 3.4

29 OR 30
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
More reticles for this scope available, see full article.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

99 OR 200
Increases the amount of ammunition in each magazine by 50%, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 143 before 10 meters (15 meters) (8 meters)
  • 125 at 47 meters (49 meters) (58 meters)
  • 112 after 75 meters (75 meters) (95 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-47m47-75m
Infantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Infiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Heavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
MAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 47m 75m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.24s 0.26s - 0.334s - 0.47s -
Torso 0.48s 0.5s - 0.654s - 0.79s -
Infiltrator Head 0.24s 0.26s - 0.334s - 0.47s -
Torso 0.48s 0.5s - 0.654s - 0.79s -
Heavy Assault Head 0.4s 0.42s - 0.494s - 0.63s -
Torso 0.8s 0.82s - 0.974s - 1.11s -
MAX Head 2.72s 2.74s - 3.214s - 3.67s -
Torso 5.52s 5.54s 6.98s 6.414s 8.014s 7.27s 9.03s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 75m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the XMG-ARX Galilei. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
XMG-ARX Galilei
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • July 1, 2021 Update (_Integration)
    • Added to the game.
  • March 30, 2022 Update (The Arsenal Update)
    • Enabled attachment customization on all applicable directive reward weapons.
    • Directive weapons can now be used with the Advanced Specialization Program.
      • Dev Note: The changes above allow for customization of the weapons you've spent hundreds of hours working toward, and also factor into the subsequent balance adjustments that are made in each faction's weapon balance sections further down.
    • Long reload from 4.9sec. to 4.25sec.
    • Short reload from 4.5sec. to 3.85sec.
    • Dev Note: Increased reload speed makes this weapon a bit more functional, and this weapon can equip extended magazines to push the reload economy even further.

Trivia[]

  • The XMG-ARX Galilei's name references Galileo Galilei—an Italian astronomer, physicist and engineer.